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https://github.com/EQEmu/Server.git
synced 2026-05-19 21:48:25 +00:00
AAs should load from character data now, though will be fucked up if you already had stacked aas.
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@@ -804,8 +804,6 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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weather_intensity = 0;
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blocked_spells = nullptr;
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totalBS = 0;
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aas = nullptr;
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totalAAs = 0;
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zone_has_current_time = false;
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Instance_Shutdown_Timer = nullptr;
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@@ -864,16 +862,6 @@ Zone::~Zone() {
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safe_delete(qGlobals);
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safe_delete_array(adv_data);
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safe_delete_array(map_name);
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if(aas != nullptr) {
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int r;
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for(r = 0; r < totalAAs; r++) {
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uchar *data = (uchar *) aas[r];
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safe_delete_array(data);
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}
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safe_delete_array(aas);
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}
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safe_delete(GuildBanks);
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}
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@@ -952,9 +940,6 @@ bool Zone::Init(bool iStaticZone) {
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zone->LoadAlternateCurrencies();
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zone->LoadNPCEmotes(&NPCEmoteList);
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//Load AA information
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LoadAAs();
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LoadAlternateAdvancement();
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//Load merchant data
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