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Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
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@@ -55,99 +55,6 @@ namespace EQEmu
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extern const char* InventorySlotName(int16 slot_index);
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extern const char* InventorySubName(int16 sub_index);
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extern const char* InventoryAugName(int16 aug_index);
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// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
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static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
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static const uint16 TYPE_BANK_SIZE = 24;
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static const uint16 TYPE_SHARED_BANK_SIZE = 2;
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static const uint16 TYPE_TRADE_SIZE = 8;
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static const uint16 TYPE_WORLD_SIZE = 10;
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static const uint16 TYPE_LIMBO_SIZE = 36;
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static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
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static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_MERCHANT_SIZE = 0;
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static const uint16 TYPE_DELETED_SIZE = 0;
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static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
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static const uint16 TYPE_BAZAAR_SIZE = 80;
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static const uint16 TYPE_INSPECT_SIZE = 22;
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static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
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static const uint16 TYPE_VIEW_MOD_PC_SIZE = NOT_USED;
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static const uint16 TYPE_VIEW_MOD_BANK_SIZE = NOT_USED;
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static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
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static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = NOT_USED;
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static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
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static const uint16 TYPE_ARCHIVED_SIZE = 0;
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static const uint16 TYPE_MAIL_SIZE = 0;
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static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
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static const uint16 TYPE_KRONO_SIZE = 0;
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static const uint16 TYPE_OTHER_SIZE = 0;
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// most of these definitions will go away with the structure-based system..this maintains compatibility for now
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// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
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static const int16 EQUIPMENT_BEGIN = SlotCharm;
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static const int16 EQUIPMENT_END = SlotAmmo;
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static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
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static const int16 GENERAL_BEGIN = SlotGeneral1;
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static const int16 GENERAL_END = SlotGeneral8;
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static const uint16 GENERAL_SIZE = 8;
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static const int16 GENERAL_BAGS_BEGIN = 251;
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static const int16 GENERAL_BAGS_END_OFFSET = 79;
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static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
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static const int16 CURSOR_BAG_BEGIN = 331;
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static const int16 CURSOR_BAG_END_OFFSET = 9;
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static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
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static const int16 BANK_BEGIN = 2000;
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static const int16 BANK_END = 2023;
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static const int16 BANK_BAGS_BEGIN = 2031;
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static const int16 BANK_BAGS_END_OFFSET = 239;
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static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
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static const int16 SHARED_BANK_BEGIN = 2500;
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static const int16 SHARED_BANK_END = 2501;
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static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
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static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
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static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
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static const int16 TRADE_BEGIN = 3000;
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static const int16 TRADE_END = 3007;
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static const int16 TRADE_NPC_END = 3003;
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static const int16 TRADE_BAGS_BEGIN = 3031;
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static const int16 TRADE_BAGS_END_OFFSET = 79;
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static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
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static const int16 WORLD_BEGIN = 4000;
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static const int16 WORLD_END = 4009;
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static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
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static const int16 TRIBUTE_BEGIN = 400;
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static const int16 TRIBUTE_END = 404;
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static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
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static const int16 CORPSE_BEGIN = 22;
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//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
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static const int16 MATERIAL_BEGIN = MaterialHead;
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static const int16 MATERIAL_END = MaterialSecondary;
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static const int16 MATERIAL_TINT_END = MaterialFeet;
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static const int16 MATERIAL_SIZE = MaterialCount;
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// items
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// common and container sizes will not increase until the new 'location' struct is implemented
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static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
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static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
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// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
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static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
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// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
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static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
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static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
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}
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}
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