AAs should load from character data now, though will be fucked up if you already had stacked aas.

This commit is contained in:
KimLS
2015-06-10 22:46:57 -07:00
parent 8422ce6f25
commit 1589169200
25 changed files with 3318 additions and 3805 deletions
-15
View File
@@ -804,8 +804,6 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
weather_intensity = 0;
blocked_spells = nullptr;
totalBS = 0;
aas = nullptr;
totalAAs = 0;
zone_has_current_time = false;
Instance_Shutdown_Timer = nullptr;
@@ -864,16 +862,6 @@ Zone::~Zone() {
safe_delete(qGlobals);
safe_delete_array(adv_data);
safe_delete_array(map_name);
if(aas != nullptr) {
int r;
for(r = 0; r < totalAAs; r++) {
uchar *data = (uchar *) aas[r];
safe_delete_array(data);
}
safe_delete_array(aas);
}
safe_delete(GuildBanks);
}
@@ -952,9 +940,6 @@ bool Zone::Init(bool iStaticZone) {
zone->LoadAlternateCurrencies();
zone->LoadNPCEmotes(&NPCEmoteList);
//Load AA information
LoadAAs();
LoadAlternateAdvancement();
//Load merchant data