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Refactor client cross zone message helpers
Remove extra cross zone message server opcode and struct. Existing function already exists for normal messages Group CZClientMessageString struct with other CZ structs
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+2
-2
@@ -288,7 +288,7 @@ public:
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uint8 SlotConvert(uint8 slot,bool bracer=false);
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void MessageString(uint32 type, uint32 string_id, uint32 distance = 0);
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void MessageString(uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
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void MessageString(const ServerCZClientMessageString_Struct* msg);
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void MessageString(const CZClientMessageString_Struct* msg);
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bool FilteredMessageCheck(Mob *sender, eqFilterType filter);
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void FilteredMessageString(Mob *sender, uint32 type, eqFilterType filter, uint32 string_id);
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void FilteredMessageString(Mob *sender, uint32 type, eqFilterType filter,
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@@ -1115,7 +1115,7 @@ public:
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Client* client, const std::string& client_name, uint16_t chat_type, const std::string& message);
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static void SendCrossZoneMessageString(
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Client* client, const std::string& client_name, uint16_t chat_type,
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uint32_t string_id, const std::initializer_list<std::string>& parameters = {});
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uint32_t string_id, const std::initializer_list<std::string>& arguments = {});
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void AddExpeditionLockout(const ExpeditionLockoutTimer& lockout, bool update_db = false, bool update_client = true);
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void AddNewExpeditionLockout(
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