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Full Packet Review for Known Conversion (#5100)
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@@ -630,8 +630,8 @@ struct GMTrainEnd_Struct
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struct GMSkillChange_Struct {
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/*000*/ uint16 npcid;
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/*002*/ uint8 unknown1[2]; // something like PC_ID, but not really. stays the same thru the session though
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/*002*/ uint16 skillbank; // 0 if normal skills, 1 if languages
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/*002*/ uint8 unknown2[2];
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/*004*/ uint16 skillbank; // 0 if normal skills, 1 if languages
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/*006*/ uint8 unknown2[2];
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/*008*/ uint16 skill_id;
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/*010*/ uint8 unknown3[2];
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};
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@@ -5334,7 +5334,7 @@ typedef struct {
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struct ControlBoat_Struct {
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/*000*/ uint32 boatId; // entitylist id of the boat
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/*004*/ bool TakeControl; // 01 if taking control, 00 if releasing it
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/*007*/ char unknown[3]; // no idea what these last three bytes represent
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/*005*/ char unknown[3]; // no idea what these last three bytes represent
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};
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struct AugmentInfo_Struct
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