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Add option to disable expedition conflict messages
Add optional argument to CreateExpedition to disable conflict messages Some live expeditions like anguish use a timeout to prevent excessive leader conflict messages while still performing a creation request
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@@ -37,7 +37,9 @@ struct ExpeditionMember;
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class ExpeditionRequest
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{
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public:
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ExpeditionRequest(std::string expedition_name, uint32_t min_players, uint32_t max_players, bool has_replay_timer);
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ExpeditionRequest(
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std::string expedition_name, uint32_t min_players, uint32_t max_players,
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bool has_replay_timer, bool disable_messages = false);
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bool Validate(Client* requester);
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@@ -69,6 +71,7 @@ private:
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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bool m_check_event_lockouts = true;
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bool m_disable_messages = false;
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bool m_has_replay_timer = false;
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std::string m_expedition_name;
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std::string m_leader_name;
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