Merge fixes, hopefully didn't break anything.

This commit is contained in:
KimLS
2015-01-23 13:36:27 -08:00
259 changed files with 4107 additions and 6086 deletions
+58 -59
View File
@@ -16,7 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/global_define.h"
#include "../common/features.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
@@ -43,7 +43,6 @@ extern Zone *zone;
#else
#define MobAI_DEBUG_Spells -1
#endif
#define ABS(x) ((x)<0?-(x):(x))
//NOTE: do NOT pass in beneficial and detrimental spell types into the same call here!
bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
@@ -355,7 +354,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}
@@ -784,7 +783,8 @@ void Client::AI_Process()
if(AImovement_timer->Check()) {
animation = GetRunspeed() * 21;
// Check if we have reached the last fear point
if((ABS(GetX()-m_FearWalkTarget.x) < 0.1) && (ABS(GetY()-m_FearWalkTarget.y) <0.1)) {
if ((std::abs(GetX() - m_FearWalkTarget.x) < 0.1) &&
(std::abs(GetY() - m_FearWalkTarget.y) < 0.1)) {
// Calculate a new point to run to
CalculateNewFearpoint();
}
@@ -1052,7 +1052,8 @@ void Mob::AI_Process() {
} else {
if(AImovement_timer->Check()) {
// Check if we have reached the last fear point
if((ABS(GetX()-m_FearWalkTarget.x) < 0.1) && (ABS(GetY()-m_FearWalkTarget.y) <0.1)) {
if ((std::abs(GetX() - m_FearWalkTarget.x) < 0.1) &&
(std::abs(GetY() - m_FearWalkTarget.y) < 0.1)) {
// Calculate a new point to run to
CalculateNewFearpoint();
}
@@ -1403,7 +1404,7 @@ void Mob::AI_Process() {
else if (AImovement_timer->Check())
{
if(!IsRooted()) {
mlog(AI__WAYPOINTS, "Pursuing %s while engaged.", target->GetName());
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", target->GetName());
if(!RuleB(Pathing, Aggro) || !zone->pathing)
CalculateNewPosition2(target->GetX(), target->GetY(), target->GetZ(), GetRunspeed());
else
@@ -1638,7 +1639,7 @@ void NPC::AI_DoMovement() {
roambox_movingto_y = zone->random.Real(roambox_min_y+1,roambox_max_y-1);
}
mlog(AI__WAYPOINTS, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
Log.Out(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
@@ -1691,11 +1692,11 @@ void NPC::AI_DoMovement() {
else {
movetimercompleted=false;
mlog(QUESTS__PATHING, "We are departing waypoint %d.", cur_wp);
Log.Out(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
//if we were under quest control (with no grid), we are done now..
if(cur_wp == -2) {
mlog(QUESTS__PATHING, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
Log.Out(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;
}
@@ -1726,7 +1727,7 @@ void NPC::AI_DoMovement() {
{ // currently moving
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
{ // are we there yet? then stop
mlog(AI__WAYPOINTS, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
Log.Out(Logs::Detail, Logs::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
SetWaypointPause();
if(GetAppearance() != eaStanding)
SetAppearance(eaStanding, false);
@@ -1772,7 +1773,7 @@ void NPC::AI_DoMovement() {
if (movetimercompleted==true)
{ // time to pause has ended
SetGrid( 0 - GetGrid()); // revert to AI control
mlog(QUESTS__PATHING, "Quest pathing is finished. Resuming on grid %d", GetGrid());
Log.Out(Logs::Detail, Logs::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
if(GetAppearance() != eaStanding)
SetAppearance(eaStanding, false);
@@ -1808,7 +1809,7 @@ void NPC::AI_DoMovement() {
if (!CP2Moved)
{
if(moved) {
mlog(AI__WAYPOINTS, "Reached guard point (%.3f,%.3f,%.3f)", m_GuardPoint.x, m_GuardPoint.y, m_GuardPoint.z);
Log.Out(Logs::Detail, Logs::AI, "Reached guard point (%.3f,%.3f,%.3f)", m_GuardPoint.x, m_GuardPoint.y, m_GuardPoint.z);
ClearFeignMemory();
moved=false;
SetMoving(false);
@@ -1933,7 +1934,7 @@ bool NPC::AI_EngagedCastCheck() {
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
mlog(AI__SPELLS, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
Log.Out(Logs::Detail, Logs::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
// try casting a heal or gate
if (!AICastSpell(this, AISpellVar.engaged_beneficial_self_chance, SpellType_Heal | SpellType_Escape | SpellType_InCombatBuff)) {
@@ -1956,7 +1957,7 @@ bool NPC::AI_PursueCastCheck() {
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
mlog(AI__SPELLS, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
Log.Out(Logs::Detail, Logs::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
if(!AICastSpell(GetTarget(), AISpellVar.pursue_detrimental_chance, SpellType_Root | SpellType_Nuke | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff)) {
//no spell cast, try again soon.
AIautocastspell_timer->Start(RandomTimer(AISpellVar.pursue_no_sp_recast_min, AISpellVar.pursue_no_sp_recast_max), false);
@@ -2679,7 +2680,6 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
"idle_b_chance FROM npc_spells WHERE id=%d", iDBSpellsID);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
@@ -2715,7 +2715,6 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
if (!results.Success())
{
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
@@ -2772,7 +2771,6 @@ uint32 ZoneDatabase::GetMaxNPCSpellsID() {
std::string query = "SELECT max(id) from npc_spells";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetMaxNPCSpellsID query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
@@ -2787,15 +2785,16 @@ uint32 ZoneDatabase::GetMaxNPCSpellsID() {
return atoi(row[0]);
}
DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID)
{
if (iDBSpellsEffectsID == 0)
return nullptr;
if (!npc_spellseffects_cache) {
npc_spellseffects_maxid = GetMaxNPCSpellsEffectsID();
npc_spellseffects_cache = new DBnpcspellseffects_Struct*[npc_spellseffects_maxid+1];
npc_spellseffects_loadtried = new bool[npc_spellseffects_maxid+1];
for (uint32 i=0; i<=npc_spellseffects_maxid; i++) {
npc_spellseffects_cache = new DBnpcspellseffects_Struct *[npc_spellseffects_maxid + 1];
npc_spellseffects_loadtried = new bool[npc_spellseffects_maxid + 1];
for (uint32 i = 0; i <= npc_spellseffects_maxid; i++) {
npc_spellseffects_cache[i] = 0;
npc_spellseffects_loadtried[i] = false;
}
@@ -2804,54 +2803,55 @@ DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
if (iDBSpellsEffectsID > npc_spellseffects_maxid)
return nullptr;
if (npc_spellseffects_cache[iDBSpellsEffectsID]) // it's in the cache, easy =)
if (npc_spellseffects_cache[iDBSpellsEffectsID]) // it's in the cache, easy =)
return npc_spellseffects_cache[iDBSpellsEffectsID];
if (npc_spellseffects_loadtried[iDBSpellsEffectsID])
return nullptr;
return nullptr;
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
std::string query = StringFormat("SELECT id, parent_list FROM npc_spells_effects WHERE id=%d", iDBSpellsEffectsID);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
std::string query =
StringFormat("SELECT id, parent_list FROM npc_spells_effects WHERE id=%d", iDBSpellsEffectsID);
auto results = QueryDatabase(query);
if (!results.Success()) {
return nullptr;
}
if (results.RowCount() != 1)
return nullptr;
if (results.RowCount() != 1)
return nullptr;
auto row = results.begin();
uint32 tmpparent_list = atoi(row[1]);
auto row = results.begin();
uint32 tmpparent_list = atoi(row[1]);
query = StringFormat("SELECT spell_effect_id, minlevel, "
"maxlevel,se_base, se_limit, se_max "
"FROM npc_spells_effects_entries "
"WHERE npc_spells_effects_id = %d ORDER BY minlevel", iDBSpellsEffectsID);
results = QueryDatabase(query);
if (!results.Success())
return nullptr;
query = StringFormat("SELECT spell_effect_id, minlevel, "
"maxlevel,se_base, se_limit, se_max "
"FROM npc_spells_effects_entries "
"WHERE npc_spells_effects_id = %d ORDER BY minlevel",
iDBSpellsEffectsID);
results = QueryDatabase(query);
if (!results.Success())
return nullptr;
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * results.RowCount());
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = results.RowCount();
uint32 tmpSize =
sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * results.RowCount());
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct *)new uchar[tmpSize];
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = results.RowCount();
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
{
int spell_effect_id = atoi(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max = atoi(row[5]);
}
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex) {
int spell_effect_id = atoi(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max = atoi(row[5]);
}
return npc_spellseffects_cache[iDBSpellsEffectsID];
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
@@ -2859,7 +2859,6 @@ uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
std::string query = "SELECT max(id) FROM npc_spells_effects";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}