Fix edge case with NPC pet owners charming PCs

* Addresses #1036
* Cleaned up if statement formatting
* Using Mob::GetOwnerOrSelf() now, which accounts for the edge case

NB: The Mob::SpellOnTarget() and Mob::CommonDamage() methods really
should be looked at and spell logic combined somehow.  Both have if
statements that dodge around the other's conditions to decide which
method sends the CombatDamage_Struct packet
This commit is contained in:
Ali 2020-04-17 10:56:43 +03:00
parent 16cfad1966
commit 15f3697df1

View File

@ -3979,6 +3979,8 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
cd->hit_heading = action->hit_heading;
cd->hit_pitch = action->hit_pitch;
cd->damage = 0;
auto spellOwner = GetOwnerOrSelf();
if(!IsEffectInSpell(spell_id, SE_BindAffinity) && !is_damage_or_lifetap_spell){
entity_list.QueueCloseClients(
spelltar, /* Sender */
@ -3989,14 +3991,8 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
true, /* Packet ACK */
(spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells) /* Message Filter Type: (8 or 9) */
);
} else if (is_damage_or_lifetap_spell &&
(IsClient() ||
(HasOwner() &&
GetOwner()->IsClient()
)
)
) {
(HasOwner() ? GetOwner() : this)->CastToClient()->QueuePacket(
} else if (is_damage_or_lifetap_spell && spellOwner->IsClient()) {
spellOwner->CastToClient()->QueuePacket(
message_packet,
true,
Mob::CLIENT_CONNECTINGALL,