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Another eq_dictionary pass
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@@ -516,7 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
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*/
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#define INVALID_INDEX -1
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#define NOT_USED 0
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#define NO_ITEM 0
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// yes..these are redundant... but, they help to identify and define what is actually being performed
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