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[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl. - Add quest::getspell(spell_id) to Perl. - Add eq.get_spell(spell_id) to Lua. These methods return a spell object. Exports $spell object references to spell events. * Formatting. * Remove comment. * Update spdat.cpp * Amplication typo. * Fix conflicts. * Remove repository changes. * Fix typing. * Update spell_effects.cpp
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@@ -19,6 +19,7 @@
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#include "lua_npc.h"
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#include "lua_entity_list.h"
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#include "lua_expedition.h"
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#include "lua_spell.h"
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#include "quest_parser_collection.h"
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#include "questmgr.h"
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#include "qglobals.h"
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@@ -1452,6 +1453,10 @@ Lua_ItemInst lua_get_quest_item() {
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return quest_manager.GetQuestItem();
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}
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Lua_Spell lua_get_quest_spell() {
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return quest_manager.GetQuestSpell();
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}
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std::string lua_get_encounter() {
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return quest_manager.GetEncounter();
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}
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@@ -3342,6 +3347,10 @@ uint32 lua_count_spawned_npcs(luabind::adl::object table) {
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return entity_list.CountSpawnedNPCs(npc_ids);
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}
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Lua_Spell lua_get_spell(uint32 spell_id) {
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return Lua_Spell(spell_id);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@@ -3750,6 +3759,7 @@ luabind::scope lua_register_general() {
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luabind::def("get_initiator", &lua_get_initiator),
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luabind::def("get_owner", &lua_get_owner),
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luabind::def("get_quest_item", &lua_get_quest_item),
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luabind::def("get_quest_spell", &lua_get_quest_spell),
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luabind::def("get_encounter", &lua_get_encounter),
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luabind::def("map_opcodes", &lua_map_opcodes),
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luabind::def("clear_opcode", &lua_clear_opcode),
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@@ -3783,6 +3793,7 @@ luabind::scope lua_register_general() {
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luabind::def("get_spell_stat", (int(*)(uint32,std::string,uint8))&lua_get_spell_stat),
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luabind::def("is_npc_spawned", &lua_is_npc_spawned),
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luabind::def("count_spawned_npcs", &lua_count_spawned_npcs),
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luabind::def("get_spell", &lua_get_spell),
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/*
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Cross Zone
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