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Merge fixes, hopefully didn't break anything.
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@@ -528,12 +528,6 @@ public:
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bool HasProcs() const;
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bool IsCombatProc(uint16 spell_id);
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//Logging
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bool IsLoggingEnabled() const { return(logging_enabled); }
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void EnableLogging() { logging_enabled = true; }
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void DisableLogging() { logging_enabled = false; }
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//More stuff to sort:
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virtual bool IsRaidTarget() const { return false; };
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virtual bool IsAttackAllowed(Mob *target, bool isSpellAttack = false);
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