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Added a new Client::MakeItemLink() method that uses Item_Struct instead of ItemInst. Changed the way that NPC::QueryLoot() builds its links.
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@@ -815,6 +815,7 @@ public:
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id);
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bool MakeItemLink(char* &ret_link, const Item_Struct* item, uint32 aug0=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
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bool MakeItemLink(char* &ret_link, const ItemInst* inst);
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int GetItemLinkHash(const ItemInst* inst);
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void SendItemLink(const ItemInst* inst, bool sendtoall=false);
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