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https://github.com/EQEmu/Server.git
synced 2026-06-09 22:20:24 +00:00
Merge branch 'master' into eqstream
This commit is contained in:
+154
-35
@@ -1481,9 +1481,18 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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}
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if(killerMob && killerMob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20]={0};
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entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE,
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killerMob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killerMob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1)/* Message3 */
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);
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}
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int exploss = 0;
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@@ -2010,8 +2019,17 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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if (killer_mob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE,
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killer_mob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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entity_list.MessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killer_mob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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}
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}
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else {
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@@ -3226,7 +3244,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//we used to do a message to the client, but its gone now.
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// emote goes with every one ... even npcs
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entity_list.MessageClose(this, true, 300, MT_Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName() );
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entity_list.MessageClose(this, true, RuleI(Range, SpellMessages), MT_Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName() );
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}
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} //end `if there is some damage being done and theres anattacker person involved`
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@@ -3306,8 +3324,15 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//fade mez if we are mezzed
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if (IsMezzed() && attacker) {
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Log.Out(Logs::Detail, Logs::Combat, "Breaking mez due to attack.");
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entity_list.MessageClose_StringID(this, true, 100, MT_WornOff,
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HAS_BEEN_AWAKENED, GetCleanName(), attacker->GetCleanName());
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entity_list.MessageClose_StringID(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_WornOff, /* 284 */
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HAS_BEEN_AWAKENED, // %1 has been awakened by %2.
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GetCleanName(), /* Message1 */
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attacker->GetCleanName() /* Message2 */
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);
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BuffFadeByEffect(SE_Mez);
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}
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@@ -3451,8 +3476,8 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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else
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filter = FilterPetMisses;
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if(!FromDamageShield)
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owner->CastToClient()->QueuePacket(outapp,true,CLIENT_CONNECTED,filter);
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if (!FromDamageShield)
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owner->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
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}
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}
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skip = owner;
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@@ -3466,9 +3491,18 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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char val1[20] = {0};
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if (FromDamageShield) {
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if (attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
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attacker->Message_StringID(MT_DS,OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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attacker->Message_StringID(MT_DS, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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} else {
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entity_list.MessageClose_StringID(this, true, 100, MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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entity_list.MessageClose_StringID(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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attacker->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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}
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} else {
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if(damage > 0) {
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@@ -3502,7 +3536,17 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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// If this is Damage Shield damage, the correct OP_Damage packets will be sent from Mob::DamageShield, so
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// we don't send them here.
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if(!FromDamageShield) {
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entity_list.QueueCloseClients(this, outapp, true, 200, skip, true, filter);
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entity_list.QueueCloseClients(
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this, /* Sender */
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outapp, /* packet */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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skip, /* Skip this mob */
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true, /* Packet ACK */
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filter /* eqFilterType filter */
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);
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//send the damage to ourself if we are a client
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if(IsClient()) {
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//I dont think any filters apply to damage affecting us
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@@ -3518,10 +3562,20 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
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attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,
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YOUR_HIT_DOT, GetCleanName(), itoa(damage), spells[spell_id].name);
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// older clients don't have the below String ID, but it will be filtered
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entity_list.FilteredMessageClose_StringID(attacker, true, 200,
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MT_DoTDamage, FilterDOT, OTHER_HIT_DOT, GetCleanName(),
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itoa(damage), attacker->GetCleanName(), spells[spell_id].name);
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/* older clients don't have the below String ID, but it will be filtered */
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entity_list.FilteredMessageClose_StringID(
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attacker, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_DoTDamage, /* Type: 325 */
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FilterDOT, /* FilterType: 19 */
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OTHER_HIT_DOT, /* MessageFormat: %1 has taken %2 damage from %3 by %4. */
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GetCleanName(), /* Message1 */
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itoa(damage), /* Message2 */
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attacker->GetCleanName(), /* Message3 */
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spells[spell_id].name /* Message4 */
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);
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}
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} //end packet sending
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@@ -3850,7 +3904,7 @@ void Mob::TrySpellProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *w
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begincast->spell_id = SpellProcs[i].spellID;
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begincast->cast_time = 0;
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outapp->priority = 3;
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entity_list.QueueCloseClients(this, outapp, false, 200, 0, true);
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entity_list.QueueCloseClients(this, outapp, false, RuleI(Range, SpellMessages), 0, true);
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safe_delete(outapp);
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ExecWeaponProc(nullptr, SpellProcs[i].spellID, on, SpellProcs[i].level_override);
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CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
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@@ -3929,8 +3983,18 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
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critMod += GetCritDmgMob(hit.skill);
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hit.damage_done += 5;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list.FilteredMessageClose_StringID(this, false, 200, MT_CritMelee, FilterMeleeCrits,
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CRITICAL_HIT, GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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}
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}
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@@ -3968,14 +4032,33 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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{aabonuses.SlayUndead[1], itembonuses.SlayUndead[1], spellbonuses.SlayUndead[1]});
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hit.damage_done = std::max(hit.damage_done, hit.base_damage) + 5;
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hit.damage_done = (hit.damage_done * SlayDmgBonus) / 100;
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if (GetGender() == 1) // female
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/* Female */
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if (GetGender() == 1) {
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, FEMALE_SLAYUNDEAD,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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else // males and neuter I guess
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FEMALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses her target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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/* Males and Neuter */
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else {
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, MALE_SLAYUNDEAD,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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MALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses his target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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return;
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}
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}
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@@ -4044,9 +4127,17 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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return;
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}
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hit.damage_done = hit.damage_done * 200 / 100;
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, DEADLY_STRIKE,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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return;
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}
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}
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@@ -4064,9 +4155,18 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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if (IsBerserk() || berserk) {
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hit.damage_done += og_damage * 119 / 100;
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Log.Out(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done);
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, CRIPPLING_BLOW, GetCleanName(),
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itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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// Crippling blows also have a chance to stun
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// Kayen: Crippling Blow would cause a chance to interrupt for npcs < 55, with a
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// staggers message.
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@@ -4076,10 +4176,18 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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}
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return;
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}
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// okay, critted but didn't do anything else, just normal message now
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entity_list.FilteredMessageClose_StringID(this, false, 200, MT_CritMelee, FilterMeleeCrits,
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CRITICAL_HIT, GetCleanName(),
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itoa(hit.damage_done + hit.min_damage));
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/* Normal Critical hit message */
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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}
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}
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@@ -4105,7 +4213,18 @@ bool Mob::TryFinishingBlow(Mob *defender, int &damage)
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if (FB_Level && FB_Dmg && (defender->GetLevel() <= FB_Level) &&
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(ProcChance >= zone->random.Int(1, 1000))) {
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entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
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/* Finishing Blow Critical Message */
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FINISHING_BLOW, /* MessageFormat: %1 scores a Finishing Blow!!) */
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GetCleanName() /* Message1 */
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);
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damage = FB_Dmg;
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return true;
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}
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