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Another eq_dictionary pass
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@@ -347,7 +347,7 @@ NPCType Bot::FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::str
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BotNPCType.hp_regen = 1;
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BotNPCType.mana_regen = 1;
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BotNPCType.maxlevel = botLevel;
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BotNPCType.light = NOT_USED; // due to the way that bots are coded..this is sent post-spawn
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BotNPCType.light = 0; // due to the way that bots are coded..this is sent post-spawn
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return BotNPCType;
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}
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