Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition

This commit is contained in:
Uleat
2016-04-22 07:34:55 -04:00
parent b3475d7b50
commit 1890d006a2
65 changed files with 1835 additions and 1849 deletions
+136 -136
View File
@@ -229,8 +229,8 @@ void Bot::SetBotSpellID(uint32 newSpellID) {
}
uint32 Bot::GetBotArcheryRange() {
const ItemInst *range_inst = GetBotItem(SlotRange);
const ItemInst *ammo_inst = GetBotItem(SlotAmmo);
const ItemInst *range_inst = GetBotItem(EQEmu::legacy::SlotRange);
const ItemInst *ammo_inst = GetBotItem(EQEmu::legacy::SlotAmmo);
if (!range_inst || !ammo_inst)
return 0;
@@ -246,15 +246,15 @@ uint32 Bot::GetBotArcheryRange() {
void Bot::ChangeBotArcherWeapons(bool isArcher) {
if((GetClass()==WARRIOR) || (GetClass()==PALADIN) || (GetClass()==RANGER) || (GetClass()==SHADOWKNIGHT) || (GetClass()==ROGUE)) {
if(!isArcher) {
BotAddEquipItem(SlotPrimary, GetBotItemBySlot(SlotPrimary));
BotAddEquipItem(SlotSecondary, GetBotItemBySlot(SlotSecondary));
BotAddEquipItem(EQEmu::legacy::SlotPrimary, GetBotItemBySlot(EQEmu::legacy::SlotPrimary));
BotAddEquipItem(EQEmu::legacy::SlotSecondary, GetBotItemBySlot(EQEmu::legacy::SlotSecondary));
SetAttackTimer();
BotGroupSay(this, "My blade is ready");
} else {
BotRemoveEquipItem(SlotPrimary);
BotRemoveEquipItem(SlotSecondary);
BotAddEquipItem(SlotAmmo, GetBotItemBySlot(SlotAmmo));
BotAddEquipItem(SlotSecondary, GetBotItemBySlot(SlotRange));
BotRemoveEquipItem(EQEmu::legacy::SlotPrimary);
BotRemoveEquipItem(EQEmu::legacy::SlotSecondary);
BotAddEquipItem(EQEmu::legacy::SlotAmmo, GetBotItemBySlot(EQEmu::legacy::SlotAmmo));
BotAddEquipItem(EQEmu::legacy::SlotSecondary, GetBotItemBySlot(EQEmu::legacy::SlotRange));
SetAttackTimer();
BotGroupSay(this, "My bow is true and ready");
}
@@ -1175,11 +1175,11 @@ void Bot::GenerateArmorClass() {
uint16 Bot::GetPrimarySkillValue() {
SkillUseTypes skill = HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(SlotPrimary);
bool equiped = m_inv.GetItem(EQEmu::legacy::SlotPrimary);
if(!equiped)
skill = SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(SlotPrimary)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch(type) {
case ItemType1HSlash: {
skill = Skill1HSlashing;
@@ -1722,8 +1722,8 @@ bool Bot::LoadPet()
if (!botdb.LoadPetBuffs(GetBotID(), pet_buffs))
bot_owner->Message(13, "%s for %s's pet", BotDatabase::fail::LoadPetBuffs(), GetCleanName());
uint32 pet_items[EQEmu::constants::EQUIPMENT_SIZE];
memset(pet_items, 0, (sizeof(uint32) * EQEmu::constants::EQUIPMENT_SIZE));
uint32 pet_items[EQEmu::legacy::EQUIPMENT_SIZE];
memset(pet_items, 0, (sizeof(uint32) * EQEmu::legacy::EQUIPMENT_SIZE));
if (!botdb.LoadPetItems(GetBotID(), pet_items))
bot_owner->Message(13, "%s for %s's pet", BotDatabase::fail::LoadPetItems(), GetCleanName());
@@ -1750,11 +1750,11 @@ bool Bot::SavePet()
char* pet_name = new char[64];
SpellBuff_Struct pet_buffs[BUFF_COUNT];
uint32 pet_items[EQEmu::constants::EQUIPMENT_SIZE];
uint32 pet_items[EQEmu::legacy::EQUIPMENT_SIZE];
memset(pet_name, 0, 64);
memset(pet_buffs, 0, (sizeof(SpellBuff_Struct) * BUFF_COUNT));
memset(pet_items, 0, (sizeof(uint32) * EQEmu::constants::EQUIPMENT_SIZE));
memset(pet_items, 0, (sizeof(uint32) * EQEmu::legacy::EQUIPMENT_SIZE));
pet_inst->GetPetState(pet_buffs, pet_items, pet_name);
@@ -1906,12 +1906,12 @@ void Bot::BotRangedAttack(Mob* other) {
return;
}
ItemInst* rangedItem = GetBotItem(SlotRange);
ItemInst* rangedItem = GetBotItem(EQEmu::legacy::SlotRange);
const Item_Struct* RangeWeapon = 0;
if(rangedItem)
RangeWeapon = rangedItem->GetItem();
ItemInst* ammoItem = GetBotItem(SlotAmmo);
ItemInst* ammoItem = GetBotItem(EQEmu::legacy::SlotAmmo);
const Item_Struct* Ammo = 0;
if(ammoItem)
Ammo = ammoItem->GetItem();
@@ -2008,7 +2008,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
int damage = 0;
uint32 hate = 0;
int Hand = SlotPrimary;
int Hand = EQEmu::legacy::SlotPrimary;
if (hate == 0 && weapon_damage > 1)
hate = weapon_damage;
@@ -2037,7 +2037,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
else
damage = zone->random.Int(min_hit, max_hit);
if (other->AvoidDamage(this, damage, CanRiposte ? SlotRange : SlotPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
if (other->AvoidDamage(this, damage, CanRiposte ? EQEmu::legacy::SlotRange : EQEmu::legacy::SlotPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
if (damage == -3) {
DoRiposte(other);
if (HasDied())
@@ -2062,7 +2062,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
damage = -5;
if(skillinuse == SkillBash){
const ItemInst* inst = GetBotItem(SlotSecondary);
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
const Item_Struct* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
@@ -2109,19 +2109,19 @@ void Bot::ApplySpecialAttackMod(SkillUseTypes skill, int32 &dmg, int32 &mindmg)
case SkillFlyingKick:
case SkillRoundKick:
case SkillKick:
item_slot = SlotFeet;
item_slot = EQEmu::legacy::SlotFeet;
break;
case SkillBash:
item_slot = SlotSecondary;
item_slot = EQEmu::legacy::SlotSecondary;
break;
case SkillDragonPunch:
case SkillEagleStrike:
case SkillTigerClaw:
item_slot = SlotHands;
item_slot = EQEmu::legacy::SlotHands;
break;
}
if (item_slot >= EQEmu::constants::EQUIPMENT_BEGIN){
if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
const ItemInst* inst = GetBotItem(item_slot);
const Item_Struct* botweapon = 0;
if(inst)
@@ -2455,23 +2455,23 @@ void Bot::AI_Process() {
// First, special attack per class (kick, backstab etc..)
DoClassAttacks(GetTarget());
if(attack_timer.Check()) {
Attack(GetTarget(), SlotPrimary);
TriggerDefensiveProcs(GetTarget(), SlotPrimary, false);
ItemInst *wpn = GetBotItem(SlotPrimary);
TryWeaponProc(wpn, GetTarget(), SlotPrimary);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary);
TriggerDefensiveProcs(GetTarget(), EQEmu::legacy::SlotPrimary, false);
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotPrimary);
TryWeaponProc(wpn, GetTarget(), EQEmu::legacy::SlotPrimary);
bool tripleSuccess = false;
if(BotOwner && GetTarget() && CanThisClassDoubleAttack()) {
if(BotOwner && CheckBotDoubleAttack())
Attack(GetTarget(), SlotPrimary, true);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_TRIPLE) && CheckBotDoubleAttack(true)) {
tripleSuccess = true;
Attack(GetTarget(), SlotPrimary, true);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
}
//quad attack, does this belong here??
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_QUAD) && CheckBotDoubleAttack(true))
Attack(GetTarget(), SlotPrimary, true);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
}
//Live AA - Flurry, Rapid Strikes ect (Flurry does not require Triple Attack).
@@ -2479,18 +2479,18 @@ void Bot::AI_Process() {
if (GetTarget() && flurrychance) {
if(zone->random.Int(0, 100) < flurrychance) {
Message_StringID(MT_NPCFlurry, YOU_FLURRY);
Attack(GetTarget(), SlotPrimary, false);
Attack(GetTarget(), SlotPrimary, false);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
}
}
int32 ExtraAttackChanceBonus = (spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance + aabonuses.ExtraAttackChance);
if (GetTarget() && ExtraAttackChanceBonus) {
ItemInst *wpn = GetBotItem(SlotPrimary);
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotPrimary);
if(wpn) {
if(wpn->GetItem()->ItemType == ItemType2HSlash || wpn->GetItem()->ItemType == ItemType2HBlunt || wpn->GetItem()->ItemType == ItemType2HPiercing) {
if(zone->random.Int(0, 100) < ExtraAttackChanceBonus)
Attack(GetTarget(), SlotPrimary, false);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
}
}
}
@@ -2510,7 +2510,7 @@ void Bot::AI_Process() {
//now off hand
if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
const ItemInst* instweapon = GetBotItem(SlotSecondary);
const ItemInst* instweapon = GetBotItem(EQEmu::legacy::SlotSecondary);
const Item_Struct* weapon = 0;
//can only dual wield without a weapon if you're a monk
if(instweapon || (botClass == MONK)) {
@@ -2532,12 +2532,12 @@ void Bot::AI_Process() {
DualWieldProbability += (DualWieldProbability * float(DWBonus) / 100.0f);
float random = zone->random.Real(0, 1);
if (random < DualWieldProbability){ // Max 78% of DW
Attack(GetTarget(), SlotSecondary); // Single attack with offhand
ItemInst *wpn = GetBotItem(SlotSecondary);
TryWeaponProc(wpn, GetTarget(), SlotSecondary);
Attack(GetTarget(), EQEmu::legacy::SlotSecondary); // Single attack with offhand
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotSecondary);
TryWeaponProc(wpn, GetTarget(), EQEmu::legacy::SlotSecondary);
if( CanThisClassDoubleAttack() && CheckBotDoubleAttack()) {
if(GetTarget() && GetTarget()->GetHP() > -10)
Attack(GetTarget(), SlotSecondary); // Single attack with offhand
Attack(GetTarget(), EQEmu::legacy::SlotSecondary); // Single attack with offhand
}
}
}
@@ -2708,12 +2708,12 @@ void Bot::PetAIProcess() {
if(!botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY()) && botPet->GetTarget()->IsEnraged())
return;
if(botPet->Attack(GetTarget(), SlotPrimary)) // try the main hand
if (botPet->Attack(GetTarget(), EQEmu::legacy::SlotPrimary)) // try the main hand
if (botPet->GetTarget()) {
// We're a pet so we re able to dual attack
int32 RandRoll = zone->random.Int(0, 99);
if (botPet->CanThisClassDoubleAttack() && (RandRoll < (botPet->GetLevel() + NPCDualAttackModifier))) {
if(botPet->Attack(botPet->GetTarget(), SlotPrimary)) {}
if (botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotPrimary)) {}
}
}
@@ -2751,11 +2751,11 @@ void Bot::PetAIProcess() {
float DualWieldProbability = ((botPet->GetSkill(SkillDualWield) + botPet->GetLevel()) / 400.0f);
DualWieldProbability -= zone->random.Real(0, 1);
if(DualWieldProbability < 0) {
botPet->Attack(botPet->GetTarget(), SlotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotSecondary);
if (botPet->CanThisClassDoubleAttack()) {
int32 RandRoll = zone->random.Int(0, 99);
if (RandRoll < (botPet->GetLevel() + 20))
botPet->Attack(botPet->GetTarget(), SlotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotSecondary);
}
}
}
@@ -2878,7 +2878,7 @@ void Bot::Spawn(Client* botCharacterOwner) {
// I re-enabled this until I can sort it out
uint32 itemID = 0;
uint8 materialFromSlot = 0xFF;
for (int i = EQEmu::constants::EQUIPMENT_BEGIN; i <= EQEmu::constants::EQUIPMENT_END; ++i) {
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
itemID = GetBotItemBySlot(i);
if(itemID != 0) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
@@ -2962,7 +2962,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
const ItemInst* inst = 0;
uint32 spawnedbotid = 0;
spawnedbotid = this->GetBotID();
for (int i = 0; i < MaterialPrimary; i++) {
for (int i = 0; i < EQEmu::legacy::MaterialPrimary; i++) {
inst = GetBotItem(i);
if (inst) {
item = inst->GetItem();
@@ -2981,25 +2981,25 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
}
}
inst = GetBotItem(SlotPrimary);
inst = GetBotItem(EQEmu::legacy::SlotPrimary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary].Material = atoi(&item->IDFile[2]);
ns->spawn.equipment[EQEmu::legacy::MaterialPrimary].Material = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialPrimary].Color = GetEquipmentColor(MaterialPrimary);
ns->spawn.colors[EQEmu::legacy::MaterialPrimary].Color = GetEquipmentColor(EQEmu::legacy::MaterialPrimary);
}
}
inst = GetBotItem(SlotSecondary);
inst = GetBotItem(EQEmu::legacy::SlotSecondary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialSecondary].Material = atoi(&item->IDFile[2]);
ns->spawn.equipment[EQEmu::legacy::MaterialSecondary].Material = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialSecondary].Color = GetEquipmentColor(MaterialSecondary);
ns->spawn.colors[EQEmu::legacy::MaterialSecondary].Color = GetEquipmentColor(EQEmu::legacy::MaterialSecondary);
}
}
}
@@ -3243,7 +3243,7 @@ void Bot::BotAddEquipItem(int slot, uint32 id) {
if(slot > 0 && id > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != MaterialInvalid) {
if (materialFromSlot != EQEmu::legacy::MaterialInvalid) {
equipment[slot] = id; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
}
@@ -3259,11 +3259,11 @@ void Bot::BotRemoveEquipItem(int slot) {
if(slot > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != MaterialInvalid) {
if (materialFromSlot != EQEmu::legacy::MaterialInvalid) {
equipment[slot] = 0; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
if(materialFromSlot == MaterialChest)
SendWearChange(MaterialArms);
if (materialFromSlot == EQEmu::legacy::MaterialChest)
SendWearChange(EQEmu::legacy::MaterialArms);
}
UpdateEquipmentLight();
@@ -3361,12 +3361,12 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
if(tradeType == BotTradeClientNormal) {
// Items being traded are found in the normal trade window used to trade between a Client and a Client or NPC
// Items in this mode are found in slot ids 3000 thru 3003 - thought bots used the full 8-slot window..?
PerformTradeWithClient(EQEmu::constants::TRADE_BEGIN, EQEmu::constants::TRADE_END, client); // {3000..3007}
PerformTradeWithClient(EQEmu::legacy::TRADE_BEGIN, EQEmu::legacy::TRADE_END, client); // {3000..3007}
}
else if(tradeType == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
// If it is a bag, then we have to search for items in slots 331 thru 340
PerformTradeWithClient(SlotCursor, SlotCursor, client);
PerformTradeWithClient(EQEmu::legacy::SlotCursor, EQEmu::legacy::SlotCursor, client);
// TODO: Add logic here to test if the item in SLOT_CURSOR is a container type, if it is then we need to call the following:
// PerformTradeWithClient(331, 340, client);
@@ -3378,7 +3378,7 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* client) {
if(client) {
// TODO: Figure out what the actual max slot id is
const int MAX_SLOT_ID = EQEmu::constants::TRADE_BAGS_END; // was the old incorrect 3179..
const int MAX_SLOT_ID = EQEmu::legacy::TRADE_BAGS_END; // was the old incorrect 3179..
uint32 items[MAX_SLOT_ID] = {0};
uint8 charges[MAX_SLOT_ID] = {0};
bool botCanWear[MAX_SLOT_ID] = {0};
@@ -3395,7 +3395,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
charges[i] = inst->GetCharges();
}
if (i == SlotCursor)
if (i == EQEmu::legacy::SlotCursor)
UpdateClient = true;
//EQoffline: will give the items to the bots and change the bot stats
@@ -3403,7 +3403,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
std::string TempErrorMessage;
const Item_Struct* mWeaponItem = inst->GetItem();
bool failedLoreCheck = false;
for (int m = AUG_INDEX_BEGIN; m < EQEmu::constants::ITEM_COMMON_SIZE; ++m) {
for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
ItemInst *itm = inst->GetAugment(m);
if(itm)
{
@@ -3423,29 +3423,29 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
botCanWear[i] = BotCanWear;
ItemInst* swap_item = nullptr;
const char* equipped[EQEmu::constants::EQUIPMENT_SIZE + 1] = { "Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
const char* equipped[EQEmu::legacy::EQUIPMENT_SIZE + 1] = { "Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo", "Powersource" };
bool success = false;
int how_many_slots = 0;
for (int j = EQEmu::constants::EQUIPMENT_BEGIN; j <= (EQEmu::constants::EQUIPMENT_END + 1); ++j) {
for (int j = EQEmu::legacy::EQUIPMENT_BEGIN; j <= (EQEmu::legacy::EQUIPMENT_END + 1); ++j) {
if((mWeaponItem->Slots & (1 << j))) {
if (j == 22)
j = 9999;
how_many_slots++;
if(!GetBotItem(j)) {
if(j == SlotPrimary) {
if (j == EQEmu::legacy::SlotPrimary) {
if((mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(GetBotItem(SlotSecondary)) {
if (GetBotItem(EQEmu::legacy::SlotSecondary)) {
if(mWeaponItem && (mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(client->CheckLoreConflict(GetBotItem(SlotSecondary)->GetItem())) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::legacy::SlotSecondary)->GetItem())) {
failedLoreCheck = true;
}
}
else {
ItemInst* remove_item = GetBotItem(SlotSecondary);
BotTradeSwapItem(client, SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotSecondary);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
@@ -3455,7 +3455,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
break;
}
else if(j == SlotSecondary) {
else if (j == EQEmu::legacy::SlotSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
@@ -3471,10 +3471,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
success = true;
}
if(success) {
if(GetBotItem(SlotPrimary)) {
ItemInst* remove_item = GetBotItem(SlotPrimary);
if (GetBotItem(EQEmu::legacy::SlotPrimary)) {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotPrimary);
if((remove_item->GetItem()->ItemType == ItemType2HSlash) || (remove_item->GetItem()->ItemType == ItemType2HBlunt) || (remove_item->GetItem()->ItemType == ItemType2HPiercing)) {
BotTradeSwapItem(client, SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
@@ -3489,14 +3489,14 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
if(!success) {
for (int j = EQEmu::constants::EQUIPMENT_BEGIN; j <= (EQEmu::constants::EQUIPMENT_END + 1); ++j) {
for (int j = EQEmu::legacy::EQUIPMENT_BEGIN; j <= (EQEmu::legacy::EQUIPMENT_END + 1); ++j) {
if((mWeaponItem->Slots & (1 << j))) {
if (j == 22)
j = 9999;
swap_item = GetBotItem(j);
failedLoreCheck = false;
for (int k = AUG_INDEX_BEGIN; k < EQEmu::constants::ITEM_COMMON_SIZE; ++k) {
for (int k = AUG_INDEX_BEGIN; k < EQEmu::legacy::ITEM_COMMON_SIZE; ++k) {
ItemInst *itm = swap_item->GetAugment(k);
if(itm)
{
@@ -3509,28 +3509,28 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
failedLoreCheck = true;
}
if(!failedLoreCheck) {
if(j == SlotPrimary) {
if (j == EQEmu::legacy::SlotPrimary) {
if((mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(GetBotItem(SlotSecondary)) {
if(client->CheckLoreConflict(GetBotItem(SlotSecondary)->GetItem())) {
if (GetBotItem(EQEmu::legacy::SlotSecondary)) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::legacy::SlotSecondary)->GetItem())) {
failedLoreCheck = true;
}
else {
ItemInst* remove_item = GetBotItem(SlotSecondary);
BotTradeSwapItem(client, SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotSecondary);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
if(!failedLoreCheck) {
BotTradeSwapItem(client, SlotPrimary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
break;
}
else if(j == SlotSecondary) {
else if (j == EQEmu::legacy::SlotSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeSwapItem(client, SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
else {
@@ -3539,13 +3539,13 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
else {
BotTradeSwapItem(client, SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
if(success && GetBotItem(SlotPrimary)) {
ItemInst* remove_item = GetBotItem(SlotPrimary);
if (success && GetBotItem(EQEmu::legacy::SlotPrimary)) {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotPrimary);
if((remove_item->GetItem()->ItemType == ItemType2HSlash) || (remove_item->GetItem()->ItemType == ItemType2HBlunt) || (remove_item->GetItem()->ItemType == ItemType2HPiercing)) {
BotTradeSwapItem(client, SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
@@ -3745,13 +3745,13 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
FaceTarget(GetTarget());
ItemInst* weapon = nullptr;
if(Hand == SlotPrimary) {
weapon = GetBotItem(SlotPrimary);
if (Hand == EQEmu::legacy::SlotPrimary) {
weapon = GetBotItem(EQEmu::legacy::SlotPrimary);
OffHandAtk(false);
}
if(Hand == SlotSecondary) {
weapon = GetBotItem(SlotSecondary);
if (Hand == EQEmu::legacy::SlotSecondary) {
weapon = GetBotItem(EQEmu::legacy::SlotSecondary);
OffHandAtk(true);
}
@@ -3816,7 +3816,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
// This is not recommended for normal usage, as the damage bonus represents a non-trivial component of the DPS output
// of weapons wielded by higher-level melee characters (especially for two-handed weapons).
int ucDamageBonus = 0;
if(Hand == SlotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const Item_Struct*) nullptr);
@@ -3826,7 +3826,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == SlotSecondary) {
if (Hand == EQEmu::legacy::SlotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const Item_Struct*) nullptr);
min_hit += (int) ucDamageBonus;
@@ -4294,7 +4294,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
for (int x = EQEmu::constants::EQUIPMENT_BEGIN; x <= EQEmu::constants::EQUIPMENT_END; x++) {
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) {
TempItem = nullptr;
ItemInst* ins = GetBotItem(x);
if (!ins)
@@ -4319,7 +4319,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
}
}
for (int y = AUG_INDEX_BEGIN; y < EQEmu::constants::ITEM_COMMON_SIZE; ++y) {
for (int y = AUG_INDEX_BEGIN; y < EQEmu::legacy::ITEM_COMMON_SIZE; ++y) {
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
if(aug) {
@@ -4755,15 +4755,15 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
float ProcChance = 0.0f;
uint32 weapon_speed = 0;
switch (hand) {
case SlotPrimary:
weapon_speed = attack_timer.GetDuration();
break;
case SlotSecondary:
weapon_speed = attack_dw_timer.GetDuration();
break;
case SlotRange:
weapon_speed = ranged_timer.GetDuration();
break;
case EQEmu::legacy::SlotPrimary:
weapon_speed = attack_timer.GetDuration();
break;
case EQEmu::legacy::SlotSecondary:
weapon_speed = attack_dw_timer.GetDuration();
break;
case EQEmu::legacy::SlotRange:
weapon_speed = ranged_timer.GetDuration();
break;
}
if (weapon_speed < RuleI(Combat, MinHastedDelay))
@@ -4787,7 +4787,7 @@ int Bot::GetHandToHandDamage(void) {
// everyone uses this in the revamp!
int skill = GetSkill(SkillHandtoHand);
int epic = 0;
if (CastToNPC()->GetEquipment(MaterialHands) == 10652 && GetLevel() > 46)
if (CastToNPC()->GetEquipment(EQEmu::legacy::MaterialHands) == 10652 && GetLevel() > 46)
epic = 280;
if (epic > skill)
skill = epic;
@@ -4809,7 +4809,7 @@ int Bot::GetHandToHandDamage(void) {
9, 9, 9, 9, 9, 10, 10, 10, 10, 10, // 31-40
10, 11, 11, 11, 11, 11, 11, 12, 12}; // 41-49
if (GetClass() == MONK) {
if (CastToNPC()->GetEquipment(MaterialHands) == 10652 && GetLevel() > 50)
if (CastToNPC()->GetEquipment(EQEmu::legacy::MaterialHands) == 10652 && GetLevel() > 50)
return 9;
if (level > 62)
return 15;
@@ -4848,11 +4848,11 @@ void Bot::DoRiposte(Mob* defender) {
if (!defender)
return;
defender->Attack(this, SlotPrimary, true);
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
int32 DoubleRipChance = (defender->GetAABonuses().GiveDoubleRiposte[0] + defender->GetSpellBonuses().GiveDoubleRiposte[0] + defender->GetItemBonuses().GiveDoubleRiposte[0]);
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
Log.Out(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, SlotPrimary, true);
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
}
DoubleRipChance = defender->GetAABonuses().GiveDoubleRiposte[1];
@@ -4870,7 +4870,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
hate = hate_override;
if(skill == SkillBash) {
const ItemInst* inst = GetBotItem(SlotSecondary);
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
const Item_Struct* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
@@ -4884,14 +4884,14 @@ void Bot::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
}
min_damage += (min_damage * GetMeleeMinDamageMod_SE(skill) / 100);
int hand = SlotPrimary;
int hand = EQEmu::legacy::SlotPrimary;
if (skill == SkillThrowing || skill == SkillArchery)
hand = SlotRange;
hand = EQEmu::legacy::SlotRange;
if (who->AvoidDamage(this, max_damage, hand)) {
if (max_damage == -3)
DoRiposte(who);
} else {
if (HitChance || who->CheckHitChance(this, skill, SlotPrimary)) {
if (HitChance || who->CheckHitChance(this, skill, EQEmu::legacy::SlotPrimary)) {
who->MeleeMitigation(this, max_damage, min_damage);
ApplyMeleeDamageBonus(skill, max_damage);
max_damage += who->GetFcDamageAmtIncoming(this, 0, true, skill);
@@ -4935,7 +4935,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
bool bIsBehind = false;
bool bCanFrontalBS = false;
const ItemInst* inst = GetBotItem(SlotPrimary);
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotPrimary);
const Item_Struct* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
@@ -4985,7 +4985,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
}
}
else
Attack(other, SlotPrimary);
Attack(other, EQEmu::legacy::SlotPrimary);
}
void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
@@ -4995,11 +4995,11 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
int32 hate = 0;
int32 primaryweapondamage = 0;
int32 backstab_dmg = 0;
ItemInst* botweaponInst = GetBotItem(SlotPrimary);
ItemInst* botweaponInst = GetBotItem(EQEmu::legacy::SlotPrimary);
if(botweaponInst) {
primaryweapondamage = GetWeaponDamage(other, botweaponInst);
backstab_dmg = botweaponInst->GetItem()->BackstabDmg;
for (int i = AUG_INDEX_BEGIN; i < EQEmu::constants::ITEM_COMMON_SIZE; ++i) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
ItemInst *aug = botweaponInst->GetAugment(i);
if(aug)
backstab_dmg += aug->GetItem()->BackstabDmg;
@@ -5043,7 +5043,7 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
}
void Bot::RogueAssassinate(Mob* other) {
ItemInst* botweaponInst = GetBotItem(SlotPrimary);
ItemInst* botweaponInst = GetBotItem(EQEmu::legacy::SlotPrimary);
if(botweaponInst) {
if(GetWeaponDamage(other, botweaponInst))
other->Damage(this, 32000, SPELL_UNKNOWN, SkillBackstab);
@@ -5109,7 +5109,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case WARRIOR:
if(level >= RuleI(Combat, NPCBashKickLevel)){
bool canBash = false;
if((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(SlotSecondary) && m_inv.GetItem(SlotSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(SlotPrimary) && (m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::legacy::SlotSecondary) && m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(EQEmu::legacy::SlotPrimary) && (m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
canBash = true;
if(!canBash || zone->random.Int(0, 100) > 25)
@@ -5128,7 +5128,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case SHADOWKNIGHT:
case PALADIN:
if(level >= RuleI(Combat, NPCBashKickLevel)){
if((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(SlotSecondary) && m_inv.GetItem(SlotSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(SlotPrimary) && (m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(SlotPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::legacy::SlotSecondary) && m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(EQEmu::legacy::SlotPrimary) && (m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
skill_to_use = SkillBash;
}
break;
@@ -5157,7 +5157,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if(skill_to_use == SkillBash) {
if (target != this) {
DoAnim(animTailRake);
if(GetWeaponDamage(target, GetBotItem(SlotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(SlotShoulders)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotShoulders)) <= 0)
dmg = -5;
else {
if(!target->CheckHitChance(this, SkillBash, 0))
@@ -5207,7 +5207,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if(skill_to_use == SkillKick) {
if(target != this) {
DoAnim(animKick);
if(GetWeaponDamage(target, GetBotItem(SlotFeet)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotFeet)) <= 0)
dmg = -5;
else {
if(!target->CheckHitChance(this, SkillKick, 0))
@@ -5374,7 +5374,7 @@ void Bot::EquipBot(std::string* errorMessage) {
GetBotItems(m_inv, errorMessage);
const ItemInst* inst = 0;
const Item_Struct* item = 0;
for (int i = EQEmu::constants::EQUIPMENT_BEGIN; i <= EQEmu::constants::EQUIPMENT_END; ++i) {
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
item = inst->GetItem();
@@ -5501,12 +5501,12 @@ void Bot::SetAttackTimer() {
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i = SlotRange; i <= SlotSecondary; i++) {
if (i == SlotPrimary)
for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
if (i == EQEmu::legacy::SlotPrimary)
TimerToUse = &attack_timer;
else if (i == SlotRange)
else if (i == EQEmu::legacy::SlotRange)
TimerToUse = &ranged_timer;
else if (i == SlotSecondary)
else if (i == EQEmu::legacy::SlotSecondary)
TimerToUse = &attack_dw_timer;
else
continue;
@@ -5516,7 +5516,7 @@ void Bot::SetAttackTimer() {
if (ci)
ItemToUse = ci->GetItem();
if (i == SlotSecondary) {
if (i == EQEmu::legacy::SlotSecondary) {
if (PrimaryWeapon != nullptr) {
if (PrimaryWeapon->ItemClass == ItemClassCommon && (PrimaryWeapon->ItemType == ItemType2HSlash || PrimaryWeapon->ItemType == ItemType2HBlunt || PrimaryWeapon->ItemType == ItemType2HPiercing)) {
attack_dw_timer.Disable();
@@ -5547,7 +5547,7 @@ void Bot::SetAttackTimer() {
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
if(i == SlotPrimary)
if (i == EQEmu::legacy::SlotPrimary)
PrimaryWeapon = ItemToUse;
}
}
@@ -7192,7 +7192,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for (int16 L = EQEmu::constants::EQUIPMENT_BEGIN; L <= SlotWaist; L++) {
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::legacy::SlotWaist; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@@ -7206,7 +7206,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
}
}
inst = inspectedBot->GetBotItem(SlotPowerSource);
inst = inspectedBot->GetBotItem(EQEmu::legacy::SlotPowerSource);
if(inst) {
item = inst->GetItem();
@@ -7218,7 +7218,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
insr->itemicons[SoF::inventory::SlotPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(SlotAmmo);
inst = inspectedBot->GetBotItem(EQEmu::legacy::SlotAmmo);
if(inst) {
item = inst->GetItem();
@@ -7240,7 +7240,7 @@ void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const Item_Struct* itemtmp = 0;
for (int i = EQEmu::constants::EQUIPMENT_BEGIN; i <= (EQEmu::constants::EQUIPMENT_END + 1); ++i) {
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
const ItemInst* item = GetBotItem((i == 22 ? 9999 : i));
if(item) {
AddItemBonuses(item, newbon);
@@ -7553,7 +7553,7 @@ void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
if (!isAug)
{
for (int i = 0; i < EQEmu::constants::ITEM_COMMON_SIZE; i++)
for (int i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
AddItemBonuses(inst->GetAugment(i),newbon,true, false, rec_level);
}
@@ -8042,12 +8042,12 @@ uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {
int Bot::GetRawACNoShield(int &shield_ac) {
int ac = itembonuses.AC + spellbonuses.AC;
shield_ac = 0;
ItemInst* inst = GetBotItem(SlotSecondary);
ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
if(inst) {
if(inst->GetItem()->ItemType == ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = AUG_INDEX_BEGIN; i < EQEmu::constants::ITEM_COMMON_SIZE; i++) {
for (uint8 i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
if(inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;
@@ -8062,7 +8062,7 @@ uint32 Bot::CalcCurrentWeight() {
const Item_Struct* TempItem = 0;
ItemInst* inst;
uint32 Total = 0;
for (int i = EQEmu::constants::EQUIPMENT_BEGIN; i <= EQEmu::constants::EQUIPMENT_END; ++i) {
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
TempItem = inst->GetItem();
@@ -8421,7 +8421,7 @@ bool Bot::DyeArmor(int16 slot_id, uint32 rgb, bool all_flag, bool save_flag)
if (slot_id != INVALID_INDEX)
return false;
for (uint8 i = 0; i < MaterialPrimary; ++i) {
for (uint8 i = 0; i < EQEmu::legacy::MaterialPrimary; ++i) {
uint8 inv_slot = Inventory::CalcSlotFromMaterial(i);
ItemInst* inst = m_inv.GetItem(inv_slot);
if (!inst)
@@ -8433,7 +8433,7 @@ bool Bot::DyeArmor(int16 slot_id, uint32 rgb, bool all_flag, bool save_flag)
}
else {
uint8 mat_slot = Inventory::CalcMaterialFromSlot(slot_id);
if (mat_slot == MaterialInvalid || mat_slot >= MaterialPrimary)
if (mat_slot == EQEmu::legacy::MaterialInvalid || mat_slot >= EQEmu::legacy::MaterialPrimary)
return false;
ItemInst* inst = m_inv.GetItem(slot_id);