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Add option to disable expedition conflict messages
Add optional argument to CreateExpedition to disable conflict messages Some live expeditions like anguish use a timeout to prevent excessive leader conflict messages while still performing a creation request
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@@ -1118,7 +1118,7 @@ public:
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void AddNewExpeditionLockout(const std::string& expedition_name, const std::string& event_name, uint32_t duration);
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Expedition* CreateExpedition(
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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uint32 min_players, uint32 max_players, bool has_replay_timer = false);
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uint32 min_players, uint32 max_players, bool has_replay_timer = false, bool disable_messages = false);
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Expedition* GetExpedition() const;
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uint32 GetExpeditionID() const { return m_expedition_id; }
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const ExpeditionLockoutTimer* GetExpeditionLockout(
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