mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-30 13:47:57 +00:00
Merge fixes, hopefully didn't break anything.
This commit is contained in:
+9
-56
@@ -15,7 +15,7 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "../common/global_define.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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@@ -75,13 +75,11 @@ Client *Entity::CastToClient()
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{
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if (this == 0x00) {
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std::cout << "CastToClient error (nullptr)" << std::endl;
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DebugBreak();
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return 0;
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}
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#ifdef _EQDEBUG
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if (!IsClient()) {
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std::cout << "CastToClient error (not client?)" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -93,7 +91,6 @@ NPC *Entity::CastToNPC()
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#ifdef _EQDEBUG
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if (!IsNPC()) {
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std::cout << "CastToNPC error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -105,7 +102,6 @@ Mob *Entity::CastToMob()
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#ifdef _EQDEBUG
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if (!IsMob()) {
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std::cout << "CastToMob error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -117,7 +113,6 @@ Merc *Entity::CastToMerc()
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#ifdef _EQDEBUG
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if (!IsMerc()) {
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std::cout << "CastToMerc error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -129,7 +124,6 @@ Trap *Entity::CastToTrap()
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{
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#ifdef DEBUG
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if (!IsTrap()) {
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//std::cout << "CastToTrap error" << std::endl;
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return 0;
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}
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#endif
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@@ -141,7 +135,6 @@ Corpse *Entity::CastToCorpse()
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#ifdef _EQDEBUG
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if (!IsCorpse()) {
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std::cout << "CastToCorpse error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -153,7 +146,6 @@ Object *Entity::CastToObject()
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#ifdef _EQDEBUG
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if (!IsObject()) {
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std::cout << "CastToObject error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -164,7 +156,6 @@ Object *Entity::CastToObject()
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#ifdef _EQDEBUG
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if(!IsGroup()) {
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std::cout << "CastToGroup error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -185,13 +176,11 @@ const Client *Entity::CastToClient() const
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{
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if (this == 0x00) {
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std::cout << "CastToClient error (nullptr)" << std::endl;
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DebugBreak();
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return 0;
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}
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#ifdef _EQDEBUG
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if (!IsClient()) {
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std::cout << "CastToClient error (not client?)" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -203,7 +192,6 @@ const NPC *Entity::CastToNPC() const
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#ifdef _EQDEBUG
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if (!IsNPC()) {
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std::cout << "CastToNPC error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -215,7 +203,6 @@ const Mob *Entity::CastToMob() const
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#ifdef _EQDEBUG
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if (!IsMob()) {
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std::cout << "CastToMob error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -227,7 +214,6 @@ const Merc *Entity::CastToMerc() const
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#ifdef _EQDEBUG
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if (!IsMerc()) {
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std::cout << "CastToMerc error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -238,7 +224,6 @@ const Trap *Entity::CastToTrap() const
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{
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#ifdef DEBUG
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if (!IsTrap()) {
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//std::cout << "CastToTrap error" << std::endl;
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return 0;
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}
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#endif
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@@ -250,7 +235,6 @@ const Corpse *Entity::CastToCorpse() const
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#ifdef _EQDEBUG
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if (!IsCorpse()) {
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std::cout << "CastToCorpse error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -262,7 +246,6 @@ const Object *Entity::CastToObject() const
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#ifdef _EQDEBUG
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if (!IsObject()) {
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std::cout << "CastToObject error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -285,7 +268,6 @@ Bot *Entity::CastToBot()
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#ifdef _EQDEBUG
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if (!IsBot()) {
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std::cout << "CastToBot error" << std::endl;
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DebugBreak();
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return 0;
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}
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#endif
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@@ -371,7 +353,7 @@ void EntityList::CheckGroupList (const char *fname, const int fline)
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{
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if (*it == nullptr)
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{
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LogFile->write(EQEmuLog::Error, "nullptr group, %s:%i", fname, fline);
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Log.Out(Logs::General, Logs::Error, "nullptr group, %s:%i", fname, fline);
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}
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}
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}
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@@ -515,17 +497,17 @@ void EntityList::MobProcess()
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#ifdef _WINDOWS
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struct in_addr in;
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in.s_addr = mob->CastToClient()->GetIP();
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std::cout << "Dropping client: Process=false, ip=" << inet_ntoa(in) << ", port=" << mob->CastToClient()->GetPort() << std::endl;
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Log.Out(Logs::General, Logs::Zone_Server, "Dropping client: Process=false, ip=%s port=%u", inet_ntoa(in), mob->CastToClient()->GetPort());
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#endif
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zone->StartShutdownTimer();
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Group *g = GetGroupByMob(mob);
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if(g) {
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LogFile->write(EQEmuLog::Error, "About to delete a client still in a group.");
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Log.Out(Logs::General, Logs::Error, "About to delete a client still in a group.");
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g->DelMember(mob);
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}
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Raid *r = entity_list.GetRaidByClient(mob->CastToClient());
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if(r) {
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LogFile->write(EQEmuLog::Error, "About to delete a client still in a raid.");
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Log.Out(Logs::General, Logs::Error, "About to delete a client still in a raid.");
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r->MemberZoned(mob->CastToClient());
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}
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entity_list.RemoveClient(id);
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@@ -557,7 +539,7 @@ void EntityList::AddGroup(Group *group)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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LogFile->write(EQEmuLog::Error,
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Log.Out(Logs::General, Logs::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@@ -586,7 +568,7 @@ void EntityList::AddRaid(Raid *raid)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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LogFile->write(EQEmuLog::Error,
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Log.Out(Logs::General, Logs::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@@ -2508,7 +2490,7 @@ char *EntityList::MakeNameUnique(char *name)
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return name;
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}
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}
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LogFile->write(EQEmuLog::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
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Log.Out(Logs::General, Logs::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
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char tmp[64] = "!";
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strn0cpy(&tmp[1], name, sizeof(tmp) - 1);
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strcpy(name, tmp);
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@@ -3385,7 +3367,7 @@ void EntityList::ReloadAllClientsTaskState(int TaskID)
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// If we have been passed a TaskID, only reload the client state if they have
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// that Task active.
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if ((!TaskID) || (TaskID && client->IsTaskActive(TaskID))) {
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_log(TASKS__CLIENTLOAD, "Reloading Task State For Client %s", client->GetName());
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Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
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client->RemoveClientTaskState();
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client->LoadClientTaskState();
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taskmanager->SendActiveTasksToClient(client);
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@@ -3526,35 +3508,6 @@ bool EntityList::LimitCheckName(const char *npc_name)
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return true;
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}
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void EntityList::RadialSetLogging(Mob *around, bool enabled, bool clients,
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bool non_clients, float range)
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{
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float range2 = range * range;
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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Mob *mob = it->second;
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++it;
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if (mob->IsClient()) {
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if (!clients)
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continue;
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} else {
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if (!non_clients)
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continue;
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}
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if (DistanceSquared(around->GetPosition(), mob->GetPosition()) > range2)
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continue;
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if (enabled)
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mob->EnableLogging();
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else
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mob->DisableLogging();
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}
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}
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void EntityList::UpdateHoTT(Mob *target)
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{
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auto it = client_list.begin();
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