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AAs should load from character data now, though will be fucked up if you already had stacked aas.
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@@ -2137,17 +2137,6 @@ struct AALevelCost_Struct
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uint32 Cost;
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};
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//assumes that no activatable aa.has more than 5 ranks
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#define MAX_AA_ACTION_RANKS 20
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extern AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank]
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extern std::map<uint16, AA_SwarmPet> AA_SwarmPets; //key=spell_id
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#define AA_Choose3(val, v1, v2, v3) (val==1?v1:(val==2?v2:v3))
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extern std::map<uint32,SendAA_Struct*>aas_send;
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extern std::map<uint32, std::map<uint32, AA_Ability> > aa_effects;
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extern std::map<uint32, AALevelCost_Struct> AARequiredLevelAndCost;
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enum { //values of AA_Action.action
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aaActionActivate = 0,
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aaActionSetEXP = 1,
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