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[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl. - Add quest::getspell(spell_id) to Perl. - Add eq.get_spell(spell_id) to Lua. These methods return a spell object. Exports $spell object references to spell events. * Formatting. * Remove comment. * Update spdat.cpp * Amplication typo. * Fix conflicts. * Remove repository changes. * Fix typing. * Update spell_effects.cpp
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@@ -327,7 +327,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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arg_function(this, L, npc, init, data, extra_data, extra_pointers);
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Client *c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
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quest_manager.StartQuest(npc, c, nullptr);
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quest_manager.StartQuest(npc, c);
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@@ -420,7 +420,7 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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auto arg_function = PlayerArgumentDispatch[evt];
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arg_function(this, L, client, data, extra_data, extra_pointers);
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quest_manager.StartQuest(client, client, nullptr);
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quest_manager.StartQuest(client, client);
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@@ -584,7 +584,7 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
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auto arg_function = SpellArgumentDispatch[evt];
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arg_function(this, L, npc, client, spell_id, data, extra_data, extra_pointers);
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quest_manager.StartQuest(npc, client, nullptr);
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quest_manager.StartQuest(npc, client, nullptr, const_cast<SPDat_Spell_Struct*>(&spells[spell_id]));
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@@ -650,7 +650,7 @@ int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::
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auto arg_function = EncounterArgumentDispatch[evt];
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arg_function(this, L, enc, data, extra_data, extra_pointers);
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quest_manager.StartQuest(enc, nullptr, nullptr, encounter_name);
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quest_manager.StartQuest(enc, nullptr, nullptr, nullptr, encounter_name);
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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