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Beginning of hot reload work
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "zone_reload.h"
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#include "quest_parser_collection.h"
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void ZoneReload::HotReloadQuests()
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{
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BenchTimer timer;
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timer.reset();
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entity_list.ClearAreas();
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parse->ReloadQuests();
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zone->Repop(0);
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zone->SetQuestHotReloadQueued(false);
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LogHotReload("[Quests] Reloading scripts in zone [{}] Time [{:.2f}]", zone->GetShortName(), timer.elapsed());
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}
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