mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-19 00:18:22 +00:00
Full Packet Review for Known Conversion (#5100)
This commit is contained in:
+530
-28
@@ -220,7 +220,7 @@ namespace TOB
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ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
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SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
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eq->inventorySlot = ServerToTOBTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
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eq->inventorySlot = ServerToTOBSlot(emu->inventorySlot);
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OUT(success);
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FINISH_ENCODE();
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@@ -234,6 +234,10 @@ namespace TOB
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OUT(itemid);
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OUT(window);
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strn0cpy(eq->augment_info, emu->augment_info, 64);
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// TODO: TOB wire format has 8 extra bytes beyond server struct (total 80 bytes):
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// +0x48 uint32 unknown072 -- 0x37 (55) triggers hardcoded "perfected distiller" message in client;
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// 0 causes jnz path (loc_1401EFB6D) which likely uses augment_info text
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// +0x4C uint32 unknown076 -- "always matches what client sends"; not echoed by current decoder
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FINISH_ENCODE();
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}
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@@ -248,8 +252,8 @@ namespace TOB
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OUT(Unknown08);
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eq->Result = static_cast<uint8>(emu->Result);
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OUT(Amount);
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eq->StringSize = 0; // set this to 0, but it's a string size
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eq->Lucky = 0; // set to 1 to message a lucky beg
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eq->StringSize = 0; // TODO: set this to 0, but it's a string size
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eq->Lucky = 0; // TODO: set to 1 to message a lucky beg
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FINISH_ENCODE();
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}
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@@ -317,6 +321,16 @@ namespace TOB
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FINISH_ENCODE();
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}
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ENCODE(OP_Charm)
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{
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SETUP_DIRECT_ENCODE(Charm_Struct, structs::Charm_Struct);
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eq->owner_id = emu->owner_id;
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eq->pet_id = emu->pet_id;
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eq->charmer_id = 0; // TOB wire format has extra spawn ID at +0x08; server struct doesn't provide it; passed to sub_1402FA570 when non-null
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eq->command = static_cast<uint8>(emu->command);
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FINISH_ENCODE();
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}
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ENCODE(OP_ChannelMessage)
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{
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EQApplicationPacket* in = *p;
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@@ -459,6 +473,12 @@ namespace TOB
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OUT(type);
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OUT(icon);
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eq->unknown16 = 0;
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// TODO: unknown24 is used by the client as ItemDefinition->ItemNumber (item DB ID for the
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// world container). Server struct field is labeled unknown24 and may not be populated.
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// TOB wire: +0x00 drop_id, +0x04 unknown04(-1), +0x08 unknown08(-1), +0x0C type(1B),
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// +0x10 unknown16(1B, client overwrites to 10), +0x14 icon, +0x18 unknown24/ItemNumber,
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// +0x1C object_name[64]
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OUT(unknown24);
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OUT_str(object_name);
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FINISH_ENCODE();
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@@ -520,6 +540,7 @@ namespace TOB
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OUT(spawn_id);
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OUT(killer_id);
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OUT(corpseid);
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OUT(spell_id);
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OUT(attack_skill);
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OUT(damage);
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@@ -566,7 +587,20 @@ namespace TOB
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SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
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OUT(spawn_id);
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eq->unknown04 = 1; // Observed
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OUT(Decay);
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FINISH_ENCODE();
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}
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ENCODE(OP_DisciplineTimer)
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{
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ENCODE_LENGTH_EXACT(DisciplineTimer_Struct);
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SETUP_DIRECT_ENCODE(DisciplineTimer_Struct, structs::DisciplineTimer_Struct);
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OUT(TimerID);
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OUT(Duration);
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OUT(Unknown08);
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eq->ServerTime = Timer::GetCurrentTime();
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FINISH_ENCODE();
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}
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@@ -602,6 +636,28 @@ namespace TOB
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FINISH_ENCODE();
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}
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ENCODE(OP_Fling)
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{
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SETUP_DIRECT_ENCODE(fling_struct, structs::fling_struct);
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OUT(speed_z);
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OUT(new_y);
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OUT(new_x);
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OUT(new_z);
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eq->radius = 0.0f;
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eq->unknown = 0;
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OUT(travel_time);
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eq->collision = static_cast<uint8>(emu->collision != 0 ? 1 : 0);
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// TODO: verify fall damage semantics — client stores player.408 = (TOB[29] == 0), so
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// direct copy of disable_fall_damage (1=no damage) yields player.408=0; if player.408
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// is a "damage disabled" flag this is correct, but if it is "damage enabled" flip to
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// eq->fall_damage = !emu->disable_fall_damage (needs gameplay test)
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eq->fall_damage = emu->disable_fall_damage;
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eq->z_override = emu->unk3;
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FINISH_ENCODE();
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}
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ENCODE(OP_GMTraining) {
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ENCODE_LENGTH_EXACT(GMTrainee_Struct);
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SETUP_DIRECT_ENCODE(GMTrainee_Struct, structs::GMTrainee_Struct);
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@@ -695,6 +751,23 @@ namespace TOB
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delete in;
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}
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ENCODE(OP_GroupInvite)
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{
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ENCODE_LENGTH_EXACT(GroupInvite_Struct);
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SETUP_VAR_ENCODE(GroupInvite_Struct);
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// Allocate 4 bytes beyond the struct so the client's read of group_request_id
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// at offset 168 (past the 168-byte struct) lands in valid, zeroed memory.
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// The server has no equivalent field; the client receives 0.
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ALLOC_VAR_ENCODE(structs::GroupGeneric_Struct, sizeof(structs::GroupGeneric_Struct) + sizeof(uint32));
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memcpy(eq->name1, emu->invitee_name, sizeof(eq->name1));
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memcpy(eq->name2, emu->inviter_name, sizeof(eq->name2));
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// TODO: determine what the client expects for group_request_id at offset 168 —
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// it is stored in EverQuest_GroupRequestId and may be used in the accept/decline flow.
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FINISH_ENCODE();
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}
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ENCODE(OP_HPUpdate)
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{
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SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
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@@ -730,6 +803,28 @@ namespace TOB
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FINISH_ENCODE();
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}
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ENCODE(OP_IncreaseStats)
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{
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ENCODE_LENGTH_EXACT(IncreaseStat_Struct);
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SETUP_VAR_ENCODE(IncreaseStat_Struct);
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ALLOC_VAR_ENCODE(structs::IncreaseStat_Struct, sizeof(structs::IncreaseStat_Struct));
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// entity_id is stashed in unknown13[0..1] by Client::IncStats/SetStats (zone/client.cpp)
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// because IncreaseStat_Struct has no spawn_id field. The client validates this against
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// g_pLocalPlayer->SpawnID before applying the stat.
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eq->spawn_id = *reinterpret_cast<const uint16 *>(emu->unknown13);
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if (emu->str) { eq->stat_type = STAT_STR; eq->value = emu->str; }
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else if (emu->sta) { eq->stat_type = STAT_STA; eq->value = emu->sta; }
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else if (emu->agi) { eq->stat_type = STAT_AGI; eq->value = emu->agi; }
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else if (emu->dex) { eq->stat_type = STAT_DEX; eq->value = emu->dex; }
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else if (emu->int_) { eq->stat_type = STAT_INT; eq->value = emu->int_; }
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else if (emu->wis) { eq->stat_type = STAT_WIS; eq->value = emu->wis; }
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else if (emu->cha) { eq->stat_type = STAT_CHA; eq->value = emu->cha; }
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FINISH_ENCODE();
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}
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ENCODE(OP_ItemPacket)
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{
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EQApplicationPacket* in = *p;
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@@ -751,14 +846,11 @@ namespace TOB
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cereal::BinaryInputArchive ar(ss);
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ar(pms);
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uint32 player_name_length = pms.player_name.length();
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uint32 note_length = pms.note.length();
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auto* int_struct = (EQ::InternalSerializedItem_Struct*)pms.serialized_item.data();
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SerializeBuffer buffer;
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buffer.WriteInt32((int32_t)type);
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SerializeItem(buffer, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
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SerializeItem(buffer, (const EQ::ItemInstance*)int_struct->inst, pms.slot_id, 0, old_item_pkt->PacketType);
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buffer.WriteUInt32(pms.sent_time);
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buffer.WriteLengthString(pms.player_name);
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@@ -784,6 +876,64 @@ namespace TOB
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delete in;
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}
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ENCODE(OP_ItemRecastDelay)
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{
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SETUP_DIRECT_ENCODE(ItemRecastDelay_Struct, structs::ItemRecastDelay_Struct);
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// TODO: server struct ItemRecastDelay_Struct needs an ItemGlobalIndex (12 bytes) so the
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// client can locate the item and update its per-item recast timestamp (item+0x14).
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// Until that field is added server-side, item_global_index is zeroed and the item
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// lookup in GetItemByGlobalIndex will fail silently — SetCoreItemRecastTimer (the
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// core recast-by-type timer) will still fire correctly for valid recast_type values.
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eq->item_slot = {};
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eq->recast_delay = emu->recast_delay;
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eq->recast_type = emu->recast_type;
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// ignore_casting_requirement has no client equivalent (not read by TOB client)
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FINISH_ENCODE();
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}
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DECODE(OP_ItemVerifyRequest)
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{
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DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
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SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
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emu->slot = TOBToServerSlot(eq->inventory_slot);
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IN(target);
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FINISH_DIRECT_DECODE();
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}
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ENCODE(OP_ItemVerifyReply)
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{
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ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
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SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
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OUT(slot);
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OUT(spell);
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OUT(target);
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// TODO: expand server struct ItemVerifyReply_Struct to support autobook-scribe — TOB wire format (20 bytes):
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// +0x00 int32 slot (passed as ItemGlobalIndex* to GetItemByGlobalIndex / IsHeldSlot)
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// +0x04 uint32 spell (client reads lower 16 bits; 0x407 = autobook-scribe path)
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// +0x08 uint32 target
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// +0x0C int32 unknown0 (exit gate: handler skips without processing if < 0; send 0)
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// +0x10 int32 recast_time (fasttime() timestamp; must be non-zero to enter autobook-scribe
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// path when spell==0x407; zeroed here until server provides it)
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// unknown0 and recast_time are zeroed by ALLOC_VAR_ENCODE (memset)
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FINISH_ENCODE();
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}
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ENCODE(OP_LinkedReuse)
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{
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SETUP_DIRECT_ENCODE(LinkedSpellReuseTimer_Struct, structs::LinkedSpellReuseTimer_Struct);
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OUT(timer_id);
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eq->unknown = 0;
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OUT(end_time);
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OUT(start_time);
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FINISH_ENCODE();
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}
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ENCODE(OP_LogServer) {
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SETUP_VAR_ENCODE(LogServer_Struct);
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ALLOC_LEN_ENCODE(1932);
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@@ -858,6 +1008,22 @@ namespace TOB
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FINISH_ENCODE();
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}
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ENCODE(OP_LootItem)
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{
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ENCODE_LENGTH_EXACT(LootingItem_Struct);
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SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
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OUT(lootee);
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OUT(looter);
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eq->slot_id = ServerToTOBCorpseMainSlot(emu->slot_id);
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OUT(auto_loot);
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// TODO: unknown16 appears to be quantity (items looted from a partial stack);
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// server struct has no quantity field so we cannot populate it here
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eq->unknown16 = 0;
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FINISH_ENCODE();
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}
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ENCODE(OP_ManaChange) {
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ENCODE_LENGTH_EXACT(ManaChange_Struct);
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SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
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@@ -1084,7 +1250,7 @@ namespace TOB
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/*
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s32 NPCAgroMaxDist;
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*/
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buffer.WriteInt32(600);
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buffer.WriteInt32(emu->npc_aggro_max_dist);
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/*
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s32 ForageLow;
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@@ -1207,6 +1373,30 @@ namespace TOB
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delete in;
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}
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ENCODE(OP_PickPocket)
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{
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ENCODE_LENGTH_EXACT(sPickPocket_Struct);
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SETUP_VAR_ENCODE(sPickPocket_Struct);
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uint32 nameLen = strnlen(emu->itemname, sizeof(emu->itemname));
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uint32 pktLen = sizeof(structs::PickPocket_Struct) + nameLen + 1;
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ALLOC_LEN_ENCODE(pktLen);
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auto *eq = reinterpret_cast<structs::PickPocket_Struct *>(__packet->pBuffer);
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eq->to = emu->to;
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eq->from = emu->from;
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eq->myskill = emu->myskill;
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eq->type = static_cast<uint8>(emu->type);
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eq->coin = emu->coin;
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eq->nameLen = nameLen;
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if (nameLen > 0)
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memcpy(__packet->pBuffer + sizeof(structs::PickPocket_Struct), emu->itemname, nameLen);
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__packet->pBuffer[sizeof(structs::PickPocket_Struct) + nameLen] = 0; // luckily
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FINISH_ENCODE();
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}
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ENCODE(OP_PlayerProfile) {
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EQApplicationPacket* in = *p;
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*p = nullptr;
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@@ -2250,6 +2440,22 @@ namespace TOB
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delete in;
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}
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ENCODE(OP_ReadBook)
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{
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ENCODE_LENGTH_ATLEAST(BookText_Struct);
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SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
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eq->window = (emu->window == 0xFF) ? 0xFFFFFFFF : emu->window;
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OUT(type);
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OUT(target_id);
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eq->invslot = ServerToTOBTypelessSlot(emu->invslot, invtype::typePossessions);
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OUT(can_cast); // wire 0x13 = note-path cast button
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OUT(can_scribe); // wire 0x14 = book cast / note scribe button
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strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
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FINISH_ENCODE();
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}
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ENCODE(OP_RecipeAutoCombine)
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{
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ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct);
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@@ -2257,12 +2463,19 @@ namespace TOB
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OUT(object_type);
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OUT(some_id);
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eq->container_slot = ServerToTOBSlot(emu->unknown1);
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{
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structs::InventorySlot_Struct cslot = ServerToTOBSlot(emu->unknown1);
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eq->container_type = cslot.Type;
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eq->container_slot_index = cslot.Slot;
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eq->container_subindex = cslot.SubIndex;
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eq->container_augindex = cslot.AugIndex;
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// Padding2 intentionally omitted — client deserializer skips it
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}
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structs::InventorySlot_Struct TOBSlot;
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TOBSlot.Type = 8; // Observed
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TOBSlot.Slot = 0xffff;
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TOBSlot.SubIndex = 0xffff;
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TOBSlot.AugIndex = 0xffff;
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TOBSlot.Type = 8; // Observed
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TOBSlot.Slot = -1;
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TOBSlot.SubIndex = -1;
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TOBSlot.AugIndex = -1;
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TOBSlot.Padding2 = 0;
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eq->unknown_slot = TOBSlot;
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OUT(recipe_id);
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@@ -2286,7 +2499,7 @@ namespace TOB
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eq->aapoints_assigned[4] = 0;
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eq->aapoints_assigned[5] = 0;
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for (uint32 i = 0; i < structs::MAX_PP_AA_ARRAY; ++i)
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for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i) // server struct has 240 entries; TOB expects 300, entries 240-299 remain zero
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{
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eq->aa_list[i].AA = emu->aa_list[i].AA;
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eq->aa_list[i].value = emu->aa_list[i].value;
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@@ -2786,7 +2999,6 @@ namespace TOB
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ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
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SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Response_Struct);
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OUT(npcid);
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eq->inventory_slot = ServerToTOBTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
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OUT(quantity);
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OUT(price);
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@@ -2799,17 +3011,16 @@ namespace TOB
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ENCODE_LENGTH_EXACT(MerchantClick_Struct);
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SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClickResponse_Struct);
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if (emu->command == 0) {
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OUT(player_id);
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eq->npc_id = 0;
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}
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else {
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OUT(npc_id);
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OUT(npc_id);
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if (emu->command != 0) {
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OUT(player_id);
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OUT(rate);
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OUT(tab_display);
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eq->unknown028 = 256;
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||||
// TODO: ldon_category (+16), alt_currency1 (+20), alt_currency2 (+24) not in
|
||||
// MerchantClick_Struct -- always 0; alt-currency/LDON merchants may not open correctly
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}
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||||
// close (command==0): player_id stays 0 (SETUP zeroed it) -- byte at offset 4 = 0 -> close path
|
||||
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||||
FINISH_ENCODE();
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}
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@@ -2881,7 +3092,12 @@ namespace TOB
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||||
eq->spawn_id = sas->spawn_id;
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||||
eq->type = ServerToTOBSpawnAppearanceType(sas->type);
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||||
eq->parameter = sas->parameter;
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||||
|
||||
// msg_stat_change reads the primary value from lock_id (offset +16) for half the
|
||||
// TOBAppearance types (MaxHealth, Health, PVP, Sneak, Linkdead, Invisibility visibility).
|
||||
// The other half read from parameter (offset +8). Both are set to the same server value
|
||||
// so either read path works; each case ignores the field it doesn't use.
|
||||
eq->lock_id = sas->parameter;
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||||
|
||||
dest->FastQueuePacket(&outapp, ack_req);
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||||
delete in;
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||||
return;
|
||||
@@ -2948,6 +3164,50 @@ namespace TOB
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_Track)
|
||||
{
|
||||
SETUP_VAR_ENCODE(Track_Struct);
|
||||
int EntryCount = __packet->size / sizeof(Track_Struct);
|
||||
|
||||
if (EntryCount == 0 || (__packet->size % sizeof(Track_Struct)) != 0) {
|
||||
LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(Track_Struct));
|
||||
delete __packet;
|
||||
return;
|
||||
}
|
||||
|
||||
int PacketSize = 2;
|
||||
for (int i = 0; i < EntryCount; ++i)
|
||||
PacketSize += 13 + strlen(emu[i].name);
|
||||
|
||||
ALLOC_LEN_ENCODE(PacketSize);
|
||||
|
||||
char *Buffer = (char *)__packet->pBuffer;
|
||||
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
|
||||
for (int i = 0; i < EntryCount; ++i) {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu[i].entityid);
|
||||
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu[i].distance);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu[i].level);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu[i].is_npc);
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, emu[i].name);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu[i].is_pet);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu[i].is_merc);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_Weather)
|
||||
{
|
||||
SETUP_DIRECT_ENCODE(Weather_Struct, structs::Weather_Struct);
|
||||
|
||||
OUT(val1);
|
||||
OUT(type);
|
||||
eq->unknown = 0;
|
||||
OUT(mode);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_WearChange)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(WearChange_Struct);
|
||||
@@ -2965,6 +3225,60 @@ namespace TOB
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_WhoAllResponse)
|
||||
{
|
||||
SETUP_VAR_ENCODE(WhoAllReturnStruct);
|
||||
|
||||
int Count = emu->playercount;
|
||||
|
||||
// TOB client expects playercount in unknown44[0] and unknown52 = 0
|
||||
emu->unknown44[0] = Count;
|
||||
emu->unknown52 = 0;
|
||||
|
||||
ALLOC_LEN_ENCODE(__packet->size + (Count * 4));
|
||||
|
||||
char *InBuffer = (char *)__emu_buffer + sizeof(WhoAllReturnStruct);
|
||||
char *OutBuffer = (char *)__packet->pBuffer;
|
||||
|
||||
memcpy(OutBuffer, __emu_buffer, sizeof(WhoAllReturnStruct));
|
||||
OutBuffer += sizeof(WhoAllReturnStruct);
|
||||
|
||||
for (int i = 0; i < Count; ++i) {
|
||||
uint32 x;
|
||||
|
||||
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); // FormatMSGID
|
||||
|
||||
InBuffer += 4; // skip server PIDMSGID
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // PIDMSGID = 0 (no surname)
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff); // extra uint32 before Name
|
||||
|
||||
char Name[64];
|
||||
|
||||
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
|
||||
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
||||
|
||||
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); // RankMSGID
|
||||
|
||||
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
|
||||
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
||||
|
||||
for (int j = 0; j < 7; ++j) {
|
||||
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
|
||||
}
|
||||
|
||||
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
|
||||
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
|
||||
|
||||
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); // Unknown100
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneChange)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(ZoneChange_Struct);
|
||||
@@ -3479,7 +3793,7 @@ namespace TOB
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
emu->inventorySlot = TOBToServerTypelessSlot(eq->inventorySlot, invtype::typePossessions);
|
||||
emu->inventorySlot = TOBToServerSlot(eq->inventorySlot);
|
||||
IN(success);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3494,7 +3808,13 @@ namespace TOB
|
||||
IN(race_id);
|
||||
IN(class_id);
|
||||
|
||||
// TODO: expand the approval logic to include the rest of the TOB struct values (and remove the direct translation here)
|
||||
// TODO: expand approval logic — TOB wire format (84 bytes total):
|
||||
// +0x00 char[64] name
|
||||
// +0x40 uint32 race_id
|
||||
// +0x44 uint32 class_id
|
||||
// +0x48 uint32 deity_id (not in server NameApproval_Struct)
|
||||
// +0x4c uint32 heroic_type (0–4; not in server struct)
|
||||
// +0x50 uint32 unknown (always 0)
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3551,6 +3871,39 @@ namespace TOB
|
||||
emu->Initialise = init;
|
||||
}
|
||||
|
||||
DECODE(OP_BookButton)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
|
||||
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
|
||||
|
||||
emu->invslot = static_cast<int16_t>(TOBToServerTypelessSlot(eq->slot, invtype::typePossessions));
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BuffDefinition)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::EQAffectPacket_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::EQAffectPacket_Struct);
|
||||
|
||||
emu->entityid = eq->entity_id;
|
||||
emu->buff.level = eq->affect.level;
|
||||
emu->buff.bard_modifier = 0;
|
||||
emu->buff.spellid = eq->affect.spell_id;
|
||||
emu->buff.duration = eq->affect.duration;
|
||||
emu->buff.counters = eq->affect.hit_count;
|
||||
emu->buff.player_id = eq->affect.caster_id.Id;
|
||||
emu->buff.num_hits = eq->affect.hit_count;
|
||||
emu->buff.y = eq->affect.y;
|
||||
emu->buff.x = eq->affect.x;
|
||||
emu->buff.z = eq->affect.z;
|
||||
emu->slotid = TOBToServerBuffSlot(static_cast<int>(eq->slot_id));
|
||||
emu->bufffade = eq->buff_fade;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BuffRemoveRequest)
|
||||
{
|
||||
// This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients.
|
||||
@@ -3573,7 +3926,7 @@ namespace TOB
|
||||
emu->slot = static_cast<uint32>(TOBToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
|
||||
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = -1;
|
||||
emu->inventoryslot = TOBToServerSlot(TOBCastingInventorySlotToInventorySlot(eq->inventory_slot));
|
||||
IN(target_id);
|
||||
IN(y_pos);
|
||||
IN(x_pos);
|
||||
@@ -3615,7 +3968,7 @@ namespace TOB
|
||||
ChannelMessage_Struct* emu = (ChannelMessage_Struct*)__packet->pBuffer;
|
||||
|
||||
strn0cpy(emu->targetname, Target, sizeof(emu->targetname));
|
||||
strn0cpy(emu->sender, Target, sizeof(emu->sender));
|
||||
strn0cpy(emu->sender, Sender, sizeof(emu->sender));
|
||||
emu->language = Language;
|
||||
emu->chan_num = Channel;
|
||||
emu->skill_in_language = Skill;
|
||||
@@ -3652,7 +4005,32 @@ namespace TOB
|
||||
IN(CHA);
|
||||
IN(tutorial);
|
||||
|
||||
// TODO: can handle the heroic type here as well (new member)
|
||||
// TODO: expand heroic character handling — TOB wire format (168 bytes total):
|
||||
// +0x00 uint8[72] padding (zeroed)
|
||||
// +0x48 uint32 gender
|
||||
// +0x4c uint32 race
|
||||
// +0x50 uint32 class_
|
||||
// +0x54 uint32 deity
|
||||
// +0x58 uint32 start_zone
|
||||
// +0x5c uint32 haircolor
|
||||
// +0x60 uint32 beard
|
||||
// +0x64 uint32 beardcolor
|
||||
// +0x68 uint32 hairstyle
|
||||
// +0x6c uint32 face
|
||||
// +0x70 uint32 eyecolor1
|
||||
// +0x74 uint32 eyecolor2
|
||||
// +0x78 uint32 drakkin_heritage
|
||||
// +0x7c uint32 drakkin_tattoo
|
||||
// +0x80 uint32 drakkin_details
|
||||
// +0x84 uint32 STR
|
||||
// +0x88 uint32 STA
|
||||
// +0x8c uint32 AGI
|
||||
// +0x90 uint32 DEX
|
||||
// +0x94 uint32 WIS
|
||||
// +0x98 uint32 INT
|
||||
// +0x9c uint32 CHA
|
||||
// +0xa0 uint32 tutorial
|
||||
// +0xa4 uint32 heroic_type (0=none, 1=lvl 85, 2=lvl 50, 3=lvl 100, 4=lvl 115; not in server CharCreate_Struct)
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3664,6 +4042,8 @@ namespace TOB
|
||||
|
||||
IN(doorid);
|
||||
IN(player_id);
|
||||
IN(item_id);
|
||||
emu->picklockskill = static_cast<uint8>(eq->picklockskill);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3708,6 +4088,18 @@ namespace TOB
|
||||
|
||||
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
|
||||
|
||||
DECODE(OP_Consume)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
||||
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
||||
|
||||
emu->slot = TOBToServerSlot(eq->slot);
|
||||
emu->auto_consumed = (eq->mode == 1) ? 0x000003E7u : 0xFFFFFFFFu;
|
||||
emu->type = static_cast<uint8>(eq->type + 1); // TOB 0/1 → server 1/2
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_CorpseDrag)
|
||||
{
|
||||
std::string CorpseName;
|
||||
@@ -3725,6 +4117,24 @@ namespace TOB
|
||||
strncpy(emu->DraggerName, DraggerName.c_str(), 64);
|
||||
}
|
||||
|
||||
DECODE(OP_Damage)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::CombatDamage_Struct);
|
||||
SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct);
|
||||
|
||||
IN(target);
|
||||
IN(source);
|
||||
IN(type);
|
||||
IN(spellid);
|
||||
IN(damage);
|
||||
IN(force);
|
||||
IN(hit_heading);
|
||||
IN(hit_pitch);
|
||||
IN(special);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_DeleteItem)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
||||
@@ -3743,12 +4153,34 @@ namespace TOB
|
||||
SETUP_DIRECT_DECODE(EnterWorld_Struct, structs::EnterWorld_Struct);
|
||||
|
||||
memcpy(emu->name, eq->name, sizeof(emu->name));
|
||||
|
||||
// TODO: map TOB wire fields to server flags.
|
||||
// TOB wire format (72 bytes total):
|
||||
// +0x00 char[64] name
|
||||
// +0x40 int32 unknown1 — 0 normally; 0x00010000 when re-entering after ZoneNotReady
|
||||
// +0x44 int32 zoneID — EverQuest_EnterZoneReason: -1 = enter last zone (normal);
|
||||
// other values = specific zone ID (tutorial zone? home city?)
|
||||
// Server struct uses separate `tutorial` and `return_home` uint32 flags.
|
||||
// Correct mapping requires knowing which zoneID values correspond to tutorial vs return_home.
|
||||
emu->return_home = 0;
|
||||
emu->tutorial = 0;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_EnvDamage)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct);
|
||||
SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct);
|
||||
|
||||
emu->id = eq->entity_id;
|
||||
emu->damage = static_cast<uint32>(eq->damage);
|
||||
IN(dmgtype);
|
||||
emu->constant = 0xFFFF;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_GMTraining)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::GMTrainee_Struct);
|
||||
@@ -3849,6 +4281,49 @@ namespace TOB
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_PickPocket)
|
||||
{
|
||||
DECODE_LENGTH_ATLEAST(structs::PickPocket_Struct);
|
||||
SETUP_DIRECT_DECODE(PickPocket_Struct, structs::PickPocket_Struct);
|
||||
|
||||
emu->to = eq->to;
|
||||
emu->from = eq->from;
|
||||
emu->myskill = static_cast<uint16>(eq->myskill);
|
||||
emu->type = eq->type;
|
||||
emu->coin = eq->coin;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ReadBook)
|
||||
{
|
||||
// Client always sends 8216 bytes (struct is 8215); ATLEAST accepts the extra trailing byte.
|
||||
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = static_cast<int16_t>(TOBToServerTypelessSlot(eq->invslot, invtype::typePossessions));
|
||||
IN(target_id);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_RecipeAutoCombine)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_CS_Struct);
|
||||
SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_CS_Struct);
|
||||
|
||||
IN(object_type); // eq[+32] → emu[+0]
|
||||
IN(some_id); // eq[+36] → emu[+4]
|
||||
emu->unknown1 = TOBToServerSlot(eq->container_slot); // eq[+20] → emu[+8]
|
||||
IN(recipe_id); // eq[+4] → emu[+12]
|
||||
emu->reply_code = 0; // junk in client request; server overwrites in reply
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); }
|
||||
|
||||
DECODE(OP_SetServerFilter)
|
||||
@@ -3939,6 +4414,26 @@ namespace TOB
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_WhoAllRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
|
||||
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
|
||||
|
||||
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
|
||||
IN(wrace);
|
||||
IN(wclass);
|
||||
IN(lvllow);
|
||||
IN(lvlhigh);
|
||||
IN(gmlookup);
|
||||
// TOB splits RoF2's combined guildid field into a flag (0x94) and actual ID (0x98).
|
||||
// When guildid is non-zero it is a real guild ID; otherwise fall back to guildid_flag
|
||||
// which carries 0xFFFFFFFF (no filter) or trader/buyer sentinel values.
|
||||
emu->guildid = eq->guildid ? eq->guildid : eq->guildid_flag;
|
||||
IN(type);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ZoneEntry)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct);
|
||||
@@ -5448,6 +5943,8 @@ namespace TOB
|
||||
return item::ItemPacketType::ItemPacketGuildTribute;
|
||||
case ItemPacketType::ItemPacketCharmUpdate:
|
||||
return item::ItemPacketType::ItemPacketCharmUpdate;
|
||||
case ItemPacketType::ItemPacketParcel:
|
||||
return item::ItemPacketType::ItemPacketParcel;
|
||||
default:
|
||||
return item::ItemPacketType::ItemPacketInvalid;
|
||||
}
|
||||
@@ -5611,6 +6108,11 @@ void MessageComponent::ResolveArguments(uint32_t id, std::array<const char*, 9>&
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: verify that zone/client.cpp's raw FormattedMessage_Struct path is unreachable for TOB
|
||||
// clients. That path builds the packet using the server struct layout (3x uint32 header +
|
||||
// null-terminated strings), which is incompatible with the TOB wire format serialized below.
|
||||
// There is no ENCODE(OP_FormattedMessage) in tob.cpp to fix it up, so if that path is reachable
|
||||
// it would deliver a malformed packet.
|
||||
std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(uint32_t color, uint32_t id,
|
||||
const FormattedArgs& args) const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user