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Fixed translocate, dispatch event now returns values properly, embparser now stores errors (what few it has)
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+4
-4
@@ -62,13 +62,13 @@ public:
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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private:
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