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[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl. - Add quest::getspell(spell_id) to Perl. - Add eq.get_spell(spell_id) to Lua. These methods return a spell object. Exports $spell object references to spell events. * Formatting. * Remove comment. * Update spdat.cpp * Amplication typo. * Fix conflicts. * Remove repository changes. * Fix typing. * Update spell_effects.cpp
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@@ -4361,8 +4361,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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/*16*/
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};
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@@ -4305,8 +4305,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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/*16*/
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};
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@@ -1874,8 +1874,8 @@ namespace SoD
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for(auto i = 0; i < eq->total_abilities; ++i) {
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eq->abilities[i].skill_id = inapp->ReadUInt32();
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eq->abilities[i].base1 = inapp->ReadUInt32();
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eq->abilities[i].base2 = inapp->ReadUInt32();
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eq->abilities[i].base_value = inapp->ReadUInt32();
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eq->abilities[i].limit_value = inapp->ReadUInt32();
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eq->abilities[i].slot = inapp->ReadUInt32();
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}
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@@ -3748,8 +3748,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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/*16*/
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};
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@@ -1545,8 +1545,8 @@ namespace SoF
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for(auto i = 0; i < eq->total_abilities; ++i) {
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eq->abilities[i].skill_id = inapp->ReadUInt32();
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eq->abilities[i].base1 = inapp->ReadUInt32();
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eq->abilities[i].base2 = inapp->ReadUInt32();
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eq->abilities[i].base_value = inapp->ReadUInt32();
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eq->abilities[i].limit_value = inapp->ReadUInt32();
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eq->abilities[i].slot = inapp->ReadUInt32();
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}
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@@ -3673,8 +3673,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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/*16*/
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};
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@@ -1338,8 +1338,8 @@ namespace Titanium
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for(auto i = 0; i < eq->total_abilities; ++i) {
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eq->abilities[i].skill_id = inapp->ReadUInt32();
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eq->abilities[i].base1 = inapp->ReadUInt32();
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eq->abilities[i].base2 = inapp->ReadUInt32();
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eq->abilities[i].base_value = inapp->ReadUInt32();
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eq->abilities[i].limit_value = inapp->ReadUInt32();
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eq->abilities[i].slot = inapp->ReadUInt32();
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}
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@@ -3180,8 +3180,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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};
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@@ -2139,8 +2139,8 @@ namespace UF
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for(auto i = 0; i < eq->total_abilities; ++i) {
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eq->abilities[i].skill_id = inapp->ReadUInt32();
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eq->abilities[i].base1 = inapp->ReadUInt32();
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eq->abilities[i].base2 = inapp->ReadUInt32();
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eq->abilities[i].base_value = inapp->ReadUInt32();
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eq->abilities[i].limit_value = inapp->ReadUInt32();
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eq->abilities[i].slot = inapp->ReadUInt32();
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}
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@@ -3803,8 +3803,8 @@ struct UseAA_Struct {
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struct AA_Ability {
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/*00*/ uint32 skill_id;
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/*04*/ uint32 base1;
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/*08*/ uint32 base2;
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/*04*/ uint32 base_value;
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/*08*/ uint32 limit_value;
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/*12*/ uint32 slot;
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/*16*/
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};
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