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AAs should load from character data now, though will be fucked up if you already had stacked aas.
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@@ -248,9 +248,6 @@ int main(int argc, char** argv) {
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Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
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title_manager.LoadTitles();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading AA effects");
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database.LoadAAEffects();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
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database.LoadTributes();
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