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AAs should load from character data now, though will be fucked up if you already had stacked aas.
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+3
-2
@@ -958,7 +958,8 @@ public:
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//aa new
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uint32 GetAA(uint32 rank_id) const;
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bool SetAA(uint32 rank_id, uint32 new_value);
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bool SetAA(uint32 rank_id, uint32 new_value, uint32 charges = 0);
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void ClearAAs() { aa_ranks.clear(); }
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bool CanUseAlternateAdvancementRank(AA::Rank *rank);
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bool CanPurchaseAlternateAdvancementRank(AA::Rank *ran);
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@@ -1316,7 +1317,7 @@ protected:
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bool bEnraged;
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bool destructibleobject;
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std::unordered_map<uint32, uint32> aa_ranks;
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std::unordered_map<uint32, std::pair<uint32, uint32>> aa_ranks;
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private:
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void _StopSong(); //this is not what you think it is
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