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AAs should load from character data now, though will be fucked up if you already had stacked aas.
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@@ -448,8 +448,6 @@ public:
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bool IsBotWISCaster() { return (GetClass() == CLERIC || GetClass() == DRUID || GetClass() == SHAMAN); }
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bool CanHeal();
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int GetRawACNoShield(int &shield_ac);
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void LoadAAs();
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uint32 GetAA(uint32 aa_id);
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void ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon);
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bool GetHasBeenSummoned() { return _hasBeenSummoned; }
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const glm::vec3 GetPreSummonLocation() const { return m_PreSummonLocation; }
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