Merge fixes, hopefully didn't break anything.

This commit is contained in:
KimLS
2015-01-23 13:36:27 -08:00
259 changed files with 4107 additions and 6086 deletions
+13 -13
View File
@@ -5,7 +5,6 @@
#include <cmath>
#include "../common/string_util.h"
std::string to_string(const glm::vec4 &position) {
return StringFormat("(%.3f, %.3f, %.3f, %.3f)", position.x,position.y,position.z,position.w);
}
@@ -114,7 +113,7 @@ bool IsWithinAxisAlignedBox(const glm::vec3 &position, const glm::vec3 &minimum,
bool ycheck = position.y >= actualMinimum.y && position.y <= actualMaximum.y;
bool zcheck = position.z >= actualMinimum.z && position.z <= actualMaximum.z;
return xcheck && ycheck && zcheck;
return xcheck && ycheck && zcheck;
}
/**
@@ -128,7 +127,7 @@ bool IsWithinAxisAlignedBox(const glm::vec2 &position, const glm::vec2 &minimum,
bool xcheck = position.x >= actualMinimum.x && position.x <= actualMaximum.x;
bool ycheck = position.y >= actualMinimum.y && position.y <= actualMaximum.y;
return xcheck && ycheck;
return xcheck && ycheck;
}
/**
@@ -146,17 +145,18 @@ float GetReciprocalHeading(const glm::vec4& point1) {
* current heading.
* Takes an EQfloat and returns an EQFloat.
*/
float GetReciprocalHeading(const float heading) {
float result = 0;
float GetReciprocalHeading(const float heading)
{
float result = 0;
// Convert to radians
float h = (heading / 256.0f) * 6.283184f;
// Convert to radians
float h = (heading / 256.0f) * 6.283184f;
// Calculate the reciprocal heading in radians
result = h + 3.141592f;
// Calculate the reciprocal heading in radians
result = h + 3.141592f;
// Convert back to eq heading from radians
result = (result / 6.283184f) * 256.0f;
// Convert back to eq heading from radians
result = (result / 6.283184f) * 256.0f;
return result;
}
return result;
}