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Restoring Disciplines to their original load order (Slot)
Tribute uninitialized value database conversion fix Tribute load fix (Lost in translation) Changed Tribute 0 value to 0xFFFFFFFF instead of 0 Sanity check for unitialized tribute value on load
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@ -1857,7 +1857,7 @@ bool Database::CheckDatabaseConversions() {
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/* Run Tribute Convert */
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first_entry = 0; rquery = "";
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for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
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if (pp->tributes[i].tribute > 0){
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if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
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if (first_entry != 1){
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rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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first_entry = 1;
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@ -597,6 +597,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app) {
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database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
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database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
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/* Set item material tint */
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for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
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@ -1034,10 +1034,13 @@ bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_S
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"disc_id "
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"FROM "
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"`character_disciplines`"
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"WHERE `id` = %u ORDER BY `disc_id`", character_id);
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auto results = database.QueryDatabase(query); int i = 0;
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"WHERE `id` = %u ORDER BY `slot_id`", character_id);
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auto results = database.QueryDatabase(query);
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int i = 0;
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/* Initialize Disciplines */
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memset(pp->disciplines.values, 0, MAX_PP_DISCIPLINES);
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for (auto row = results.begin(); row != results.end(); ++row) {
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if (i < MAX_PP_DISCIPLINES){
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if (i < MAX_PP_DISCIPLINES){
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pp->disciplines.values[i] = atoi(row[0]);
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}
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i++;
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@ -1150,12 +1153,14 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
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std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
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auto results = database.QueryDatabase(query); int i = 0;
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for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
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pp->tributes[i].tribute = 0;
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pp->tributes[i].tribute = 0xFFFFFFFF;
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pp->tributes[i].tier = 0;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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pp->tributes[i].tier = atoi(row[0]);
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pp->tributes[i].tribute = atoi(row[1]);
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if(pp->tributes[i].tribute != TRIBUTE_NONE){
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pp->tributes[i].tier = atoi(row[0]);
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pp->tributes[i].tribute = atoi(row[1]);
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}
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}
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return true;
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}
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