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Restoring Disciplines to their original load order (Slot)
Tribute uninitialized value database conversion fix Tribute load fix (Lost in translation) Changed Tribute 0 value to 0xFFFFFFFF instead of 0 Sanity check for unitialized tribute value on load
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@@ -597,6 +597,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app) {
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database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
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database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
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/* Set item material tint */
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for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
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