UCS / Raid / Zone Fixes (#1033)

* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
This commit is contained in:
Chris Miles
2020-04-14 23:28:43 -05:00
committed by GitHub
parent bffeee8d1a
commit 16cfad1966
14 changed files with 146 additions and 69 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
ServerPacket tpack(opcode, p);
ServerPacket *pack = &tpack;
LogInfo("Received Opcode: {:#04x}", opcode);
LogNetcode("Received Opcode: {:#04x}", opcode);
switch (opcode)
{