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Merge fixes, hopefully didn't break anything.
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@@ -321,8 +321,6 @@ public:
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void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0);
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//trap stuff
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Mob* GetTrapTrigger(Trap* trap);
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void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
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