Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition

This commit is contained in:
Uleat
2016-04-22 07:34:55 -04:00
parent b3475d7b50
commit 1890d006a2
65 changed files with 1835 additions and 1849 deletions
+3 -3
View File
@@ -1084,11 +1084,11 @@ union
/*00184*/ EquipStruct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[MaterialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ EquipStruct equipment2[EQEmu::legacy::MaterialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[MaterialCount]; // RR GG BB 00
/*00812*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[MaterialCount]; // RR GG BB 00
/*00852*/ Color_Struct item_tint2[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //