mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 02:06:50 +00:00
Filename changes to facilitate future updates
This commit is contained in:
@@ -0,0 +1,565 @@
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||||
/* EQEMu: Everquest Server Emulator
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||||
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||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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||||
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||||
This program is free software; you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
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||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
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||||
*/
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||||
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#ifndef COMMON_ITEM_BASE_H
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#define COMMON_ITEM_BASE_H
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/*
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* Note: (Doodman)
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* This structure has field names that match the DB name exactly.
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* Please take care as to not mess this up as it should make
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* everyones life (i.e. mine) much easier. And the DB names
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* match the field name from the 13th floor (SEQ) item collectors,
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* so please maintain that as well.
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||||
*
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* Note #2: (Doodman)
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* UnkXXX fields are left in here for completeness but commented
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* out since they are really unknown and since the items are now
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* preserialized they should not be needed. Conversly if they
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* -are- needed, then they shouldn't be unkown.
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||||
*
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||||
* Note #3: (Doodman)
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||||
* Please take care when adding new found data fields to add them
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||||
* to the appropriate structure. Item_Struct has elements that are
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||||
* global to all types of items only.
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||||
*
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||||
* Note #4: (Doodman)
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* Made ya look! Ha!
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*/
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#include "emu_constants.h"
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namespace EQEmu
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{
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namespace item {
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enum ItemAttributeBit : uint32 {
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bit_ItemAttributeNone = 0x00000000,
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bit_ItemAttributeLore = 0x00000001,
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bit_ItemAttributeArtifact = 0x00000002,
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bit_ItemAttributeSummoned = 0x00000004,
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bit_ItemAttributeMagic = 0x00000008,
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bit_ItemAttributeAugment = 0x00000010,
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||||
bit_ItemAttributePendingLore = 0x00000020,
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bit_ItemAttributeUnknown = 0xFFFFFFFF
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};
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||||
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||||
enum ItemClass {
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||||
ItemClassCommon = 0,
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ItemClassBag,
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ItemClassBook,
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ItemClassCount
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};
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enum ItemType : uint8 {
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||||
/*9138*/ ItemType1HSlash = 0,
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/*9141*/ ItemType2HSlash,
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/*9140*/ ItemType1HPiercing,
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||||
/*9139*/ ItemType1HBlunt,
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||||
/*9142*/ ItemType2HBlunt,
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||||
/*5504*/ ItemTypeBow, // 5
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||||
/*----*/ ItemTypeUnknown1,
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||||
/*----*/ ItemTypeLargeThrowing,
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||||
/*5505*/ ItemTypeShield,
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||||
/*5506*/ ItemTypeScroll,
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||||
/*5507*/ ItemTypeArmor, // 10
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/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
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||||
/*7564*/ ItemTypeLockPick,
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||||
/*----*/ ItemTypeUnknown2,
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/*5509*/ ItemTypeFood,
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||||
/*5510*/ ItemTypeDrink, // 15
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||||
/*5511*/ ItemTypeLight,
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/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
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/*5513*/ ItemTypeBandage,
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/*----*/ ItemTypeSmallThrowing,
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/*----*/ ItemTypeSpell, // 20 // spells and tomes
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||||
/*5514*/ ItemTypePotion,
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/*----*/ ItemTypeUnknown3,
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/*0406*/ ItemTypeWindInstrument,
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/*0407*/ ItemTypeStringedInstrument,
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||||
/*0408*/ ItemTypeBrassInstrument, // 25
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/*0405*/ ItemTypePercussionInstrument,
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||||
/*5515*/ ItemTypeArrow,
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/*----*/ ItemTypeUnknown4,
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/*5521*/ ItemTypeJewelry,
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/*----*/ ItemTypeSkull, // 30
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||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
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||||
/*5517*/ ItemTypeNote,
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/*5518*/ ItemTypeKey,
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/*----*/ ItemTypeCoin,
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/*5520*/ ItemType2HPiercing, // 35
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/*----*/ ItemTypeFishingPole,
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/*----*/ ItemTypeFishingBait,
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/*5519*/ ItemTypeAlcohol,
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||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
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/*----*/ ItemTypeCompass, // 40
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/*----*/ ItemTypeUnknown5,
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/*----*/ ItemTypePoison, // might be wrong, but includes poisons
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/*----*/ ItemTypeUnknown6,
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||||
/*----*/ ItemTypeUnknown7,
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||||
/*5522*/ ItemTypeMartial, // 45
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||||
/*----*/ ItemTypeUnknown8,
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||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
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||||
/*----*/ ItemTypeUnknown11,
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||||
/*----*/ ItemTypeSinging, // 50
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||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent, // 55
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||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe, // 60
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ ItemTypeCount
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
};
|
||||
|
||||
enum AugTypeBit : uint32 {
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||||
bit_AugTypeNone = 0x00000000,
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||||
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
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||||
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
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||||
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
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||||
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
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||||
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
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||||
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
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||||
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
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||||
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
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||||
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
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||||
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
|
||||
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
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||||
bit_AugTypeAll = 0xFFFFFFFF
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||||
};
|
||||
|
||||
enum AugType : uint8 {
|
||||
AugTypeNone = 0,
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||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage, // 5
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon, // 10
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem, // 15
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation, // 20
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6, // 25
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
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||||
AugTypeEpic2_5, // 30
|
||||
AugTypeTest,
|
||||
AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
enum AugRestriction : uint8 {
|
||||
/*4690*/ AugRestrictionAny = 0,
|
||||
/*9134*/ AugRestrictionArmor,
|
||||
/*9135*/ AugRestrictionWeapons,
|
||||
/*9136*/ AugRestriction1HWeapons,
|
||||
/*9137*/ AugRestriction2HWeapons,
|
||||
/*9138*/ AugRestriction1HSlash, // 5
|
||||
/*9139*/ AugRestriction1HBlunt,
|
||||
/*9140*/ AugRestrictionPiercing,
|
||||
/*9148*/ AugRestrictionHandToHand,
|
||||
/*9141*/ AugRestriction2HSlash,
|
||||
/*9142*/ AugRestriction2HBlunt, // 10
|
||||
/*9143*/ AugRestriction2HPierce,
|
||||
/*9144*/ AugRestrictionBows,
|
||||
/*9145*/ AugRestrictionShields,
|
||||
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrictionUnknown1,
|
||||
/*????*/ AugRestrictionUnknown2,
|
||||
/*????*/ AugRestrictionUnknown3, // last value in peq entries
|
||||
AugRestrictionCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
enum BagType : uint8 {
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack, // 5
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox, // 10
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven, // 15
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit, // 20
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon, // 25
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel, // 45
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge, // 50
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ BagTypeCount
|
||||
};
|
||||
|
||||
enum ItemEffect {
|
||||
ItemEffectCombatProc = 0,
|
||||
ItemEffectClick,
|
||||
ItemEffectWorn,
|
||||
ItemEffectExpendable,
|
||||
ItemEffectEquipClick,
|
||||
ItemEffectClick2, //5 //name unknown
|
||||
ItemEffectFocus,
|
||||
ItemEffectScroll,
|
||||
ItemEffectCount
|
||||
};
|
||||
|
||||
enum ItemSize : uint8 {
|
||||
ItemSizeTiny = 0,
|
||||
ItemSizeSmall,
|
||||
ItemSizeMedium,
|
||||
ItemSizeLarge,
|
||||
ItemSizeGiant,
|
||||
ItemSizeCount
|
||||
};
|
||||
|
||||
enum ItemDataType : uint8 {
|
||||
ItemDataBase = 0,
|
||||
ItemDataScaling,
|
||||
ItemDataEvolving,
|
||||
ItemDataCount
|
||||
};
|
||||
|
||||
struct ItemEffect_Struct {
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
struct ItemBase {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
int32 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_BASE_H*/
|
||||
Reference in New Issue
Block a user