Fix for issue #270, fix for temp merchant lists not loading correctly, fix for ah redundant getadventurestats code.

This commit is contained in:
KimLS
2014-10-13 15:59:11 -07:00
parent ea734c90b5
commit 15cec40ed5
7 changed files with 47 additions and 54 deletions
+2 -1
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@@ -1287,7 +1287,7 @@ bool Client::UpdateLDoNPoints(int32 points, uint32 theme)
m_pp.ldon_points_ruj += rujpts;
m_pp.ldon_points_tak += takpts;
points-=splitpts;
// if anything left, recursively loop thru again
// if anything left, recursively loop thru again
if (splitpts !=0)
UpdateLDoNPoints(splitpts,0);
break;
@@ -1344,6 +1344,7 @@ bool Client::UpdateLDoNPoints(int32 points, uint32 theme)
}
}
m_pp.ldon_points_available += points;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventurePointsUpdate, sizeof(AdventurePoints_Update_Struct));
AdventurePoints_Update_Struct* apus = (AdventurePoints_Update_Struct*)outapp->pBuffer;
apus->ldon_available_points = m_pp.ldon_points_available;
+17 -5
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@@ -1405,7 +1405,22 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
database.LoadCharacterLDONStats(cid, &m_pp); /* Load Character LDON Stats */
/* Load AdventureStats */
AdventureStats_Struct as;
if(database.GetAdventureStats(cid, &as))
{
m_pp.ldon_wins_guk = as.success.guk;
m_pp.ldon_wins_mir = as.success.mir;
m_pp.ldon_wins_mmc = as.success.mmc;
m_pp.ldon_wins_ruj = as.success.ruj;
m_pp.ldon_wins_tak = as.success.tak;
m_pp.ldon_losses_guk = as.failure.guk;
m_pp.ldon_losses_mir = as.failure.mir;
m_pp.ldon_losses_mmc = as.failure.mmc;
m_pp.ldon_losses_ruj = as.failure.ruj;
m_pp.ldon_losses_tak = as.failure.tak;
}
/* Set item material tint */
for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
@@ -2489,11 +2504,8 @@ void Client::Handle_OP_AdventureStatsRequest(const EQApplicationPacket *app)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureStatsReply, sizeof(AdventureStats_Struct));
AdventureStats_Struct *as = (AdventureStats_Struct*)outapp->pBuffer;
if (database.GetAdventureStats(CharacterID(), as->success.guk, as->success.mir, as->success.mmc, as->success.ruj,
as->success.tak, as->failure.guk, as->failure.mir, as->failure.mmc, as->failure.ruj, as->failure.tak))
if (database.GetAdventureStats(CharacterID(), as))
{
as->failure.total = as->failure.guk + as->failure.mir + as->failure.mmc + as->failure.ruj + as->failure.tak;
as->success.total = as->success.guk + as->success.mir + as->success.mmc + as->success.ruj + as->success.tak;
m_pp.ldon_wins_guk = as->success.guk;
m_pp.ldon_wins_mir = as->success.mir;
m_pp.ldon_wins_mmc = as->success.mmc;
+1 -1
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@@ -411,7 +411,7 @@ void Zone::LoadTempMerchantData() {
"WHERE "
"ml.npcid = se.npcid "
"AND se.spawngroupid = s2.spawngroupid "
"AND s2.zone = '%s' AND s2.version = %i"
"AND s2.zone = '%s' AND s2.version = %i "
"ORDER BY ml.slot ", GetShortName(), GetInstanceVersion());
auto results = database.QueryDatabase(query);
if (!results.Success()) {
-28
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@@ -1028,34 +1028,6 @@ bool ZoneDatabase::LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_
return true;
}
bool ZoneDatabase::LoadCharacterLDONStats(uint32 character_id, PlayerProfile_Struct* pp) {
std::string query = StringFormat("SELECT `guk_wins`, `mir_wins`, `mmc_wins`, `ruj_wins`, `tak_wins`, `guk_losses`, "
"`mir_losses`, `mmc_losses`, `ruj_losses`, `tak_losses` FROM `adventure_stats` WHERE player_id=%u", character_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
auto row = results.begin();
pp->ldon_wins_guk = atoi(row[0]);
pp->ldon_wins_mir = atoi(row[1]);
pp->ldon_wins_mmc = atoi(row[2]);
pp->ldon_wins_ruj = atoi(row[3]);
pp->ldon_wins_tak = atoi(row[4]);
pp->ldon_losses_guk = atoi(row[5]);
pp->ldon_losses_mir = atoi(row[6]);
pp->ldon_losses_mmc = atoi(row[7]);
pp->ldon_losses_ruj = atoi(row[8]);
pp->ldon_losses_tak = atoi(row[9]);
return true;
}
bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
-1
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@@ -264,7 +264,6 @@ public:
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterLDONStats(uint32 character_id, PlayerProfile_Struct* pp);
/* Character Data Saves */
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);