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UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient * Adjustments [skip ci] * Update entity [skip ci] * More cleanup [skip ci] * More tweaks [skip ci] * Cleanup [skip ci] * Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib * Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list * Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
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@@ -1304,6 +1304,8 @@ public:
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void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
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glm::vec4 &GetLastPositionBeforeBulkUpdate();
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Raid *p_raid_instance;
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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@@ -1343,6 +1345,7 @@ protected:
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char *adv_data;
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private:
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eqFilterMode ClientFilters[_FilterCount];
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int32 HandlePacket(const EQApplicationPacket *app);
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void OPTGB(const EQApplicationPacket *app);
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