mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-13 15:08:22 +00:00
AAs should load from character data now, though will be fucked up if you already had stacked aas.
This commit is contained in:
+16
-69
@@ -1152,7 +1152,7 @@ void Client::Handle_Connect_OP_TGB(const EQApplicationPacket *app)
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void Client::Handle_Connect_OP_UpdateAA(const EQApplicationPacket *app)
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{
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SendAATable();
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SendAlternateAdvancementPoints();
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}
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void Client::Handle_Connect_OP_WearChange(const EQApplicationPacket *app)
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@@ -1439,61 +1439,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000){ m_pp.ldon_points_tak = 0; }
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if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000){ m_pp.ldon_points_available = 0; }
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/* Initialize AA's : Move to function eventually */
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//aa old
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//for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++)
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// aa[a] = &m_pp.aa_array[a];
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//query = StringFormat(
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// "SELECT "
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// "slot, "
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// "aa_id, "
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// "aa_value, "
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// "charges "
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// "FROM "
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// "`character_alternate_abilities` "
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// "WHERE `id` = %u ORDER BY `slot`", this->CharacterID());
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//results = database.QueryDatabase(query); i = 0;
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//int offset = 0; // offset to fix the hole from expendables
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//for (auto row = results.begin(); row != results.end(); ++row) {
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// i = atoi(row[0]) - offset;
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// m_pp.aa_array[i].AA = atoi(row[1]);
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// m_pp.aa_array[i].value = atoi(row[2]);
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// m_pp.aa_array[i].charges = atoi(row[3]);
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// /* A used expendable could cause there to be a "hole" in the array, this is very bad. Bad things like keeping your expendable after use.
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// We could do a few things, one of them being reshuffling when the hole is created or defer the fixing until a later point, like during load!
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// Or just never making a hole in the array and just have hacks every where. Fixing the hole at load really just keeps 1 hack in Client::SendAATable
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// and keeping this offset that will cause the next AA to be pushed back over the hole. We also need to clean up on save so we don't have multiple
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// entries for a single AA.
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// */
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// if (m_pp.aa_array[i].value == 0)
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// offset++;
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//}
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//for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){
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// uint32 id = aa[a]->AA;
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// //watch for invalid AA IDs
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// if (id == aaNone)
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// continue;
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// if (id >= aaHighestID) {
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// aa[a]->AA = aaNone;
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// aa[a]->value = 0;
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// continue;
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// }
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// if (aa[a]->value == 0) {
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// aa[a]->AA = aaNone;
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// continue;
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// }
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// if (aa[a]->value > HIGHEST_AA_VALUE) {
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// aa[a]->AA = aaNone;
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// aa[a]->value = 0;
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// continue;
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// }
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//
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// //aa old
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// // if (aa[a]->value > 1) /* hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID) */
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// // aa_points[(id - aa[a]->value + 1)] = aa[a]->value;
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// // else
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// // aa_points[id] = aa[a]->value;
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//}
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if(!database.LoadAlternateAdvancement(this)) {
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Log.Out(Logs::General, Logs::Error, "Error loading AA points for %s", GetName());
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}
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if (SPDAT_RECORDS > 0) {
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for (uint32 z = 0; z<MAX_PP_MEMSPELL; z++) {
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@@ -1618,9 +1566,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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if (IsLFP()) { UpdateLFP(); }
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/* Get Expansions from variables table and ship via PP */
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char val[20] = { 0 };
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if (database.GetVariable("Expansions", val, 20)){ m_pp.expansions = atoi(val); }
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else{ m_pp.expansions = 0x3FF; }
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m_pp.expansions = RuleI(World, ExpansionSettings);
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p_timers.SetCharID(CharacterID());
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if (!p_timers.Load(&database)) {
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@@ -1796,38 +1742,39 @@ void Client::Handle_OP_AAAction(const EQApplicationPacket *app)
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Log.Out(Logs::Detail, Logs::AA, "Received OP_AAAction");
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if (app->size != sizeof(AA_Action)){
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printf("Error! OP_AAAction size didnt match!\n");
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Log.Out(Logs::General, Logs::AA, "Error! OP_AAAction size didnt match!");
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return;
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}
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AA_Action* action = (AA_Action*)app->pBuffer;
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if (action->action == aaActionActivate) {//AA Hotkey
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Log.Out(Logs::Detail, Logs::AA, "Activating AA %d", action->ability);
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ActivateAA((aaID)action->ability);
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//ActivateAlternateAdvancementAbility(action->ability);
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}
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else if (action->action == aaActionBuy) {
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BuyAA(action);
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PurchaseAlternateAdvancementRank(action->ability);
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}
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else if (action->action == aaActionDisableEXP){ //Turn Off AA Exp
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if (m_epp.perAA > 0)
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Message_StringID(0, AA_OFF);
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m_epp.perAA = 0;
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SendAAStats();
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SendAlternateAdvancementStats();
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}
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else if (action->action == aaActionSetEXP) {
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if (m_epp.perAA == 0)
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Message_StringID(0, AA_ON);
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m_epp.perAA = action->exp_value;
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if (m_epp.perAA<0 || m_epp.perAA>100) m_epp.perAA = 0; // stop exploit with sanity check
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if (m_epp.perAA < 0 || m_epp.perAA > 100)
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m_epp.perAA = 0; // stop exploit with sanity check
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// send an update
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SendAAStats();
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SendAATable();
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SendAlternateAdvancementStats();
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SendAlternateAdvancementTable();
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}
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else {
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printf("Unknown AA action: %u %u 0x%x %d\n", action->action, action->ability, action->unknown08, action->exp_value);
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Log.Out(Logs::General, Logs::AA, "Unknown AA action : %u %u 0x%x %d", action->action, action->ability, action->unknown08, action->exp_value);
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}
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return;
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}
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void Client::Handle_OP_AcceptNewTask(const EQApplicationPacket *app)
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