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UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient * Adjustments [skip ci] * Update entity [skip ci] * More cleanup [skip ci] * More tweaks [skip ci] * Cleanup [skip ci] * Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib * Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list * Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
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@@ -143,7 +143,7 @@ public:
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void SetConnectionType(char c);
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ConnectionType GetConnectionType() { return TypeOfConnection; }
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EQEmu::versions::ClientVersion GetClientVersion() { return ClientVersion_; }
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inline bool IsMailConnection() { return (TypeOfConnection == ConnectionTypeMail) || (TypeOfConnection == ConnectionTypeCombined); }
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void SendNotification(int MailBoxNumber, std::string From, std::string Subject, int MessageID);
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void ChangeMailBox(int NewMailBox);
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@@ -151,6 +151,7 @@ public:
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void SendFriends();
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int GetCharID();
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void SendUptime();
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void SendKeepAlive();
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private:
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unsigned int CurrentMailBox;
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@@ -183,6 +184,7 @@ public:
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void Process();
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void CloseAllConnections();
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Client *FindCharacter(std::string CharacterName);
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void CheckForStaleConnectionsAll();
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void CheckForStaleConnections(Client *c);
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Client *IsCharacterOnline(std::string CharacterName);
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void ProcessOPMailCommand(Client *c, std::string CommandString);
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