Add single target and zonewide dynamic and static scaling methods / commands

This commit is contained in:
Akkadius
2018-11-07 02:34:55 -06:00
parent 10fd51a1f9
commit 17ca995aa9
6 changed files with 331 additions and 41 deletions
+132 -3
View File
@@ -67,6 +67,7 @@
#include "water_map.h"
#include "worldserver.h"
#include "fastmath.h"
#include "npc_scale_manager.h"
extern QueryServ* QServ;
extern WorldServer worldserver;
@@ -335,6 +336,7 @@ int command_init(void)
command_add("revoke", "[charname] [1/0] - Makes charname unable to talk on OOC", 200, command_revoke) ||
command_add("rules", "(subcommand) - Manage server rules", 250, command_rules) ||
command_add("save", "- Force your player or player corpse target to be saved to the database", 50, command_save) ||
command_add("scale", "- Handles npc scaling", 150, command_scale) ||
command_add("scribespell", "[spellid] - Scribe specified spell in your target's spell book.", 180, command_scribespell) ||
command_add("scribespells", "[max level] [min level] - Scribe all spells for you or your player target that are usable by them, up to level specified. (may freeze client for a few seconds)", 150, command_scribespells) ||
command_add("sendzonespawns", "- Refresh spawn list for all clients in zone", 150, command_sendzonespawns) ||
@@ -1380,7 +1382,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetCleanName();
std::string entity_name = entity->GetName();
/**
* Filter by name
@@ -1421,7 +1423,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetCleanName();
std::string entity_name = entity->GetName();
/**
* Filter by name
@@ -1462,7 +1464,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetCleanName();
std::string entity_name = entity->GetName();
/**
* Filter by name
@@ -11400,6 +11402,133 @@ void command_reloadtraps(Client *c, const Seperator *sep)
c->Message(CC_Default, "Traps reloaded for %s.", zone->GetShortName());
}
void command_scale(Client *c, const Seperator *sep)
{
if (sep->argnum == 0) {
c->Message(15, "# Usage # ");
c->Message(15, "#scale [static/dynamic] (With targeted NPC)");
c->Message(15, "#scale [npc_name_search] [static/dynamic] (To make zone-wide changes)");
c->Message(15, "#scale all [static/dynamic]");
return;
}
/**
* Targeted changes
*/
if (c->GetTarget() && c->GetTarget()->IsNPC() && sep->argnum < 2) {
NPC * npc = c->GetTarget()->CastToNPC();
bool apply_status = false;
if (strcasecmp(sep->arg[1], "dynamic") == 0) {
c->Message(15, "Applying global base scaling to npc dynamically (All stats set to zeroes)...");
apply_status = npc_scale_manager->ApplyGlobalBaseScalingToNPCDynamically(npc);
}
else if (strcasecmp(sep->arg[1], "static") == 0) {
c->Message(15, "Applying global base scaling to npc statically (Copying base stats onto NPC)...");
apply_status = npc_scale_manager->ApplyGlobalBaseScalingToNPCStatically(npc);
}
else {
return;
}
if (apply_status) {
c->Message(15, "Applied to NPC '%s' successfully!", npc->GetName());
}
else {
c->Message(15, "Failed to load scaling data from the database "
"for this npc / type, see 'NPCScaling' log for more info");
}
}
else if (c->GetTarget() && sep->argnum < 2) {
c->Message(15, "Target must be an npc!");
}
/**
* Zonewide
*/
if (sep->argnum > 1) {
std::string scale_type;
if (strcasecmp(sep->arg[2], "dynamic") == 0) {
scale_type = "dynamic";
}
else if (strcasecmp(sep->arg[2], "static") == 0) {
scale_type = "static";
}
if (scale_type.length() <= 0) {
c->Message(15, "You must first set if you intend on using static versus dynamic for these changes");
c->Message(15, "#scale [npc_name_search] [static/dynamic]");
c->Message(15, "#scale all [static/dynamic]");
return;
}
std::string search_string = sep->arg[1];
auto &entity_list_search = entity_list.GetNPCList();
int found_count = 0;
for (auto &itr : entity_list_search) {
NPC *entity = itr.second;
std::string entity_name = entity->GetName();
/**
* Filter by name
*/
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos && strcasecmp(sep->arg[1], "all") != 0) {
continue;
}
std::string status = "(Searching)";
if (strcasecmp(sep->arg[3], "apply") == 0) {
status = "(Applying)";
if (strcasecmp(sep->arg[2], "dynamic") == 0) {
npc_scale_manager->ApplyGlobalBaseScalingToNPCDynamically(entity);
}
if (strcasecmp(sep->arg[2], "static") == 0) {
npc_scale_manager->ApplyGlobalBaseScalingToNPCStatically(entity);
}
}
c->Message(
15,
"| ID %5d | %s | x %.0f | y %0.f | z %.0f | DBID %u %s",
entity->GetID(),
entity->GetName(),
entity->GetX(),
entity->GetY(),
entity->GetZ(),
entity->GetNPCTypeID(),
status.c_str()
);
found_count++;
}
if (strcasecmp(sep->arg[3], "apply") == 0) {
c->Message(15, "%s scaling applied against (%i) NPC's", sep->arg[2], found_count);
}
else {
std::string saylink = StringFormat(
"#scale %s %s apply",
sep->arg[1],
sep->arg[2]
);
c->Message(15, "Found (%i) NPC's that match this search...", found_count);
c->Message(
15, "To apply these changes, click <%s> or type %s",
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Apply").c_str(),
saylink.c_str()
);
}
}
}
// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
#ifdef BOTS
#include "bot_command.h"