uint16 to uin8 conversions explicit

This commit is contained in:
Arthur Dene Ice 2014-05-10 16:54:35 -07:00
parent 1cfd02329d
commit 15648c070c
2 changed files with 5 additions and 5 deletions

View File

@ -207,7 +207,7 @@ public:
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 resist_adjust = 0); uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 resist_adjust = 0);
void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot, uint16 mana_used, void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint8 slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0); uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, uint16 slot = 10, uint16 mana_used = 0, bool SpellFinished(uint16 spell_id, Mob *target, uint16 slot = 10, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false); uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false);

View File

@ -113,7 +113,7 @@ void Mob::SpellProcess()
{ {
spellend_timer.Disable(); spellend_timer.Disable();
delaytimer = false; delaytimer = false;
CastedSpellFinished(casting_spell_id, casting_spell_targetid, casting_spell_slot, CastedSpellFinished(casting_spell_id, casting_spell_targetid, (uint8)casting_spell_slot,
casting_spell_mana, casting_spell_inventory_slot, casting_spell_resist_adjust); casting_spell_mana, casting_spell_inventory_slot, casting_spell_resist_adjust);
} }
@ -444,7 +444,7 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
// cast time is 0, just finish it right now and be done with it // cast time is 0, just finish it right now and be done with it
if(cast_time == 0) { if(cast_time == 0) {
CastedSpellFinished(spell_id, target_id, slot, mana_cost, item_slot, resist_adjust); CastedSpellFinished(spell_id, target_id, (uint8)slot, mana_cost, item_slot, resist_adjust);
return(true); return(true);
} }
@ -872,7 +872,7 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
// NOTE: do not put range checking, etc into this function. this should // NOTE: do not put range checking, etc into this function. this should
// just check timed spell specific things before passing off to SpellFinished // just check timed spell specific things before passing off to SpellFinished
// which figures out proper targets etc // which figures out proper targets etc
void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot, void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint8 slot,
uint16 mana_used, uint32 inventory_slot, int16 resist_adjust) uint16 mana_used, uint32 inventory_slot, int16 resist_adjust)
{ {
bool IsFromItem = false; bool IsFromItem = false;
@ -4390,7 +4390,7 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
resist_chance = 1; resist_chance = 1;
} }
float partial_modifier = ((150 * (roll - resist_chance)) / resist_chance); float partial_modifier = ((150.0f * (roll - resist_chance)) / resist_chance);
if(IsNPC()) if(IsNPC())
{ {