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Added ClientMaxLevel accessors to the lua api
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@@ -320,6 +320,9 @@ public:
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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void Lua_Client::SetClientMaxLevel(int value);
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int Lua_Client::GetClientMaxLevel();
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};
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#endif
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