AAs should load from character data now, though will be fucked up if you already had stacked aas.

This commit is contained in:
KimLS
2015-06-10 22:46:57 -07:00
parent 8422ce6f25
commit 1589169200
25 changed files with 3318 additions and 3805 deletions
-2
View File
@@ -448,8 +448,6 @@ public:
bool IsBotWISCaster() { return (GetClass() == CLERIC || GetClass() == DRUID || GetClass() == SHAMAN); }
bool CanHeal();
int GetRawACNoShield(int &shield_ac);
void LoadAAs();
uint32 GetAA(uint32 aa_id);
void ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon);
bool GetHasBeenSummoned() { return _hasBeenSummoned; }
const glm::vec3 GetPreSummonLocation() const { return m_PreSummonLocation; }