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Merge fixes, hopefully didn't break anything.
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+2
-2
@@ -165,11 +165,11 @@ void Mob::CalculateNewFearpoint()
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m_FearWalkTarget = glm::vec3(Loc.x, Loc.y, Loc.z);
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curfp = true;
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mlog(PATHING__DEBUG, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
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Log.Out(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
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return;
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}
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mlog(PATHING__DEBUG, "No path found to selected node. Falling through to old fear point selection.");
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Log.Out(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
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}
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int loop = 0;
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