Full Packet Review for Known Conversion (#5100)
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This commit is contained in:
dannuic
2026-06-07 01:12:57 -06:00
committed by GitHub
parent 11a8e46ee8
commit 168995a5b5
9 changed files with 1317 additions and 584 deletions
+219 -35
View File
@@ -509,6 +509,14 @@ namespace TOB {
/*176*/
};
struct Weather_Struct {
/*000*/ uint32 val1; // 0xFF = clear weather
/*004*/ uint32 type; // 0x31=rain, 0x02=snow, 0=normal
/*008*/ uint32 unknown; // TOB wire padding; client skips this offset
/*012*/ uint32 mode; // server struct's mode field, shifted to +0x0C on TOB
/*016*/
};
struct WearChange_Struct {
/*000*/ uint32 spawn_id;
/*004*/ uint32 wear_slot_id;
@@ -521,6 +529,22 @@ namespace TOB {
/*032*/
};
struct Who_All_Struct {
/*000*/ char whom[64];
/*064*/ uint8 unknown064[64]; // always zero
/*128*/ uint32 wrace; // 0xFFFFFFFF = any race
/*132*/ uint32 wclass; // 0xFFFFFFFF = any class
/*136*/ uint32 lvllow; // 0xFFFFFFFF = any level
/*140*/ uint32 lvlhigh; // 0xFFFFFFFF = any level
/*144*/ uint32 gmlookup; // 0xFFFFFFFF = not filtering by GM
/*148*/ uint32 guildid_flag; // 0xFFFFFFFF = no special filter; 0x7FC00000 = guild/trader/buyer active
/*152*/ uint32 guildid; // actual guild ID for /who guild, else 0
/*156*/ uint32 unknown09C; // always 0
/*160*/ uint32 type; // 0 = /who, 3 = /who all
/*164*/ uint8 unknown0A4[12]; // padding
/*176*/
};
struct ExpUpdate_Struct
{
/*000*/ uint64 exp; // This is exp % / 1000 now; eg 69250 = 69.25%
@@ -530,7 +554,7 @@ namespace TOB {
struct DeleteSpawn_Struct
{
/*00*/ uint32 spawn_id; // Spawn ID to delete
/*04*/ uint8 unknown04; // Seen 1
/*04*/ uint8 Decay; // Seen 1
/*05*/
};
@@ -553,14 +577,13 @@ namespace TOB {
// Was new for RoF2 - Used for Merchant_Purchase_Struct, doesn't look changed
// Can't sellfrom other than main inventory so Slot Type is not needed.
// The padding is because these structs are padded to the default 4 bytes
// There is in general no padding for this, but sometimes a pad will be added
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Padding;
/*008*/
/*006*/
};
struct Consider_Struct {
@@ -576,6 +599,16 @@ namespace TOB {
/*024*/
};
struct Consume_Struct
{
/*000*/ InventorySlot_Struct slot; // ItemGlobalIndex: Type(4)+Slot(2)+SubIndex(2)+AugIndex(2)+Pad(2)
/*012*/ uint32 unknown; // always 0xFFFFFFFF on wire
/*016*/ uint8 type; // 0=Food, 1=Water (server expects 1=Food, 2=Water)
/*017*/ uint8 mode; // 0=auto-consume, 1=right-click
/*018*/ uint8 pad[2];
/*020*/
};
struct SpawnHPUpdate_Struct
{
/*00*/ int16 spawn_id;
@@ -587,8 +620,8 @@ namespace TOB {
struct ClickDoor_Struct {
/*00*/ uint16 player_id;
/*02*/ uint8 padding1[2];
/*04*/ int32 unknown1;
/*08*/ int32 unknown2;
/*04*/ uint32 item_id;
/*08*/ uint32 picklockskill;
/*12*/ uint8 doorid;
/*13*/ uint8 padding2[3];
};
@@ -599,7 +632,7 @@ namespace TOB {
Rampage: 0x2
NoCastOnText: 0x4
DoubleBowShot: 0x8
UnknownSpellFlag: 0x10
UnknownSpellFlag: 0x10 // display flag of some sort, setting to 1 calls DisplayChatText
Flurry: 0x20
Riposte: 0x40
Critical: 0x80
@@ -613,6 +646,9 @@ namespace TOB {
Strikethrough: 0x8000
LuckyRiposte: 0x10000
Twincast: 0x20000
ShieldBlock: 0x40000
StaffBlock: 0x80000
Locked: 0x100000
Might be more flags beyond this but I'm not sure
*/
@@ -620,20 +656,37 @@ namespace TOB {
{
/*000*/ uint16 target;
/*002*/ uint16 source;
/*004*/ uint32 unknown1; //not read by the client
/*004*/ uint32 unknown1; // not read by the client
/*008*/ int64 damage;
/*016*/ uint32 special; //flags; will document above
/*016*/ uint32 special; // flags; will document above
/*020*/ int32 spellid;
/*024*/ uint32 spell_level; //spell caster level (unconfirmed; it is used for the spell link)
/*028*/ float force; //I haven't actually been able to confirm these three yet
/*024*/ uint32 spell_level; // spell caster level (unconfirmed; it is used for the spell link)
/*028*/ float force;
/*032*/ float hit_heading;
/*036*/ int32 hit_pitch;
/*040*/ uint8 type;
/*041*/ uint8 padding[3];
/*044*/ uint32 unknown2; //not read by the client
/*036*/ float hit_pitch;
/*040*/ uint8 type; // skill
/*041*/ uint8 isoffhand; // used for determining skill used for message
/*042*/ uint8 padding[2];
/*044*/ uint32 unknown2; // not read by the client
/*048*/
};
struct EnvDamage2_Struct {
/*0000*/ uint16 entity_id; // spawn ID of entity taking damage (self)
/*0002*/ uint16 unknown2; // source/attacker spawn_id; 0 for environmental
/*0004*/ int32 spell_id; // spell causing damage; -1 or 0 = none
/*0008*/ uint64 unknown8;
/*0010*/ int64 damage; // damage amount
/*0018*/ uint64 unknown18;
/*0020*/ uint64 unknown20;
/*0028*/ float unknown28;
/*002C*/ uint32 unknown2C;
/*0030*/ uint32 unknown30;
/*0034*/ uint32 unknown34;
/*0038*/ uint8 dmgtype; // 0xFA=Lava, 0xFB=Drowning, 0xFC=Falling, 0xFD=Trap
/*0039*/ uint8 unknown39;
};
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 action;
@@ -671,6 +724,31 @@ namespace TOB {
/*0028*/
};
struct ItemRecastDelay_Struct
{
/*000*/ InventorySlot_Struct item_slot; // zeroed until server struct gains item slot fields
/*012*/ uint32 recast_delay; // seconds until item can be used again
/*016*/ uint32 recast_type; // recast group (1..99); SetCoreItemRecastTimer
/*020*/
};
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot; // ItemGlobalIndex: Type(+0 int32) Slot(+4) SubIndex(+6) AugIndex(+8) Pad(+10)
/*012*/ uint32 target; // Target entity ID (g_pTargetPlayer+0x168), or 0
/*016*/
};
struct ItemVerifyReply_Struct
{
/*000*/ int32 slot; // Right-clicked slot (passed as ItemGlobalIndex* to GetItemByGlobalIndex)
/*004*/ uint32 spell; // Spell ID; client reads lower 16 bits; 0x407 triggers autobook-scribe
/*008*/ uint32 target; // Target Entity ID
/*012*/ int32 unknown0; // Exit gate: handler skips if < 0; send 0
/*016*/ int32 recast_time; // fasttime() timestamp for autobook-scribe path (spell==0x407); send 0
/*020*/
};
struct MerchantClickRequest_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
@@ -700,6 +778,30 @@ namespace TOB {
/*015*/
};
// Used for OP_ReadBook in both directions (S→C text display, C→S content request).
// IDA-confirmed layout: type+target_id precede invslot (differs from RoF2 ordering).
struct BookRequest_Struct
{
/*0000*/ uint32 window; // 0xFFFFFFFF = new window; maps from emu->window (0xFF)
/*0004*/ uint32 type; // 0=note/scroll, 1=book, 2=item info
/*0008*/ uint32 target_id;
/*0012*/ TypelessInventorySlot_Struct invslot;
/*0018*/ uint8 padding;
/*0019*/ uint8 can_cast;
/*0020*/ uint8 can_scribe; // book-path cast button; note-path scribe button
/*0021*/ char txtfile[8194]; // null-terminated text / book file name
/*8215*/
};
struct BookButton_Struct
{
/*000*/ TypelessInventorySlot_Struct slot; // book ItemIndex
/*006*/ int16 unknown2; // zero padding
/*008*/ int32 target_id; // spawn_id of target player or 0
/*012*/ int32 unknown3; // zero padding
/*016*/
};
struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
int32 spell_id; // Spell id (200 or c8 is minor healing, etc)
@@ -707,6 +809,13 @@ namespace TOB {
uint32 reduction; // lower reuse (only used if scribing is 4)
};
struct LinkedSpellReuseTimer_Struct {
uint32 timer_id; // +0x00 linked spell group index (024)
uint32 unknown; // +0x04 extra DWORD present in TOB/TDS+ clients
uint32 end_time; // +0x08 absolute time when spell group is ready
uint32 start_time; // +0x0C server send timestamp (for client latency correction)
};
//I've observed 5 s16 that are all -1.
//Clicky items don't even trigger this as far as i can tell so not sure what this is for now.
//One of these could have changed to a s32 but im not sure.
@@ -733,6 +842,15 @@ namespace TOB {
/*39*/
};
struct Charm_Struct
{
/*00*/ uint32 owner_id;
/*04*/ uint32 pet_id;
/*08*/ uint32 charmer_id; // TOB-only field not present in server Charm_Struct; purpose unknown (passed to sub_1402FA570 when non-null); set to 0
/*0C*/ uint8 command; // 1=make pet, 0=release pet; server sends this as uint32 at +0x08
/*0D*/
};
struct InterruptCast_Struct
{
uint32 spawnid;
@@ -920,6 +1038,13 @@ namespace TOB {
/*332*/
};
struct IncreaseStat_Struct {
/*000*/ uint32 spawn_id; // must equal g_pLocalPlayer->SpawnID; not in server struct (see encoder TODO)
/*004*/ uint32 stat_type; // 0=STR 1=STA 2=AGI 3=DEX 4=INT 5=WIS 6=CHA; client ignores > 6
/*008*/ uint32 value; // must be > 0 to be applied
/*012*/
};
struct moneyOnCorpseStruct {
/*000*/ uint8 type; // 0 = someone is already looting, 1 = OK, 2 = cannot access at this time, 3 = OK, 4 = cannot loot while hostile nearby, 5 = too far away to loot, 6 = loot all, 7 = cancel loot, 8 = add access, 9 = using advloot (when right clicking), 10 = show advloot
/*001*/ uint8 padding1[3];
@@ -950,7 +1075,21 @@ namespace TOB {
/*0144*/ uint32 unknown0144;
/*0148*/ uint32 unknown0148;
/*0152*/ uint16 unknown0152;
/*0154*/
/*0154*/ uint8 unknown0154[14];
/*0168*/
};
// TOB pick pocket wire format (S→C and C→S identical layout).
// coin sits at unaligned offset 0x0D; valid under pack(1).
struct PickPocket_Struct {
/*0x00*/ uint32 to;
/*0x04*/ uint32 from;
/*0x08*/ uint32 myskill;
/*0x0C*/ uint8 type;
/*0x0D*/ uint32 coin;
/*0x11*/ uint32 nameLen;
// char name[nameLen] follows, then uint8 luckily
/*0x15*/
};
struct AugmentInfo_Struct
@@ -978,7 +1117,7 @@ namespace TOB {
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventorySlot;
InventorySlot_Struct inventorySlot;
uint32 success;
};
@@ -1001,21 +1140,42 @@ namespace TOB {
/*92*/
};
//received and sent back as an ACK with different reply_code
// Server→Client (38 bytes): container_slot serialized without Padding2 to match client deserializer
struct RecipeAutoCombine_Struct {
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
/*08*/ int32 container_type; // InventorySlot.Type
/*12*/ int16 container_slot_index; // InventorySlot.Slot
/*14*/ int16 container_subindex; // InventorySlot.SubIndex
/*16*/ int16 container_augindex; // InventorySlot.AugIndex
/*18*/ InventorySlot_Struct unknown_slot; // 12 bytes; echoed in reply
/*30*/ uint32 recipe_id;
/*34*/ uint32 reply_code;
/*38*/
};
// Client→Server (56 bytes): layout from CTradeskillWnd::HandleCombine
struct RecipeAutoCombine_CS_Struct {
/*00*/ uint32 con_type; // GetConType of container
/*04*/ uint32 recipe_id; // GetItemRecordNum of recipe item
/*08*/ uint32 unknown1; // constant 4
/*12*/ uint8 unknown2[8]; // zeros (uninitialized)
/*20*/ InventorySlot_Struct container_slot; // 12 bytes
/*32*/ uint32 object_type;
/*36*/ uint32 some_id;
/*40*/ uint8 flag1;
/*41*/ uint8 flag2;
/*42*/ uint8 unknown3;
/*43*/ uint8 flag3;
/*44*/ uint32 unknown4; // zeros (uninitialized)
/*48*/ int64 start_tick;
/*56*/
};
/*
** New Combine Struct
** Client requesting to perform a tradeskill combine
** Size: 24 bytes
** Size: 28 bytes
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
@@ -1023,7 +1183,15 @@ namespace TOB {
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
/*24*/ uint32 unknown0x18; // TOB wire format; not used by server
/*28*/
};
struct DisciplineTimer_Struct {
/*00*/ uint32 TimerID;
/*04*/ uint32 Duration;
/*08*/ uint32 Unknown08; // server-side absolute expiry time (fasttime units)
/*0C*/ uint32 ServerTime; // server's current time when packet sent (fasttime units)
};
struct Disciplines_Struct {
@@ -1032,11 +1200,12 @@ namespace TOB {
struct Merchant_Sell_Request_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot; // Merchant Slot / Item Instance ID
/*012*/ uint32 unknown12;
/*004*/ uint32 playerid; // unset by client (stack garbage at this offset)
/*008*/ uint32 itemslot; // lower 4 bytes of 8-byte item instance ID
/*012*/ uint32 unknown12; // upper 4 bytes of 8-byte item instance ID
/*016*/ uint32 quantity; // Already sold
/*020*/
/*020*/ uint32 unknown20; // unset by client — trailing pad; client sends 24 bytes total
/*024*/
};
struct Merchant_Sell_Response_Struct {
@@ -1054,17 +1223,18 @@ namespace TOB {
struct Merchant_Purchase_Request_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*010*/ int16 padding;
/*012*/ uint32 quantity;
/*016*/
};
struct Merchant_Purchase_Response_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/ uint32 unknown020;
/*024*/
/*000*/ TypelessInventorySlot_Struct inventory_slot;
/*006*/ int16 padding;
/*008*/ uint32 quantity;
/*012*/ uint32 price;
/*016*/ uint32 unknown016;
/*020*/
};
/*
@@ -1107,6 +1277,20 @@ namespace TOB {
uint32 Zone;
};
struct fling_struct {
/* 00 */ float speed_z; // must be > 0 for handler to proceed
/* 04 */ float new_y;
/* 08 */ float new_x;
/* 12 */ float new_z;
/* 16 */ float radius; // landing zone radius; 0.0f = land exactly at target
/* 20 */ uint32 unknown; // not accessed; padding
/* 24 */ int32 travel_time; // -1 = auto-calc; 0 = default 1000ms; >0 = explicit ms
/* 28 */ uint8 collision; // 0 = disable collision; non-zero = keep collision
/* 29 */ uint8 fall_damage; // 0 = no fall damage (player.408=1); non-zero = take damage
/* 30 */ uint8 z_override; // 1 = override z-target comparison
/* 31 */
};
struct BeggingResponse_Struct
{
/*00*/ uint32 Unknown00;