mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient * Adjustments [skip ci] * Update entity [skip ci] * More cleanup [skip ci] * More tweaks [skip ci] * Cleanup [skip ci] * Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib * Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list * Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
This commit is contained in:
+1
-1
@@ -61,7 +61,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
|
||||
ServerPacket tpack(opcode, p);
|
||||
ServerPacket *pack = &tpack;
|
||||
|
||||
LogInfo("Received Opcode: {:#04x}", opcode);
|
||||
LogNetcode("Received Opcode: {:#04x}", opcode);
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user