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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Early stages of swapping requirements in, should check for basic validity and equipable status
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@@ -38,8 +38,8 @@ T ClampUpper(const T& value, const T& upper) {
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return std::min(value, upper);
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}
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template <typename T>
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bool ValueWithin(const T& value, const T& lower, const T& upper) {
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template <typename T, typename U, typename V>
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bool ValueWithin(const T& value, const U& lower, const V& upper) {
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return value >= lower && value <= upper;
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}
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+97
-23
@@ -19,8 +19,82 @@
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#include "inventory.h"
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#include "data_verification.h"
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#include "item_container_personal_serialization.h"
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#include "string_util.h"
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#include <map>
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bool EQEmu::InventorySlot::IsValid() const {
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if(type_ == InvTypePersonal && EQEmu::ValueWithin(slot_, PersonalSlotCharm, PersonalSlotCursor)) {
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return true;
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}
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if(type_ == InvTypeBank && EQEmu::ValueWithin(slot_, 0, 23)) {
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return true;
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}
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if(type_ == InvTypeSharedBank && EQEmu::ValueWithin(slot_, 0, 1)) {
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return true;
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}
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if(type_ == InvTypeTribute && EQEmu::ValueWithin(slot_, 0, 4)) {
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return true;
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}
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if(type_ == InvTypeTrade && EQEmu::ValueWithin(slot_, 0, 7)) {
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return true;
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}
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if(type_ == InvTypeWorld && EQEmu::ValueWithin(slot_, 0, 255)) {
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return true;
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}
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return false;
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}
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bool EQEmu::InventorySlot::IsBank() const {
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if(type_ == InvTypeBank && EQEmu::ValueWithin(slot_, 0, 23)) {
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return true;
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}
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if(type_ == InvTypeSharedBank && EQEmu::ValueWithin(slot_, 0, 1)) {
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return true;
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}
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return false;
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}
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bool EQEmu::InventorySlot::IsCursor() const {
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if(type_ == InvTypePersonal && slot_ == PersonalSlotCursor) {
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return true;
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}
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if(type_ == InvTypeCursorBuffer) {
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return true;
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}
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return false;
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}
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bool EQEmu::InventorySlot::IsEquipment() const {
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if(type_ == InvTypePersonal && EQEmu::ValueWithin(slot_, PersonalSlotCharm, PersonalSlotAmmo)) {
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return true;
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}
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return false;
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}
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bool EQEmu::InventorySlot::IsGeneral() const {
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if(type_ == InvTypePersonal && EQEmu::ValueWithin(slot_, PersonalSlotGeneral1, PersonalSlotGeneral10)) {
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return true;
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}
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return false;
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}
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const std::string EQEmu::InventorySlot::ToString() const {
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return StringFormat("(%i, %i, %i, %i)", type_, slot_, bag_index_, aug_index_);
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}
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struct EQEmu::Inventory::impl
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{
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std::map<int, ItemContainer> containers_;
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@@ -35,15 +109,15 @@ EQEmu::Inventory::~Inventory() {
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}
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std::shared_ptr<EQEmu::ItemInstance> EQEmu::Inventory::Get(const InventorySlot &slot) {
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auto iter = impl_->containers_.find(slot.type_);
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auto iter = impl_->containers_.find(slot.Type());
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if(iter != impl_->containers_.end()) {
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auto item = iter->second.Get(slot.slot_);
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auto item = iter->second.Get(slot.Slot());
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if(item) {
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if(slot.bag_index_ > -1) {
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auto sub_item = item->Get(slot.bag_index_);
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if(slot.BagIndex() > -1) {
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auto sub_item = item->Get(slot.BagIndex());
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if(sub_item) {
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if(slot.aug_index_ > -1) {
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return sub_item->Get(slot.aug_index_);
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if(slot.AugIndex() > -1) {
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return sub_item->Get(slot.AugIndex());
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} else {
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return sub_item;
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}
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@@ -58,42 +132,42 @@ std::shared_ptr<EQEmu::ItemInstance> EQEmu::Inventory::Get(const InventorySlot &
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}
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bool EQEmu::Inventory::Put(const InventorySlot &slot, std::shared_ptr<ItemInstance> inst) {
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if(impl_->containers_.count(slot.type_) == 0) {
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if(slot.type_ == 0) {
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impl_->containers_.insert(std::pair<int, ItemContainer>(slot.type_, ItemContainer(new ItemContainerPersonalSerialization())));
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if(impl_->containers_.count(slot.Type()) == 0) {
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if(slot.Type() == 0) {
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impl_->containers_.insert(std::pair<int, ItemContainer>(slot.Type(), ItemContainer(new ItemContainerPersonalSerialization())));
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} else {
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impl_->containers_.insert(std::pair<int, ItemContainer>(slot.type_, ItemContainer()));
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impl_->containers_.insert(std::pair<int, ItemContainer>(slot.Type(), ItemContainer()));
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}
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}
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//Verify item can be put into the slot requested
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auto &container = impl_->containers_[slot.type_];
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if(slot.bag_index_ > -1) {
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auto item = container.Get(slot.slot_);
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auto &container = impl_->containers_[slot.Type()];
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if(slot.BagIndex() > -1) {
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auto item = container.Get(slot.Slot());
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if(!item)
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return false;
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if(slot.aug_index_ > -1) {
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auto bag_item = item->Get(slot.bag_index_);
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if(slot.AugIndex() > -1) {
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auto bag_item = item->Get(slot.BagIndex());
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if(!bag_item) {
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return false;
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}
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return bag_item->Put(slot.aug_index_, inst);
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return bag_item->Put(slot.AugIndex(), inst);
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} else {
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return item->Put(slot.bag_index_, inst);
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return item->Put(slot.BagIndex(), inst);
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}
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} else {
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if(slot.aug_index_ > -1) {
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auto item = container.Get(slot.slot_);
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if(slot.AugIndex() > -1) {
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auto item = container.Get(slot.Slot());
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if(!item)
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return false;
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return item->Put(slot.aug_index_, inst);
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return item->Put(slot.AugIndex(), inst);
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}
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return container.Put(slot.slot_, inst);
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return container.Put(slot.Slot(), inst);
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}
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return false;
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@@ -104,10 +178,10 @@ bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest,
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}
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int EQEmu::Inventory::CalcMaterialFromSlot(const InventorySlot &slot) {
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if(slot.type_ != 0)
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if(slot.Type() != 0)
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return _MaterialInvalid;
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switch(slot.slot_) {
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switch(slot.Slot()) {
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case PersonalSlotHead:
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return MaterialHead;
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case PersonalSlotChest:
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+43
-15
@@ -20,24 +20,10 @@
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#define COMMON_INVENTORY_H
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#include "item_container.h"
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#include <string>
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namespace EQEmu
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{
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struct InventorySlot
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{
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InventorySlot(int type, int slot)
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: type_(type), slot_(slot), bag_index_(-1), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index, int aug_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(aug_index) { }
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int type_;
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int slot_;
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int bag_index_;
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int aug_index_;
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};
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enum InventoryType : int
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{
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InvTypePersonal = 0,
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@@ -89,6 +75,48 @@ namespace EQEmu
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PersonalSlotCursor
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};
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class InventorySlot
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{
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public:
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InventorySlot() : type_(-1), slot_(-1), bag_index_(-1), aug_index_(-1) { }
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InventorySlot(int type, int slot)
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: type_(type), slot_(slot), bag_index_(-1), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index, int aug_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(aug_index) { }
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bool IsValid() const;
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bool IsBank() const;
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bool IsCursor() const;
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bool IsEquipment() const;
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bool IsGeneral() const;
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const std::string ToString() const;
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inline int Type() { return type_; }
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inline int Type() const { return type_; }
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inline int Slot() { return slot_; }
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inline int Slot() const { return slot_; }
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inline int BagIndex() { return bag_index_; }
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inline int BagIndex() const { return bag_index_; }
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inline int AugIndex() { return aug_index_; }
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inline int AugIndex() const { return aug_index_; }
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private:
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int type_;
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int slot_;
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int bag_index_;
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int aug_index_;
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};
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inline bool operator==(const InventorySlot &lhs, const InventorySlot &rhs) {
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return lhs.Type() == rhs.Type() &&
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lhs.Slot() == rhs.Slot() &&
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lhs.BagIndex() == rhs.BagIndex() &&
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lhs.AugIndex() == rhs.AugIndex(); }
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inline bool operator!=(const InventorySlot &lhs, const InventorySlot &rhs) { return !(lhs == rhs); }
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class Inventory
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{
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public:
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@@ -124,14 +124,14 @@ bool EQEmu::ItemInstance::Put(const int index, std::shared_ptr<ItemInstance> ins
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auto *item = impl_->base_item_;
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if(item->ItemClass == ItemClassContainer) { // Bag
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if(!EQEmu::ValueWithin(index, 0, (int)item->BagSlots)) {
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if(!EQEmu::ValueWithin(index, 0, item->BagSlots)) {
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return false;
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}
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return impl_->contents_.Put(index, inst);
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}
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else if(item->ItemClass == ItemClassCommon) { // Augment
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if(!EQEmu::ValueWithin(index, 0, (int)EmuConstants::ITEM_COMMON_SIZE)) {
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if(!EQEmu::ValueWithin(index, 0, EmuConstants::ITEM_COMMON_SIZE)) {
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return false;
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}
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