uint16 to uin8 conversions explicit

This commit is contained in:
Arthur Dene Ice
2014-05-10 16:54:35 -07:00
parent 1cfd02329d
commit 15648c070c
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -207,7 +207,7 @@ public:
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 resist_adjust = 0);
void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot, uint16 mana_used,
void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint8 slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, uint16 slot = 10, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false);