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AAs should load from character data now, though will be fucked up if you already had stacked aas.
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-1
@@ -515,7 +515,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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if (GetLevel() < 51) {
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m_epp.perAA = 0; // turn off aa exp if they drop below 51
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} else
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SendAAStats(); //otherwise, send them an AA update
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SendAlternateAdvancementStats(); //otherwise, send them an AA update
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//send the expdata in any case so the xp bar isnt stuck after leveling
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uint32 tmpxp1 = GetEXPForLevel(GetLevel()+1);
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