Merge branch 'master' into shared_tasks

This commit is contained in:
Michael Cook (mackal)
2018-10-08 12:58:25 -04:00
66 changed files with 4294 additions and 1916 deletions
+20 -3
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@@ -2111,10 +2111,27 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
}
}
void Database::ClearInvSnapshots(bool use_rule)
{
int Database::CountInvSnapshots() {
std::string query = StringFormat("SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b");
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto row = results.begin();
int64 count = atoll(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void Database::ClearInvSnapshots(bool from_now) {
uint32 del_time = time(nullptr);
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);
+2 -1
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@@ -264,7 +264,8 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void ClearInvSnapshots(bool use_rule = true);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
+18 -16
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@@ -78,28 +78,30 @@ namespace EQEmu
} // namespace invtype
namespace invslot {
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using namespace RoF2::invslot::enum_;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using RoF2::invslot::POSSESSIONS_BEGIN;
using RoF2::invslot::POSSESSIONS_END;
using RoF2::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using RoF2::invslot::EQUIPMENT_BEGIN;
using RoF2::invslot::EQUIPMENT_END;
using RoF2::invslot::EQUIPMENT_COUNT;
using RoF2::invslot::GENERAL_BEGIN;
using RoF2::invslot::GENERAL_END;
using RoF2::invslot::GENERAL_COUNT;
using RoF2::invslot::BONUS_BEGIN;
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
@@ -145,7 +147,7 @@ namespace EQEmu
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
-14
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@@ -523,18 +523,4 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+2 -1
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@@ -268,7 +268,8 @@ enum {
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100 //below this == only log on error state and self-only target dump
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
//default states for logging flag on NPCs and clients (having NPCs on by default is prolly a bad idea)
+241 -70
View File
@@ -177,7 +177,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
@@ -231,6 +231,25 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagid
// Put an item snto specified slot
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return EQEmu::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
DeleteItem(slot_id);
@@ -244,80 +263,139 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance& inst)
{
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem()
{
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailState& fail_state, uint16 race_id, uint8 class_id, uint16 deity_id, uint8 level)
{
bool EQEmu::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
uint16 race_id,
uint8 class_id,
uint16 deity_id,
uint8 level
) {
fail_state = swapInvalid;
// Temp holding areas for a and b
ItemInstance* inst_a = GetItem(slot_a);
ItemInstance* inst_b = GetItem(slot_b);
if (inst_a) {
if (!inst_a->IsSlotAllowed(slot_b)) {
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
if ((slot_b >= invslot::EQUIPMENT_BEGIN && slot_b <= invslot::EQUIPMENT_END) || slot_b == invslot::SLOT_POWER_SOURCE) {
auto item_a = inst_a->GetItem();
if (!item_a) {
}
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
// Temp holding areas for source and destination
ItemInstance *source_item_instance = GetItem(source_slot);
ItemInstance *destination_item_instance = GetItem(destination_slot);
if (source_item_instance) {
if (!source_item_instance->IsSlotAllowed(destination_slot)) {
fail_state = swapNotAllowed;
return false;
}
if ((destination_slot >= invslot::EQUIPMENT_BEGIN && destination_slot <= invslot::EQUIPMENT_END)) {
auto source_item = source_item_instance->GetItem();
if (!source_item) {
fail_state = swapNullData;
return false;
}
if (race_id && class_id && !item_a->IsEquipable(race_id, class_id)) {
if (race_id && class_id && !source_item->IsEquipable(race_id, class_id)) {
fail_state = swapRaceClass;
return false;
}
if (deity_id && item_a->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & item_a->Deity)) {
if (deity_id && source_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & source_item->Deity)) {
fail_state = swapDeity;
return false;
}
if (level && item_a->ReqLevel && level < item_a->ReqLevel) {
if (level && source_item->ReqLevel && level < source_item->ReqLevel) {
fail_state = swapLevel;
return false;
}
}
}
if (inst_b) {
if (!inst_b->IsSlotAllowed(slot_a)) {
if (destination_item_instance) {
if (!destination_item_instance->IsSlotAllowed(source_slot)) {
fail_state = swapNotAllowed;
return false;
}
if ((slot_a >= invslot::EQUIPMENT_BEGIN && slot_a <= invslot::EQUIPMENT_END) || slot_a == invslot::SLOT_POWER_SOURCE) {
auto item_b = inst_b->GetItem();
if (!item_b) {
if ((source_slot >= invslot::EQUIPMENT_BEGIN && source_slot <= invslot::EQUIPMENT_END)) {
auto destination_item = destination_item_instance->GetItem();
if (!destination_item) {
fail_state = swapNullData;
return false;
}
if (race_id && class_id && !item_b->IsEquipable(race_id, class_id)) {
if (race_id && class_id && !destination_item->IsEquipable(race_id, class_id)) {
fail_state = swapRaceClass;
return false;
}
if (deity_id && item_b->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & item_b->Deity)) {
if (deity_id && destination_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & destination_item->Deity)) {
fail_state = swapDeity;
return false;
}
if (level && item_b->ReqLevel && level < item_b->ReqLevel) {
if (level && destination_item->ReqLevel && level < destination_item->ReqLevel) {
fail_state = swapLevel;
return false;
}
}
}
_PutItem(slot_a, inst_b); // Assign b->a
_PutItem(slot_b, inst_a); // Assign a->b
_PutItem(source_slot, destination_item_instance); // Assign destination -> source
_PutItem(destination_slot, source_item_instance); // Assign source -> destination
fail_state = swapPass;
@@ -325,10 +403,9 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
}
// Remove item from inventory (with memory delete)
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity)
{
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance* item_to_delete = PopItem(slot_id);
ItemInstance *item_to_delete = PopItem(slot_id);
// Determine if object should be fully deleted, or
// just a quantity of charges of the item can be deleted
@@ -342,7 +419,7 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity)
// the item is not stackable, and is not a charged item, or is expendable, delete it
if (item_to_delete->IsStackable() ||
(!item_to_delete->IsStackable() &&
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
) {
// Item can now be destroyed
InventoryProfile::MarkDirty(item_to_delete);
@@ -379,11 +456,11 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
if (slot_id == invslot::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
else if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
@@ -420,6 +497,8 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
if (ItemToTry->Stackable) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
ItemInstance* InvItem = GetItem(i);
@@ -457,6 +536,8 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
ItemInstance* InvItem = GetItem(i);
@@ -483,7 +564,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -663,6 +744,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
if (!GetItem(i))
// Found available slot in personal inventory
return i;
@@ -670,6 +754,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
if (!for_bag) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
@@ -720,6 +807,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
if (inst->IsClassBag()) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
if (!m_inv[free_slot])
return free_slot;
}
@@ -730,6 +820,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 2: find partial room for stackables
if (inst->IsStackable()) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -740,6 +833,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -763,6 +859,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3a: find room for container-specific items (ItemClassArrow)
if (inst->GetItem()->ItemType == item::ItemTypeArrow) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeQuiver) || !main_inst->IsClassBag())
@@ -779,6 +878,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
if (inst->GetItem()->ItemType == item::ItemTypeSmallThrowing) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeBandolier) || !main_inst->IsClassBag())
@@ -794,6 +896,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 4: just find an empty slot
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -801,6 +906,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsClassBag()) {
@@ -977,12 +1085,13 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE)
{
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END)
{
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
return true;
}
@@ -992,8 +1101,16 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE || (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END))
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
return true;
}
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
return true;
}
return false;
}
@@ -1006,7 +1123,7 @@ bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
(slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) ||
(slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) ||
(slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END)
) {
) {
return true;
}
@@ -1054,13 +1171,19 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END) && iter->first != invslot::SLOT_POWER_SOURCE) { continue; }
if (iter->first == invslot::slotAmmo) { continue; }
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END))
continue;
if (iter->first == invslot::slotAmmo)
continue;
auto inst = iter->second;
if (inst == nullptr) { continue; }
if (inst == nullptr)
continue;
auto item = inst->GetItem();
if (item == nullptr) { continue; }
if (item == nullptr)
continue;
if (lightsource::IsLevelGreater(item->Light, brightest_light_type))
brightest_light_type = item->Light;
@@ -1068,15 +1191,21 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 general_light_type = 0;
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END) { continue; }
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END)
continue;
auto inst = iter->second;
if (inst == nullptr) { continue; }
auto item = inst->GetItem();
if (item == nullptr) { continue; }
if (inst == nullptr)
continue;
if (!item->IsClassCommon()) { continue; }
if (item->Light < 9 || item->Light > 13) { continue; }
auto item = inst->GetItem();
if (item == nullptr)
continue;
if (!item->IsClassCommon())
continue;
if (item->Light < 9 || item->Light > 13)
continue;
if (lightsource::TypeToLevel(item->Light))
general_light_type = item->Light;
@@ -1136,7 +1265,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, I
}
}
return -1;
return EQEmu::invslot::SLOT_INVALID;
}
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
@@ -1174,6 +1303,15 @@ void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16
// Internal Method: Retrieves item within an inventory bucket
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return nullptr;
}
auto it = bucket.find(slot_id);
if (it != bucket.end()) {
return it->second;
@@ -1205,21 +1343,27 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
m_worn[slot_id] = inst;
result = slot_id;
else if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) != 0) {
m_worn[slot_id] = inst;
result = slot_id;
}
}
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) != 0) {
m_inv[slot_id] = inst;
result = slot_id;
}
}
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
m_bank[slot_id] = inst;
result = slot_id;
}
}
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
@@ -1254,6 +1398,15 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1265,7 +1418,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@@ -1282,7 +1435,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
}
@@ -1313,7 +1466,7 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@@ -1330,7 +1483,7 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
@@ -1347,6 +1500,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1411,6 +1573,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1422,7 +1593,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@@ -1439,12 +1610,12 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
}
return INVALID_INDEX;
return EQEmu::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
@@ -1462,7 +1633,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@@ -1479,7 +1650,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
@@ -1487,5 +1658,5 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
break;
}
return INVALID_INDEX;
return EQEmu::invslot::SLOT_INVALID;
}
+1 -1
View File
@@ -126,7 +126,7 @@ namespace EQEmu
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 slot_a, int16 slot_b, SwapItemFailState& fail_state, uint16 race_id = 0, uint8 class_id = 0, uint16 deity_id = 0, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = 0, uint8 class_id = 0, uint16 deity_id = 0, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity = 0);
+8 -16
View File
@@ -110,9 +110,7 @@ bool EQEmu::InventorySlot::IsDeleteSlot() const
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END) && slot_index != invslot::SLOT_POWER_SOURCE)
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
return true;
@@ -120,8 +118,6 @@ bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@@ -130,22 +126,18 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != invslot::slotCursor)
return false;
if (slot_index == invslot::slotCursor)
return true;
return true;
return false;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != invslot::slotRange) && (slot_index != invslot::slotPrimary) && (slot_index != invslot::slotSecondary))
return false;
return true;
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
return false;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
+6 -17
View File
@@ -271,17 +271,10 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
if (!m_item)
return false;
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
if (use_slot != INVALID_INDEX) {
if (m_item->Slots & (1 << use_slot))
return true;
}
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQEmu::ItemInstance::IsAugmentable() const
@@ -298,20 +291,18 @@ bool EQEmu::ItemInstance::IsAugmentable() const
}
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
// TODO: check to see if incoming 'aug_wear_slots' "switches" bit assignments like above...
// (if wrong, would only affect MainAmmo and MainPowerSource augments)
if (!m_item || !m_item->IsClassCommon())
return false;
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
for (; index <= invslot::EQUIPMENT_END; ++index) {
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
}
}
return (index < 23) ? true : false;
return (index <= EQEmu::invslot::EQUIPMENT_END);
}
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
@@ -810,12 +801,10 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
}
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
else if (slot_id > invslot::EQUIPMENT_END) { return true; } // why do we call 'InventoryProfile::SupportsContainers' with this here?
else { return false; }
}
+500 -296
View File
File diff suppressed because it is too large Load Diff
+475 -323
View File
File diff suppressed because it is too large Load Diff
+226 -93
View File
@@ -46,18 +46,18 @@ namespace SoD
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot);
static inline uint32 ServerToSoDSlot(uint32 server_slot);
static inline uint32 ServerToSoDCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 SoDToServerSlot(uint32 sodSlot);
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
static inline uint32 SoDToServerSlot(uint32 sod_slot);
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot);
// server to client say link converter
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink);
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink);
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
@@ -400,7 +400,7 @@ namespace SoD
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "SoD::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@@ -464,7 +464,12 @@ namespace SoD
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@@ -1064,7 +1069,7 @@ namespace SoD
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@@ -1125,6 +1130,8 @@ namespace SoD
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoDCorpseSlot(emu->slot_id);
@@ -1286,6 +1293,8 @@ namespace SoD
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
@@ -1524,7 +1533,7 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1533,7 +1542,7 @@ namespace SoD
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1545,13 +1554,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@@ -3140,6 +3149,8 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = SoDToServerCorpseSlot(eq->slot_id);
@@ -3153,7 +3164,7 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[SoD] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "SoD::DECODE(OP_MoveItem)");
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
@@ -3474,7 +3485,7 @@ namespace SoD
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3737,94 +3748,216 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoDSlot(uint32 serverSlot)
{
uint32 SoDSlot = 0;
uint32 SoDSlot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoDSlot = invslot::slotPowerSource;
else
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
SoDSlot = serverSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SoD Slot %i", serverSlot, SoDSlot);
return SoDSlot;
}
static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot)
static inline uint32 ServerToSoDCorpseSlot(uint32 server_corpse_slot)
{
//uint32 SoDCorpse;
return (serverCorpseSlot + 1);
uint32 SoDSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoDSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoDSlot = server_corpse_slot - 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to SoD Corpse Slot %i", server_corpse_slot, SoDSlot);
return SoDSlot;
}
static inline uint32 SoDToServerSlot(uint32 sodSlot)
static inline uint32 SoDToServerSlot(uint32 sod_slot)
{
uint32 ServerSlot = 0;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sodSlot - 11;
else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sodSlot;
return ServerSlot;
if (sod_slot <= invslot::slotGeneral8) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::CORPSE_END && sod_slot >= invslot::slotCursor) {
server_slot = sod_slot + 2;
}
else if (sod_slot <= invbag::GENERAL_BAGS_END && sod_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sod_slot - 11;
}
else if (sod_slot <= invbag::CURSOR_BAG_END && sod_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sod_slot + 9;
}
else if (sod_slot <= invslot::TRIBUTE_END && sod_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::GUILD_TRIBUTE_END && sod_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::BANK_END && sod_slot >= invslot::BANK_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::BANK_BAGS_END && sod_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
}
else if (sod_slot <= invslot::SHARED_BANK_END && sod_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::SHARED_BANK_BAGS_END && sod_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
}
else if (sod_slot <= invslot::TRADE_END && sod_slot >= invslot::TRADE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::TRADE_BAGS_END && sod_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::WORLD_END && sod_slot >= invslot::WORLD_BEGIN) {
server_slot = sod_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoD Slot %i to Server Slot %i", sod_slot, server_slot);
return server_slot;
}
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot)
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
{
//uint32 ServerCorpse;
return (sodCorpseSlot - 1);
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
server_slot = sod_corpse_slot;
}
else if (sod_corpse_slot <= invslot::CORPSE_END && sod_corpse_slot >= invslot::slotCursor) {
server_slot = sod_corpse_slot + 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoD Corpse Slot %i to Server Corpse Slot %i", sod_corpse_slot, server_slot);
return server_slot;
}
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sod_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sodSayLink.append(segments[segment_iter]);
sod_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3834,37 +3967,37 @@ namespace SoD
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sodSayLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(0, 31));
sodSayLink.append(segments[segment_iter].substr(36, 5));
sod_saylink.push_back('\x12');
sod_saylink.append(segments[segment_iter].substr(0, 31));
sod_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sodSayLink.push_back(segments[segment_iter][42]);
sod_saylink.push_back(segments[segment_iter][42]);
else
sodSayLink.push_back('F');
sod_saylink.push_back('F');
sodSayLink.append(segments[segment_iter].substr(43));
sodSayLink.push_back('\x12');
sod_saylink.append(segments[segment_iter].substr(43));
sod_saylink.push_back('\x12');
}
else {
sodSayLink.append(segments[segment_iter]);
sod_saylink.append(segments[segment_iter]);
}
}
}
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
server_saylink = sod_saylink;
return;
}
auto segments = SplitString(sodSayLink, '\x12');
auto segments = SplitString(sod_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3874,16 +4007,16 @@ namespace SoD
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.append(segments[segment_iter].substr(36));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}
+2
View File
@@ -150,6 +150,8 @@ namespace SoD
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
+302 -168
View File
@@ -46,21 +46,21 @@ namespace SoF
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot);
static inline uint32 ServerToSoFSlot(uint32 server_slot);
static inline uint32 ServerToSoFCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 SoFToServerSlot(uint32 sofSlot);
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot);
static inline uint32 SoFToServerSlot(uint32 sof_slot);
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot);
// server to client say link converter
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink);
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink);
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@@ -103,8 +103,6 @@ namespace SoF
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
}
@@ -382,7 +380,7 @@ namespace SoF
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "SoF::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@@ -445,7 +443,12 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@@ -861,7 +864,7 @@ namespace SoF
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@@ -922,6 +925,8 @@ namespace SoF
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoFCorpseSlot(emu->slot_id);
@@ -965,6 +970,8 @@ namespace SoF
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
@@ -1190,7 +1197,7 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1199,7 +1206,7 @@ namespace SoF
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1211,13 +1218,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@@ -2548,6 +2555,8 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = SoFToServerCorpseSlot(eq->slot_id);
@@ -2561,7 +2570,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[SoF] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "SoF::DECODE(OP_MoveItem)");
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
@@ -2867,7 +2876,7 @@ namespace SoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3129,96 +3138,224 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoFSlot(uint32 serverSlot)
static inline uint32 ServerToSoFSlot(uint32 server_slot)
{
uint32 SoFSlot = 0;
uint32 sof_slot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoFSlot = invslot::slotPowerSource;
else
SoFSlot = serverSlot;
if (server_slot <= EQEmu::invslot::slotGeneral8) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
sof_slot = server_slot - 2;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
sof_slot = server_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SoF Slot %i", server_slot, sof_slot);
return sof_slot;
}
static inline uint32 ServerToSoFCorpseSlot(uint32 server_corpse_slot)
{
uint32 SoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoFSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoFSlot = server_corpse_slot - 2;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert Server Corpse Slot %i to SoF Corpse Slot %i",
server_corpse_slot,
SoFSlot);
return SoFSlot;
}
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot)
static inline uint32 SoFToServerSlot(uint32 sof_slot)
{
//uint32 SoFCorpse;
return (serverCorpseSlot + 1);
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sof_slot <= invslot::slotGeneral8) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::CORPSE_END && sof_slot >= invslot::slotCursor) {
server_slot = sof_slot + 2;
}
else if (sof_slot <= invbag::GENERAL_BAGS_END && sof_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sof_slot - 11;
}
else if (sof_slot <= invbag::CURSOR_BAG_END && sof_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sof_slot + 9;
}
else if (sof_slot <= invslot::TRIBUTE_END && sof_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::GUILD_TRIBUTE_END && sof_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::BANK_END && sof_slot >= invslot::BANK_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::BANK_BAGS_END && sof_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
}
else if (sof_slot <= invslot::SHARED_BANK_END && sof_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::SHARED_BANK_BAGS_END && sof_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
}
else if (sof_slot <= invslot::TRADE_END && sof_slot >= invslot::TRADE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::TRADE_BAGS_END && sof_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::WORLD_END && sof_slot >= invslot::WORLD_BEGIN) {
server_slot = sof_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoF Slot %i to Server Slot %i", sof_slot, server_slot);
return server_slot;
}
static inline uint32 SoFToServerSlot(uint32 sofSlot)
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
{
uint32 ServerSlot = 0;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sofSlot >= invslot::slotAmmo && sofSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::GENERAL_BAGS_BEGIN && sofSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= invbag::BANK_BAGS_BEGIN && sofSlot <= invbag::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sofSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sofSlot;
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
server_slot = sof_corpse_slot;
}
return ServerSlot;
else if (sof_corpse_slot <= invslot::CORPSE_END && sof_corpse_slot >= invslot::slotCursor) {
server_slot = sof_corpse_slot + 2;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert SoF Corpse Slot %i to Server Corpse Slot %i",
sof_corpse_slot,
server_slot);
return server_slot;
}
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot)
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
{
//uint32 ServerCorpse;
return (sofCorpseSlot - 1);
}
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sof_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sofSayLink.append(segments[segment_iter]);
sof_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3228,37 +3365,37 @@ namespace SoF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sofSayLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(0, 31));
sofSayLink.append(segments[segment_iter].substr(36, 5));
sof_saylink.push_back('\x12');
sof_saylink.append(segments[segment_iter].substr(0, 31));
sof_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sofSayLink.push_back(segments[segment_iter][42]);
sof_saylink.push_back(segments[segment_iter][42]);
else
sofSayLink.push_back('F');
sof_saylink.push_back('F');
sofSayLink.append(segments[segment_iter].substr(43));
sofSayLink.push_back('\x12');
sof_saylink.append(segments[segment_iter].substr(43));
sof_saylink.push_back('\x12');
}
else {
sofSayLink.append(segments[segment_iter]);
sof_saylink.append(segments[segment_iter]);
}
}
}
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
server_saylink = sof_saylink;
return;
}
auto segments = SplitString(sofSayLink, '\x12');
auto segments = SplitString(sof_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3268,98 +3405,95 @@ namespace SoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.append(segments[segment_iter].substr(36));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot)
{
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index)
{
static inline int ServerToSoFBuffSlot(int index) {
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
@@ -3379,4 +3513,4 @@ namespace SoF
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoF*/
}
+2
View File
@@ -150,6 +150,8 @@ namespace SoF
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
+314 -165
View File
@@ -45,21 +45,21 @@ namespace Titanium
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot);
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot);
static inline uint32 TitaniumToServerSlot(int16 titanium_slot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot);
// server to client say link converter
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink);
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink);
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@@ -335,9 +335,9 @@ namespace Titanium
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@@ -367,7 +367,12 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@@ -772,21 +777,15 @@ namespace Titanium
OUT(TargetID);
OUT(playerid);
int r;
for (r = 0; r <= 20; r++) {
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move arrow item down to last element in titanium array
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
int k;
for (k = 0; k <= 20; k++) {
OUT(itemicons[k]);
}
// move arrow icon down to last element in titanium array
eq->itemicons[21] = emu->itemicons[22];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
@@ -821,9 +820,9 @@ namespace Titanium
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@@ -874,6 +873,8 @@ namespace Titanium
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id);
@@ -903,6 +904,8 @@ namespace Titanium
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
@@ -1050,7 +1053,7 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1059,7 +1062,7 @@ namespace Titanium
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1071,13 +1074,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@@ -1936,23 +1939,18 @@ namespace Titanium
IN(TargetID);
IN(playerid);
int r;
for (r = 0; r <= 20; r++) {
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
for (int i = invslot::slotCharm; i <= invslot::slotWaist; ++i) {
strn0cpy(emu->itemnames[i], eq->itemnames[i], sizeof(emu->itemnames[i]));
IN(itemicons[i]);
}
// move arrow item up to last element in server array
strn0cpy(emu->itemnames[21], "", sizeof(emu->itemnames[21]));
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
int k;
for (k = 0; k <= 20; k++) {
IN(itemicons[k]);
}
// move arrow icon up to last element in server array
emu->itemicons[21] = 0xFFFFFFFF;
emu->itemicons[22] = eq->itemicons[21];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
@@ -2020,6 +2018,8 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id);
@@ -2033,7 +2033,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[Titanium] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "Titanium::DECODE(OP_MoveItem)");
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot = TitaniumToServerSlot(eq->to_slot);
@@ -2225,13 +2225,16 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const char* protection = "\\\\\\\\\\";
const EQEmu::ItemData* item = inst->GetUnscaledItem();
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQEmu::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
// Instance data
ob << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
ob << '|' << itoa(0); // unknown
@@ -2239,9 +2242,11 @@ namespace Titanium
ob << '|' << itoa(inst->GetPrice()); // merchant price
ob << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count
ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
ob << '|';
@@ -2259,7 +2264,7 @@ namespace Titanium
ob << '|' << itoa(item->NoRent);
ob << '|' << itoa(item->NoDrop);
ob << '|' << itoa(item->Size);
ob << '|' << itoa(item->Slots);
ob << '|' << itoa(Catch22(SwapBits21And22(item->Slots)));
ob << '|' << itoa(item->Price);
ob << '|' << itoa(item->Icon);
ob << '|' << "0";
@@ -2449,62 +2454,208 @@ namespace Titanium
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
EQEmu::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, 0, (depth + 1));
}
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
if (!depth)
ob.write("\0", 1);
}
static inline int16 ServerToTitaniumSlot(uint32 serverSlot)
{
//int16 TitaniumSlot;
if (serverSlot == INVALID_INDEX)
return INVALID_INDEX;
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
return serverSlot; // deprecated
if (server_slot <= EQEmu::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to Titanium Slot %i", server_slot, titanium_slot);
return titanium_slot;
}
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot)
{
//int16 TitaniumCorpse;
return serverCorpseSlot;
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_corpse_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert Server Corpse Slot %i to Titanium Corpse Slot %i",
server_corpse_slot,
titanium_slot);
return titanium_slot;
}
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot)
{
//uint32 ServerSlot;
if (titaniumSlot == INVALID_INDEX)
return INVALID_INDEX;
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
return titaniumSlot; // deprecated
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::slotAmmo) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= invslot::slotGeneral8 && titanium_slot >= invslot::slotGeneral1) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) &&
titanium_slot >= invslot::slotCursor) {
server_slot = titanium_slot + 3;
}
else if (titanium_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_slot + 4;
}
else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = titanium_slot + 20;
}
else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::GUILD_TRIBUTE_END && titanium_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::BANK_END && titanium_slot >= invslot::BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) {
server_slot = titanium_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Titanium Slot %i to Server Slot %i", titanium_slot, server_slot);
return server_slot;
}
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot)
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
//uint32 ServerCorpse;
return titaniumCorpseSlot;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
}
else if (titanium_corpse_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) && titanium_corpse_slot >= invslot::slotCursor) {
server_slot = titanium_corpse_slot + 3;
}
else if (titanium_corpse_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_corpse_slot + 4;
}
Log(Logs::Detail, Logs::Netcode, "Convert Titanium Corpse Slot %i to Server Corpse Slot %i", titanium_corpse_slot, server_slot);
return server_slot;
}
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titaniumSayLink.append(segments[segment_iter]);
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2514,37 +2665,37 @@ namespace Titanium
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
titaniumSayLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(0, 31));
titaniumSayLink.append(segments[segment_iter].substr(36, 5));
titanium_saylink.push_back('\x12');
titanium_saylink.append(segments[segment_iter].substr(0, 31));
titanium_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
titaniumSayLink.push_back(segments[segment_iter][42]);
titanium_saylink.push_back(segments[segment_iter][42]);
else
titaniumSayLink.push_back('F');
titanium_saylink.push_back('F');
titaniumSayLink.append(segments[segment_iter].substr(48));
titaniumSayLink.push_back('\x12');
titanium_saylink.append(segments[segment_iter].substr(48));
titanium_saylink.push_back('\x12');
}
else {
titaniumSayLink.append(segments[segment_iter]);
titanium_saylink.append(segments[segment_iter]);
}
}
}
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
auto segments = SplitString(titaniumSayLink, '\x12');
auto segments = SplitString(titanium_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2554,91 +2705,89 @@ namespace Titanium
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.push_back(segments[segment_iter][36]);
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(37));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.push_back(segments[segment_iter][36]);
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(37));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot)
{
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
+2
View File
@@ -149,6 +149,8 @@ namespace Titanium
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
+189 -58
View File
@@ -520,7 +520,7 @@ namespace UF
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "UF::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@@ -584,7 +584,12 @@ namespace UF
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@@ -1272,7 +1277,7 @@ namespace UF
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "UF::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@@ -1345,6 +1350,8 @@ namespace UF
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToUFCorpseSlot(emu->slot_id);
@@ -1510,6 +1517,8 @@ namespace UF
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToUFSlot(emu->from_slot);
eq->to_slot = ServerToUFSlot(emu->to_slot);
OUT(number_in_stack);
@@ -1769,7 +1778,7 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1778,7 +1787,7 @@ namespace UF
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@@ -1790,13 +1799,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@@ -3496,6 +3505,8 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = UFToServerCorpseSlot(eq->slot_id);
@@ -3509,7 +3520,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[UF] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "UF::DECODE(OP_MoveItem)");
emu->from_slot = UFToServerSlot(eq->from_slot);
emu->to_slot = UFToServerSlot(eq->to_slot);
@@ -3810,7 +3821,7 @@ namespace UF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -4096,81 +4107,201 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToUFSlot(uint32 serverSlot)
{
uint32 UnderfootSlot = 0;
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
UnderfootSlot = invslot::slotPowerSource;
else
UnderfootSlot = serverSlot;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
UFSlot = serverSlot;
}
return UnderfootSlot;
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
UFSlot = serverSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to UF Slot %i", serverSlot, UFSlot);
return UFSlot;
}
static inline uint32 ServerToUFCorpseSlot(uint32 serverCorpseSlot)
{
//uint32 UnderfootCorpse;
return (serverCorpseSlot + 1);
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
UFSlot = serverCorpseSlot;
}
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverCorpseSlot - 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to UF Corpse Slot %i", serverCorpseSlot, UFSlot);
return UFSlot;
}
static inline uint32 UFToServerSlot(uint32 ufSlot)
{
uint32 ServerSlot = 0;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufSlot >= invslot::slotAmmo && ufSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::GENERAL_BAGS_BEGIN && ufSlot <= invbag::CURSOR_BAG_END)
ServerSlot = ufSlot - 11;
else if (ufSlot >= invbag::BANK_BAGS_BEGIN && ufSlot <= invbag::BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN && ufSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
if (ufSlot <= invslot::slotGeneral8) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::CORPSE_END && ufSlot >= invslot::slotCursor) {
ServerSlot = ufSlot + 2;
}
else if (ufSlot <= invbag::GENERAL_BAGS_END && ufSlot >= invbag::GENERAL_BAGS_BEGIN) {
ServerSlot = ufSlot - 11;
}
else if (ufSlot <= invbag::CURSOR_BAG_END && ufSlot >= invbag::CURSOR_BAG_BEGIN) {
ServerSlot = ufSlot + 9;
}
else if (ufSlot <= invslot::TRIBUTE_END && ufSlot >= invslot::TRIBUTE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::GUILD_TRIBUTE_END && ufSlot >= invslot::GUILD_TRIBUTE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::BANK_END && ufSlot >= invslot::BANK_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::BANK_BAGS_END && ufSlot >= invbag::BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
}
else if (ufSlot <= invslot::SHARED_BANK_END && ufSlot >= invslot::SHARED_BANK_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::SHARED_BANK_BAGS_END && ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
}
else if (ufSlot <= invslot::TRADE_END && ufSlot >= invslot::TRADE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::TRADE_BAGS_END && ufSlot >= invbag::TRADE_BAGS_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::WORLD_END && ufSlot >= invslot::WORLD_BEGIN) {
ServerSlot = ufSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert UF Slot %i to Server Slot %i", ufSlot, ServerSlot);
return ServerSlot;
}
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
{
//uint32 ServerCorpse;
return (ufCorpseSlot - 1);
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
ServerSlot = ufCorpseSlot;
}
else if (ufCorpseSlot <= invslot::CORPSE_END && ufCorpseSlot >= invslot::slotCursor) {
ServerSlot = ufCorpseSlot + 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert UF Corpse Slot %i to Server Corpse Slot %i", ufCorpseSlot, ServerSlot);
return ServerSlot;
}
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
+2
View File
@@ -150,6 +150,8 @@ namespace UF
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
+2 -1
View File
@@ -551,7 +551,8 @@ RULE_REAL(Aggro, TunnelVisionAggroMod, 0.75) //people not currently the top hate
RULE_INT(Aggro, MaxScalingProcAggro, 400) // Set to -1 for no limit. Maxmimum amount of aggro that HP scaling SPA effect in a proc will add.
RULE_INT(Aggro, IntAggroThreshold, 75) // Int <= this will aggro regardless of level difference.
RULE_BOOL(Aggro, AllowTickPulling, false) // tick pulling is an exploit in an NPC's call for help fixed sometime in 2006 on live
RULE_BOOL(Aggro, UseLevelAggro, true) // Level 18+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
RULE_INT(Aggro, MinAggroLevel, 18) // For use with UseLevelAggro
RULE_BOOL(Aggro, UseLevelAggro, true) // MinAggroLevel rule value+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
RULE_INT(Aggro, ClientAggroCheckInterval, 6) // Interval in which clients actually check for aggro - in seconds
RULE_REAL(Aggro, PetAttackRange, 40000.0) // max squared range /pet attack works at default is 200
RULE_BOOL(Aggro, NPCAggroMaxDistanceEnabled, true) /* If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level */
+48 -7
View File
@@ -547,9 +547,12 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
return true;
}
// Overloaded: Retrieve character inventory based on character id
// Overloaded: Retrieve character inventory based on character id (zone entry)
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
{
if (!char_id || !inv)
return false;
// Retrieve character inventory
std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
@@ -566,8 +569,40 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
auto pmask = inv->GetLookup()->PossessionsBitmask;
auto bank_size = inv->GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank];
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) { // Titanium thru UF check
if ((((uint64)1 << slot_id) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) { // Titanium thru UF check
auto parent_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << parent_slot) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) { // Titanium check
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= bank_size) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) { // Titanium check
auto parent_index = ((slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if (parent_index < EQEmu::invslot::SLOT_BEGIN || parent_index >= bank_size) {
cv_conflict = true;
continue;
}
}
uint32 item_id = atoi(row[1]);
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
@@ -633,10 +668,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop ||
(((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END) ||
slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) &&
inst->GetItem()->Attuneable))
if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END))
inst->SetAttuned(true);
if (color > 0)
@@ -684,13 +716,22 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
char_id, item_id, slot_id);
}
}
if (cv_conflict) {
char char_name[64] = "";
GetCharName(char_id, char_name);
Log(Logs::Moderate, Logs::Client_Login,
"ClientVersion conflict during inventory load at zone entry for '%s' (charid: %u, inver: %s)",
char_name, char_id, EQEmu::versions::MobVersionName(inv->InventoryVersion())
);
}
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
}
// Overloaded: Retrieve character inventory based on account_id and character name
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
// Overloaded: Retrieve character inventory based on account_id and character name (char select)
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv) // deprecated
{
// Retrieve character inventory
std::string query =
+1 -1
View File
@@ -89,7 +89,7 @@ class SharedDatabase : public Database
int32 GetSharedPlatinum(uint32 account_id);
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv); // deprecated
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
void ClearOldRecastTimestamps(uint32 char_id);
+2 -2
View File
@@ -30,9 +30,9 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9127
#define CURRENT_BINARY_DATABASE_VERSION 9129
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9020
#else
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
#endif