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https://github.com/EQEmu/Server.git
synced 2026-06-11 07:38:36 +00:00
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
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+54
-54
@@ -1757,47 +1757,47 @@ luabind::scope lua_register_slot() {
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return luabind::class_<Slots>("Slot")
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.enum_("constants")
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[
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luabind::value("Charm", static_cast<int>(SlotCharm)),
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luabind::value("Ear1", static_cast<int>(SlotEar1)),
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luabind::value("Head", static_cast<int>(SlotHead)),
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luabind::value("Face", static_cast<int>(SlotFace)),
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luabind::value("Ear2", static_cast<int>(SlotEar2)),
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luabind::value("Neck", static_cast<int>(SlotNeck)),
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luabind::value("Shoulder", static_cast<int>(SlotShoulders)), // deprecated
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luabind::value("Shoulders", static_cast<int>(SlotShoulders)),
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luabind::value("Arms", static_cast<int>(SlotArms)),
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luabind::value("Back", static_cast<int>(SlotBack)),
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luabind::value("Bracer1", static_cast<int>(SlotWrist1)), // deprecated
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luabind::value("Wrist1", static_cast<int>(SlotWrist1)),
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luabind::value("Bracer2", static_cast<int>(SlotWrist2)), // deprecated
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luabind::value("Wrist2", static_cast<int>(SlotWrist2)),
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luabind::value("Range", static_cast<int>(SlotRange)),
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luabind::value("Hands", static_cast<int>(SlotHands)),
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luabind::value("Primary", static_cast<int>(SlotPrimary)),
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luabind::value("Secondary", static_cast<int>(SlotSecondary)),
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luabind::value("Ring1", static_cast<int>(SlotFinger1)), // deprecated
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luabind::value("Finger1", static_cast<int>(SlotFinger1)),
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luabind::value("Ring2", static_cast<int>(SlotFinger2)), // deprecated
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luabind::value("Finger2", static_cast<int>(SlotFinger2)),
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luabind::value("Chest", static_cast<int>(SlotChest)),
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luabind::value("Legs", static_cast<int>(SlotLegs)),
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luabind::value("Feet", static_cast<int>(SlotFeet)),
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luabind::value("Waist", static_cast<int>(SlotWaist)),
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luabind::value("PowerSource", static_cast<int>(SlotPowerSource)),
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luabind::value("Ammo", static_cast<int>(SlotAmmo)),
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luabind::value("General1", static_cast<int>(SlotGeneral1)),
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luabind::value("General2", static_cast<int>(SlotGeneral2)),
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luabind::value("General3", static_cast<int>(SlotGeneral3)),
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luabind::value("General4", static_cast<int>(SlotGeneral4)),
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luabind::value("General5", static_cast<int>(SlotGeneral5)),
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luabind::value("General6", static_cast<int>(SlotGeneral6)),
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luabind::value("General7", static_cast<int>(SlotGeneral7)),
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luabind::value("General8", static_cast<int>(SlotGeneral8)),
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luabind::value("Cursor", static_cast<int>(SlotCursor)),
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luabind::value("PersonalBegin", static_cast<int>(EQEmu::constants::GENERAL_BEGIN)), // deprecated
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luabind::value("GeneralBegin", static_cast<int>(EQEmu::constants::GENERAL_BEGIN)),
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luabind::value("PersonalEnd", static_cast<int>(EQEmu::constants::GENERAL_END)), // deprecated
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luabind::value("GeneralEnd", static_cast<int>(EQEmu::constants::GENERAL_END)),
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luabind::value("Charm", static_cast<int>(EQEmu::legacy::SlotCharm)),
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luabind::value("Ear1", static_cast<int>(EQEmu::legacy::SlotEar1)),
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luabind::value("Head", static_cast<int>(EQEmu::legacy::SlotHead)),
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luabind::value("Face", static_cast<int>(EQEmu::legacy::SlotFace)),
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luabind::value("Ear2", static_cast<int>(EQEmu::legacy::SlotEar2)),
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luabind::value("Neck", static_cast<int>(EQEmu::legacy::SlotNeck)),
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luabind::value("Shoulder", static_cast<int>(EQEmu::legacy::SlotShoulders)), // deprecated
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luabind::value("Shoulders", static_cast<int>(EQEmu::legacy::SlotShoulders)),
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luabind::value("Arms", static_cast<int>(EQEmu::legacy::SlotArms)),
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luabind::value("Back", static_cast<int>(EQEmu::legacy::SlotBack)),
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luabind::value("Bracer1", static_cast<int>(EQEmu::legacy::SlotWrist1)), // deprecated
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luabind::value("Wrist1", static_cast<int>(EQEmu::legacy::SlotWrist1)),
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luabind::value("Bracer2", static_cast<int>(EQEmu::legacy::SlotWrist2)), // deprecated
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luabind::value("Wrist2", static_cast<int>(EQEmu::legacy::SlotWrist2)),
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luabind::value("Range", static_cast<int>(EQEmu::legacy::SlotRange)),
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luabind::value("Hands", static_cast<int>(EQEmu::legacy::SlotHands)),
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luabind::value("Primary", static_cast<int>(EQEmu::legacy::SlotPrimary)),
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luabind::value("Secondary", static_cast<int>(EQEmu::legacy::SlotSecondary)),
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luabind::value("Ring1", static_cast<int>(EQEmu::legacy::SlotFinger1)), // deprecated
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luabind::value("Finger1", static_cast<int>(EQEmu::legacy::SlotFinger1)),
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luabind::value("Ring2", static_cast<int>(EQEmu::legacy::SlotFinger2)), // deprecated
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luabind::value("Finger2", static_cast<int>(EQEmu::legacy::SlotFinger2)),
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luabind::value("Chest", static_cast<int>(EQEmu::legacy::SlotChest)),
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luabind::value("Legs", static_cast<int>(EQEmu::legacy::SlotLegs)),
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luabind::value("Feet", static_cast<int>(EQEmu::legacy::SlotFeet)),
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luabind::value("Waist", static_cast<int>(EQEmu::legacy::SlotWaist)),
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luabind::value("PowerSource", static_cast<int>(EQEmu::legacy::SlotPowerSource)),
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luabind::value("Ammo", static_cast<int>(EQEmu::legacy::SlotAmmo)),
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luabind::value("General1", static_cast<int>(EQEmu::legacy::SlotGeneral1)),
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luabind::value("General2", static_cast<int>(EQEmu::legacy::SlotGeneral2)),
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luabind::value("General3", static_cast<int>(EQEmu::legacy::SlotGeneral3)),
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luabind::value("General4", static_cast<int>(EQEmu::legacy::SlotGeneral4)),
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luabind::value("General5", static_cast<int>(EQEmu::legacy::SlotGeneral5)),
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luabind::value("General6", static_cast<int>(EQEmu::legacy::SlotGeneral6)),
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luabind::value("General7", static_cast<int>(EQEmu::legacy::SlotGeneral7)),
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luabind::value("General8", static_cast<int>(EQEmu::legacy::SlotGeneral8)),
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luabind::value("Cursor", static_cast<int>(EQEmu::legacy::SlotCursor)),
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luabind::value("PersonalBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)), // deprecated
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luabind::value("GeneralBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)),
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luabind::value("PersonalEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)), // deprecated
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luabind::value("GeneralEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)),
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luabind::value("CursorEnd", 0xFFFE), // deprecated
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luabind::value("Tradeskill", static_cast<int>(EQEmu::legacy::SLOT_TRADESKILL)), // deprecated
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luabind::value("Augment", static_cast<int>(EQEmu::legacy::SLOT_AUGMENT)), // deprecated
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@@ -1809,19 +1809,19 @@ luabind::scope lua_register_material() {
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return luabind::class_<Materials>("Material")
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.enum_("constants")
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[
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luabind::value("Head", static_cast<int>(MaterialHead)),
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luabind::value("Chest", static_cast<int>(MaterialChest)),
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luabind::value("Arms", static_cast<int>(MaterialArms)),
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luabind::value("Bracer", static_cast<int>(MaterialWrist)), // deprecated
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luabind::value("Wrist", static_cast<int>(MaterialWrist)),
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luabind::value("Hands", static_cast<int>(MaterialHands)),
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luabind::value("Legs", static_cast<int>(MaterialLegs)),
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luabind::value("Feet", static_cast<int>(MaterialFeet)),
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luabind::value("Primary", static_cast<int>(MaterialPrimary)),
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luabind::value("Secondary", static_cast<int>(MaterialSecondary)),
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luabind::value("Max", static_cast<int>(MaterialCount)), // deprecated
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luabind::value("Count", static_cast<int>(MaterialCount)),
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luabind::value("Invalid", static_cast<int>(MaterialInvalid))
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luabind::value("Head", static_cast<int>(EQEmu::legacy::MaterialHead)),
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luabind::value("Chest", static_cast<int>(EQEmu::legacy::MaterialChest)),
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luabind::value("Arms", static_cast<int>(EQEmu::legacy::MaterialArms)),
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luabind::value("Bracer", static_cast<int>(EQEmu::legacy::MaterialWrist)), // deprecated
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luabind::value("Wrist", static_cast<int>(EQEmu::legacy::MaterialWrist)),
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luabind::value("Hands", static_cast<int>(EQEmu::legacy::MaterialHands)),
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luabind::value("Legs", static_cast<int>(EQEmu::legacy::MaterialLegs)),
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luabind::value("Feet", static_cast<int>(EQEmu::legacy::MaterialFeet)),
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luabind::value("Primary", static_cast<int>(EQEmu::legacy::MaterialPrimary)),
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luabind::value("Secondary", static_cast<int>(EQEmu::legacy::MaterialSecondary)),
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luabind::value("Max", static_cast<int>(EQEmu::legacy::MaterialCount)), // deprecated
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luabind::value("Count", static_cast<int>(EQEmu::legacy::MaterialCount)),
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luabind::value("Invalid", static_cast<int>(EQEmu::legacy::MaterialInvalid))
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];
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}
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