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UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient * Adjustments [skip ci] * Update entity [skip ci] * More cleanup [skip ci] * More tweaks [skip ci] * Cleanup [skip ci] * Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib * Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list * Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
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@@ -734,7 +734,7 @@ void Zone::Shutdown(bool quiet)
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if (RuleB(Zone, KillProcessOnDynamicShutdown)) {
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LogInfo("[KillProcessOnDynamicShutdown] Shutting down");
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std::exit(EXIT_SUCCESS);
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EQ::EventLoop::Get().Shutdown();
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}
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}
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