AAs should load from character data now, though will be fucked up if you already had stacked aas.

This commit is contained in:
KimLS
2015-06-10 22:46:57 -07:00
parent 8422ce6f25
commit 1589169200
25 changed files with 3318 additions and 3805 deletions
-3
View File
@@ -248,9 +248,6 @@ int main(int argc, char** argv) {
Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
title_manager.LoadTitles();
Log.Out(Logs::General, Logs::Zone_Server, "Loading AA effects");
database.LoadAAEffects();
Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
database.LoadTributes();