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Merge branch 'master' of https://github.com/EQEmu/Server
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+8
-11
@@ -50,7 +50,6 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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_lost_confidence = false;
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_hatedCount = 0;
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ourNPCData = d;
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memset(equipment, 0, sizeof(equipment));
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SetMercID(0);
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@@ -74,7 +73,6 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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Merc::~Merc() {
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AI_Stop();
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safe_delete(ourNPCData); //Since mercs are dynamically alloc'd we should probably safe_delete the data they were made from. I'm not entirely sure this is safe to delete a const.
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entity_list.RemoveMerc(this->GetID());
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UninitializeBuffSlots();
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}
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@@ -1915,9 +1913,9 @@ void Merc::AI_Start(int32 iMoveDelay) {
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AIautocastspell_timer->Start(RandomTimer(0, 2000), false);
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}
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if (ourNPCData) {
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if (NPCTypedata_ours) {
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//AI_AddNPCSpells(ourNPCData->npc_spells_id);
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NPCSpecialAttacks(ourNPCData->npc_attacks,0);
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NPCSpecialAttacks(NPCTypedata_ours->npc_attacks,0);
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}
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SendTo(GetX(), GetY(), GetZ());
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@@ -5836,16 +5834,15 @@ bool Merc::AddMercToGroup(Merc* merc, Group* group) {
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if(merc->HasGroup()) {
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Merc::RemoveMercFromGroup(merc, merc->GetGroup());
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}
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// Add merc to this group
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if(group->AddMember(merc)) {
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merc->SetFollowID(merc->GetMercOwner()->GetID());
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Result = true;
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//Try and add the member, followed by checking if the merc owner exists.
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if(group->AddMember(merc) && merc->GetMercOwner() != NULL) {
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merc->SetFollowID(merc->GetMercOwner()->GetID());
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Result = true;
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}
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else
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{
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else {
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//Suspend it if the member is not added and the merc's owner is not valid.
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merc->Suspend();
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}
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}
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return Result;
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