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Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
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+2
-2
@@ -106,7 +106,7 @@ public:
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
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virtual bool Attack(Mob* other, int Hand = SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0);
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virtual bool HasRaid() { return false; }
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virtual bool HasGroup() { return false; }
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@@ -495,7 +495,7 @@ protected:
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EQEmu::constants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 equipment[EQEmu::legacy::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
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uint16 d_melee_texture1; //this is an item Material value
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