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Beginning of hot reload work
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@@ -204,6 +204,7 @@ public:
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time_t weather_timer;
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Timer spawn2_timer;
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Timer hot_reload_timer;
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uint8 weather_intensity;
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uint8 zone_weather;
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@@ -270,6 +271,9 @@ public:
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void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
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void weatherSend(Client *client = nullptr);
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bool IsQuestHotReloadQueued() const;
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void SetQuestHotReloadQueued(bool in_quest_hot_reload_queued);
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WaterMap *watermap;
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ZonePoint *GetClosestZonePoint(const glm::vec3 &location, uint32 to, Client *client, float max_distance = 40000.0f);
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ZonePoint *GetClosestZonePointWithoutZone(float x, float y, float z, Client *client, float max_distance = 40000.0f);
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@@ -340,6 +344,9 @@ private:
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bool m_ucss_available;
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bool staticzone;
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bool zone_has_current_time;
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bool quest_hot_reload_queued;
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private:
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double max_movement_update_range;
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char *long_name;
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char *map_name;
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